Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 13443321729571670245 10 Rotvic the Conjurer (level 2, -1/20 HPs) Began as a Mummy Conjurer on Apr 18, 2024. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:28 (525 turns). Rotvic the Conjurer (Mummy Conjurer) Turns: 525, Time: 00:02:30 Health: -1/20 AC: 2 Str: 10 XL: 2 Next: 10% Magic: 1/5 EV: 12 Int: 17 God: Gold: 24 SH: 0 Dex: 10 Spells: 5/6 levels left rFire x . . b - +0 dagger rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Skills: * Level 0.9 Fighting * Level 1.8 Dodging - Level 1.5 Stealth + Level 2.9 Spellcasting * Level 3.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 7% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The bat hits you but does no damage. The bat hits you. You hit the bat. The bat is heavily wounded. The bat misses you. The bat hits you. You hit the bat. You kill the bat! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll but does no damage. The gnoll hits you with a +0 whip. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip! You die... ♣♣.♣P♣♣...........# .## #♣P..♣♣....#####...# .......♣♣.♣...#.#####..## #..##.##.....#........### rg##.##.....#.#......... .(..##.......#.##^.#### #..###.###### ##..# #..###.#### #... #.rwg@....# ...#. #...###†##.# ##...# .⌠.8#..# #.# # .... .⌠.. ##.# ... ...# ... 8#. .... #8 . # ...#. # .⌠ ...#### ⌠. .. You could see a gnoll, a dart slug and a quokka. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rotvic the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 504 | D:1 | Reached XP level 2. HP: 16/20 MP: 5/5 525 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_ring, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_lined_room_2, infiniplex_forest_end_2, infiniplex_forest_fountain, infiniplex_forest_clump_long, shapermc_ecumenical_altar_venn, minmay_tromino_i4 Action || total ---------------------------++------- Melee: Dagger || 82 Unarmed || 2 Cast: Magic Dart || 19 Armour: Robe || 29 Dodge: Dodged || 21