Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10027108471603003896 32 Rotvic the Conjurer (level 3, -4/25 HPs) Began as a Mummy Conjurer on Apr 14, 2024. Killed from afar by an orc wizard (10 damage) ... with a puff of flame ... on level 1 of the Dungeon. The game lasted 00:06:40 (1162 turns). Rotvic the Conjurer (Mummy Conjurer) Turns: 1162, Time: 00:06:40 Health: -4/25 AC: 2 Str: 12 XL: 3 Next: 8% Magic: 1/7 EV: 12 Int: 17 God: Gold: 36 SH: 0 Dex: 10 Spells: 5/8 levels left rFire x . . b - +0 club rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} d - a scroll of amnesia {unknown} e - a scroll of fog {unknown} Skills: + Level 0.7 Fighting * Level 2.1 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting * Level 3.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The orc wizard hits you with a +0 dagger. You barely miss the orc wizard. The orc wizard hits you but does no damage. You closely miss the orc wizard. The orc wizard barely misses you. x2 You barely miss the orc wizard. The orc wizard gestures at you while chanting. The puff of flame hits you! The fire burns you terribly! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (70% to hit) The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. The searing ray hits the orc wizard. The orc wizard is severely wounded. The bat hits you but does no damage. The orc wizard points at you and mumbles some strange words. You resist with some effort. The bat closely misses you. The orc wizard completely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 70% to hit) The searing ray hits the orc wizard. The orc wizard is almost dead. (Press . to maintain the ray.) The orc wizard points at you and mumbles some strange words. The puff of flame hits you! The fire burns you terribly! You die... ...........###.##...##.#......... ####....#.........####.##.....#.. ..................# ##.###...#### ....##............###......### .##................#...##### ###............^......#### .........................# ##.######...#............###### #.# ####.#.....@.............# ##.# #...........o............### #..###.###.#......#.............# .......†..)......#.#..........#.# ....######.#.[..#...#.........#.# .#########......#...#.........#.# .#.o....†)......#.............#.. ...##########.#.#.#####.........# .#...# ##...#..#.<....#...####[. You could see an orc wizard. Vanquished Creatures 3 orcs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 8 jackals (D:1) A quokka (D:2) 4 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rotvic the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 247 | D:1 | Found Huob's Armour Boutique. 415 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/5 854 | D:1 | Learned a level 2 spell: Searing Ray 1107 | D:1 | Reached XP level 3. HP: 19/25 MP: 4/7 1162 | D:1 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_rooms, serial_shops, shop D:2: layout_rooms, uniq_crazy_yiuf_cottage, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Dodging | 2 | 2.1 Fighting | | 0.7 Stealth | | 1.5 Conjurations | | 3.6 Action || total ---------------------------++------- Melee: Club || 29 Punch || 1 Cast: Magic Dart || 31 Searing Ray || 5 Armour: Robe || 54 Dodge: Dodged || 93