Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15154192853863486131 45 Rotvic the Conjurer (level 3, -1/26 HPs) Began as a Mummy Conjurer on Apr 19, 2024. Slain by an ice beast (6 damage) ... on level 3 of the Dungeon. The game lasted 00:06:25 (3347 turns). Rotvic the Conjurer (Mummy Conjurer) Turns: 3347, Time: 00:06:25 Health: -1/26 AC: 4 Str: 12 XL: 3 Next: 42% Magic: 0/7 EV: 12 Int: 17 God: Gold: 105 SH: 0 Dex: 16 Spells: 5/8 levels left rFire x . . h - +0 short sword rCold + . . (no shield) rNeg + + + f - +0 leather armour rPois ∞ i - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ b - ring of see invisible HPRegen 0.24/turn c - +6 ring of dexterity MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Armour a - a +0 robe f - a +0 leather armour (worn) i - a +0 helmet (worn) Jewellery b - a ring of see invisible (left hand) c - a +6 ring of dexterity (right hand) g - an amulet of reflection Scrolls d - 5 scrolls of teleportation {unknown} e - a scroll of enchant weapon {unknown} j - 2 scrolls of identify {unknown} k - a scroll of blinking {unknown} Skills: + Level 1.0 Fighting * Level 0.5 Armour + Level 2.1 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 71% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast but does no damage. The ice beast is moderately wounded. The searing ray misses the ice beast. You finish channelling your searing ray. The ice beast closely misses you. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The ice beast attacks as it pursues you! The ice beast hits you but does no damage. The ice beast attacks as it pursues you! The ice beast hits you. The ice beast freezes you! You resist. You barely miss the ice beast. The ice beast is lightly wounded. The ice beast barely misses you. You hit the ice beast. The ice beast is moderately wounded. The ice beast closely misses you. You hit the ice beast but do no damage. The ice beast is moderately wounded. The ice beast hits you but does no damage. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded, 76% to hit) The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you. You resist. The searing ray hits the ice beast. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you. You resist. Without enough magic to sustain it, your searing ray dissipates. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You resist. You die... ...|........'....# #...#.# ......#######....# #...#.# ......#########..#####...#.# ............!...........>#.# .......########..#####...#.# ##.###.########..).......#.#### ##.#............########.#....# ...#.###......##.Y.# #.####.# ##...# #......##@#.# #.####.# #.#.# +.......#.#.# #......# #.#.# #.......#.#.# ######## #.#.# #.......#.#.# #.#.#.....#<#.#.#.# ..#.#########.#.#.# .##.........÷...#.# . ######........#.# #........#.######### You could see an ice beast. Vanquished Creatures An adder (D:2) 2 endoplasms 3 goblins 5 hobgoblins 3 jackals (D:1) 5 kobolds 2 quokkas (D:1) 8 bats 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rotvic the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 163 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 1433 | D:2 | Reached XP level 3. HP: 25/25 MP: 4/7 2136 | D:2 | Reached skill level 1 in Fighting 3321 | D:3 | Noticed an ice beast 3325 | D:3 | Learned a level 2 spell: Searing Ray 3347 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_loops_ring D:2: layout_basic, serial_curves, eino_curves_04, eino_curves_03, serial_park_tiny_2 D:3: layout_basic, lightli_temple_of_fire, chequers_hall_statues_y Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Spellcasting | 3 | 3.1 Fighting | 1 | 1.0 Armour | | 0.5 Stealth | | 1.5 Conjurations | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 24 Dagger || 1 Short sword || 22 Cast: Magic Dart || 54 Searing Ray || 2 Armour: Robe || 18 Leather armour || 13 Dodge: Dodged || 29