Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6123158498681203790 83 Rotvic the Conjurer (level 4, -3/32 HPs) Began as a Mummy Conjurer on Apr 20, 2024. Killed from afar by Sigmund (12 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:08:05 (3033 turns). Rotvic the Conjurer (Mummy Conjurer) Turns: 3033, Time: 00:08:06 Health: -3/32 AC: 2 Str: 12 XL: 4 Next: 22% Magic: 0/8 EV: 12 Int: 17 God: Gold: 120 SH: 0 Dex: 10 Spells: 6/9 levels left rFire x . . b - +0 short sword rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} d - a scroll of vulnerability {unknown} e - a scroll of summoning {unknown} f - a scroll of brand weapon {unknown} Skills: + Level 1.3 Fighting * Level 2.4 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting * Level 3.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 17% 1 Confusing Touch Hex 2% N/A 45% 3 Sigil of Binding Hex 2% N/A 45% 3 Vampiric Draining Necr 4% 2d6 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund! Sigmund is moderately wounded. The searing ray misses Sigmund. Sigmund says, "I'm your fate." Sigmund gestures at you while chanting. You are confused. You bump into the rock wall. Sigmund barely misses you. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. Something tries to affect you, but you resist. Something hits you. You feel less confused. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. Something hits you! The searing ray hits something! The searing ray hits something. You finish channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * A puff of flame appears from out of thin air! The puff of flame hits you! The fire burns you terribly! You die... #. ##### #.# ##.~~~~~.## #.##>..# #.###..~~~~~..# #......# #......~~~~~†.. #.....!# #......~~~~~.#. ###......###.......~~~.... ..>....{..............### #......###.#'######### #....#.#...........# #..#.#.@.#.........# #.....<..#.........# ...###..##.........##### #.......#.##..##### #######.#.....# #.#####.######## #(# #......... #.#####.#######. ## #.......# .. There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 2 dart slugs (D:1) 4 endoplasms (D:1) 2 giant cockroaches 4 goblins 6 hobgoblins 4 jackals (D:1) 2 kobolds 3 quokkas (D:1) 6 ball pythons (D:1) 2 bats 7 frilled lizards 3 rats (D:1) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rotvic the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 619 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 622 | D:1 | Learned a level 2 spell: Searing Ray 1289 | D:1 | Reached XP level 3. HP: 10/25 MP: 5/7 1529 | D:1 | Reached skill level 1 in Fighting 2364 | D:2 | Reached XP level 4. HP: 32/32 MP: 6/8 2904 | D:2 | Noticed Sigmund 3033 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_h, layout_rooms D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_x, corexii_hall_statues_u, chequers_hall_statues_y, minmay_lizard_pond, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.4 Spellcasting | 3 | 3.2 Fighting | 1 | 1.3 Stealth | | 1.5 Conjurations | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 43 | 2 || 45 Unarmed | 2 | || 2 Cast: Magic Dart | 75 | 15 || 90 Searing Ray | | 2 || 2 Armour: Robe | 25 | 6 || 31 Dodge: Dodged | 38 | 7 || 45