Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 5159244652985289596 52 Rotvic the Conjurer (level 3, 0/26 HPs) Began as a Mummy Conjurer on Apr 24, 2024. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:05:20 (2360 turns). Rotvic the Conjurer (Mummy Conjurer) Turns: 2360, Time: 00:05:20 Health: 0/26 AC: 2 Str: 12 XL: 3 Next: 60% Magic: 0/7 EV: 12 Int: 17 God: Gold: 66 SH: 0 Dex: 10 Spells: 5/8 levels left rFire x . . c - +0 dagger rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ b - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) e - a +0 robe f - a +0 robe g - a +0 robe Jewellery b - a ring of willpower (left hand) Scrolls d - a scroll of poison {unknown} h - a scroll of fog {unknown} i - 2 scrolls of revelation {unknown} j - a scroll of fear {unknown} k - a scroll of amnesia {unknown} Skills: + Level 1.0 Fighting * Level 2.3 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting * Level 3.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Aim: a ball python (73% to hit) The searing ray hits the jackal. The jackal is lightly wounded. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) The jackal barely misses you. x2 The searing ray hits the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. The jackal closely misses you. The jackal bites you but does no damage. Without enough magic to sustain it, your searing ray dissipates. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is almost dead. The jackal misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ..# #.$ ### ##h. .. ..h .. # .. .# .# #h .#####..# ###.#.##h@...# #...<.##†##.## #.....##.# # #.†..S†.....# #.....##......# #.........###.# ###.#####.# # #. .# #. .. You could see a jackal. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 5 ball pythons 2 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 9 jackals A quokka (D:1) A kobold (D:1) 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rotvic the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 351 | D:1 | Found Sirrith's Distillery. 635 | D:1 | Reached XP level 2. HP: 19/20 MP: 2/5 638 | D:1 | Learned a level 2 spell: Searing Ray 1918 | D:1 | Reached XP level 3. HP: 22/25 MP: 2/7 2192 | D:1 | Reached skill level 1 in Fighting 2360 | D:2 | HP: 1/26 [jackal (2)] 2360 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic, serial_shops, shop, minivault_23 D:2: layout_loops_cross, hangedman_decor_clover_reticule Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.3 Spellcasting | 3 | 3.1 Fighting | 1 | 1.0 Stealth | | 1.5 Conjurations | | 3.7 Action || total ---------------------------++------- Melee: Dagger || 71 Cast: Magic Dart || 51 Searing Ray || 7 Armour: Robe || 58 Dodge: Dodged || 73