Rozenbaumfricks Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 23, D:1) 14 sling bullets (1, 39, D:1) a +0 club (9, -11, D:1) a +0 club (9, 7, D:1) 19 stones (18, -15, D:1) a +0 dagger (20, -12, D:1) a +0 whip (42, 7, D:1) a cursed -1 hand axe (46, -9, D:1) a +0 club (50, -15, D:1) a +0 robe (50, 25, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) a +0 buckler (7, 10, D:2) a +0 scale mail (8, -2, D:2) a stone (15, 1, D:2) a +0 leather armour (19, -14, D:2) a +0 dagger (21, -12, D:2) a +0 mace (25, -15, D:2) a cursed +0 helmet (26, -20, D:2) a +0 short sword (26, 7, D:2) an uncursed ring of loudness (36, -5, D:2) 30 arrows (39, 13, D:2) a +0 chain mail (43, 10, D:2) a +0 ring mail (54, -13, D:2) a +0 dagger (59, -15, D:2) a +0 club (62, -23, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 12 stones (2, 2, D:3) a +0 short sword (4, 2, D:3) a stone (5, 2, D:3) a stone (6, 2, D:3) a stone (8, 2, D:3) a stone (14, -18, D:3) 27 stones (18, -18, D:3) a +0 club a +1 mace of venom a +0 ring mail a +0 short sword (33, -20, D:3) a +0 trident (34, 24, D:3) a +0 club (35, -14, D:3) a +0 club (38, -9, D:3) a +0 quarterstaff (39, 31, D:3) a +0 club (41, 19, D:3) a stone (41, 21, D:3) 3 stones (42, 1, D:3) 17 stones (43, -9, D:3) a +0 war axe (44, 8, D:3) a +0 dagger (45, -2, D:3) a +0 scale mail (46, 1, D:3) a +0 dagger (48, 1, D:3) a +0 flail (48, 2, D:3) a +0 trident (49, -21, D:3) a +0 mace (51, -20, D:3) a +2 quarterstaff of chaos a +0 cloak (51, 2, D:3) a cursed -3 hand axe (52, 16, D:3) a +0 leather armour (54, 8, D:3) a +0 cloak (59, -8, D:3) a +0 hand axe (60, -1, D:3) 14 stones (61, 1, D:3) a +0 club (62, 1, D:3) a cursed -3 club Level 4 of the Dungeon (0, 0, D:4) a +2 flail of holy wrath (2, -4, D:4) 13 sling bullets (5, 5, D:4) 4 large rocks (20, 9, D:4) a +0 robe (22, -22, D:4) a +0 ring mail (36, -11, D:4) 17 arrows (39, -31, D:4) a +5 flail of holy wrath a +0 chain mail (39, -7, D:4) a +0 spear (40, -25, D:4) a +0 shortbow (41, -18, D:4) a +0 trident (50, -12, D:4) a +0 leather armour (50, -4, D:4) a +0 mace (51, -8, D:4) a +0 club a +0 ring mail (51, -4, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) 19 stones (34, 16, D:5) a +0 robe a +0 dagger (35, 16, D:5) a +0 flail (35, 17, D:5) a +0 club (35, 18, D:5) a +0 ring mail (38, 21, D:5) a +0 leather armour (50, 9, D:5) a +0 long sword (50, 15, D:5) a +0 glaive (50, 16, D:5) a +0 dagger (54, 44, D:5) a cursed +0 chain mail (56, 50, D:5) a +0 scale mail (60, 18, D:5) a +2 whip of draining (60, 19, D:5) a +0 halberd Level 6 of the Dungeon (0, 0, D:6) an arrow (0, 3, D:6) 3 arrows (3, -5, D:6) a +0 dagger (3, 0, D:6) an arrow (5, -2, D:6) an arrow (6, 7, D:6) a +0 ring mail (6, 12, D:6) a +0 shortbow 22 arrows (6, 13, D:6) a +0 helmet (7, 11, D:6) a +0 shortbow 23 arrows a centaur corpse (9, 8, D:6) a +0 shortbow a +0 shortbow 34 arrows 32 gold pieces a centaur corpse a centaur corpse (9, 11, D:6) a +0 shortbow of velocity 22 arrows (10, 9, D:6) 2 arrows (10, 10, D:6) 3 arrows (10, 11, D:6) a +0 shortbow (still there?) an arrow (still there?) (11, -20, D:6) 16 stones (13, -7, D:6) a +0 hand axe (13, 3, D:6) 2 arrows (13, 18, D:6) 9 gold pieces (14, 4, D:6) an arrow (15, 4, D:6) 3 arrows (16, 4, D:6) 2 arrows (17, 4, D:6) an arrow (38, -1, D:6) 18 stones (46, 0, D:6) 13 stones Level 7 of the Dungeon [Shop] Pamed's Book Emporium a book of Misfortune (240 gold) a manual of Long Blades (1324 gold) a book of Clouds (540 gold) a book of Conjurations (360 gold) a book of Enchantments (600 gold) a book of Minor Magic (240 gold) a book of Air (420 gold) a book of Transfigurations (660 gold) the Compendium of Clay and Creation (660 gold) Spells Type Level a - Call Imp Summoning 2 b - Stone Arrow Conjuration/Earth 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Mana Viper Hexes/Summoning 5 e - Statue Form Transmutation/Earth 6 (0, 0, D:7) a +0 hand axe a cursed -1 arbalest (0, 2, D:7) a +0 war axe a +0 hand axe a +0 dagger a +0 robe a +0 club a +0 ring mail (13, 34, D:7) a +0 giant club (14, 17, D:7) 11 gold pieces (16, -12, D:7) 22 arrows (16, -8, D:7) a +0 flail (17, -14, D:7) a +3 dagger of speed a +0 blowgun 9 poisoned needles (18, 2, D:7) a +0 giant spiked club (19, -19, D:7) a +0 dagger (20, -12, D:7) a curare-tipped needle a +0 club a +0 blowgun 6 stones (21, -14, D:7) a curare-tipped needle (23, 13, D:7) a +0 leather armour (29, 5, D:7) 13 sling bullets (34, 3, D:7) a +0 rapier (36, 3, D:7) an arrow (37, 0, D:7) a +0 shortbow 14 arrows (44, 6, D:7) an arrow (44, 8, D:7) a +0 shortbow 12 arrows (45, 2, D:7) an arrow (45, 3, D:7) an arrow (45, 4, D:7) an arrow Level 8 of the Dungeon (0, 0, D:8) a +0 hand crossbow (5, -1, D:8) a cursed -1 whip (5, 43, D:8) a cursed -1 scale mail (10, 49, D:8) a +0 mace (16, 11, D:8) a +0 trident a +0 scale mail (16, 12, D:8) a +0 flail (16, 13, D:8) a +0 flail a +0 halberd (16, 14, D:8) a +0 spear (18, 52, D:8) a +0 chain mail (21, 47, D:8) 11 sling bullets (22, 19, D:8) a +0 dagger (29, 7, D:8) a +0 dagger (41, 12, D:8) a cursed +0 quarterstaff (46, 34, D:8) 16 arrows (50, 8, D:8) a +0 giant club a +0 giant spiked club Level 9 of the Dungeon (0, 2, D:9) a +0 pair of boots (2, -12, D:9) a cursed -3 mace (3, -12, D:9) a +0 hand axe (4, -12, D:9) a +0 scimitar a +0 chain mail (8, -19, D:9) a +0 dagger (8, -1, D:9) 27 sling bullets (9, -18, D:9) a +0 robe (22, -27, D:9) a stone (25, -33, D:9) a +0 dagger (25, -32, D:9) a cursed -1 short sword (25, -30, D:9) 12 poisoned needles a +0 blowgun a +0 dagger (25, -29, D:9) a +0 dagger (25, -28, D:9) a +0 club (25, 1, D:9) a +0 mace (26, -32, D:9) a +0 hand crossbow 5 bolts (30, -36, D:9) a bolt (30, -35, D:9) a bolt (30, -29, D:9) 2 stones (30, -14, D:9) 26 stones (31, -35, D:9) a +0 short sword (31, -33, D:9) a bolt (31, -30, D:9) a stone (34, -38, D:9) a stone (34, -37, D:9) 2 stones (34, -21, D:9) a +0 ring mail (42, -13, D:9) 15 arrows a +0 shortbow (44, -32, D:9) a +0 giant club a +0 giant spiked club (45, -15, D:9) an arrow (46, -3, D:9) a +0 leather armour (46, -2, D:9) a cursed -3 giant club (46, -1, D:9) a +0 dagger a +0 robe (49, -20, D:9) a cursed -2 hand axe a +0 plate armour a +0 leather armour a +0 long sword (50, -47, D:9) a +0 hand crossbow (61, -1, D:9) 3 curare-tipped needles Level 10 of the Dungeon (0, 0, D:10) a +0 short sword (3, -29, D:10) an arrow (3, -27, D:10) a +0 shortbow 15 arrows (4, -30, D:10) 2 arrows (5, -31, D:10) an arrow (11, -32, D:10) 13 stones (13, -9, D:10) 21 stones (18, -16, D:10) a +0 flail a +0 plate armour a +0 flail a cursed +0 chain mail (24, -12, D:10) a +0 ring mail a +0 whip (24, 16, D:10) a +0 club a +0 dagger a +0 leather armour a +0 dagger a +0 chain mail a +0 troll leather armour a +0 hand axe a +0 dagger a +0 robe (26, -9, D:10) a +0 short sword a +0 leather armour a +0 hand axe a +0 falchion a +0 leather armour a +0 leather armour a +0 whip a +0 mace a +0 plate armour (26, -8, D:10) a +0 ring mail a +0 falchion a +0 short sword a +0 club (29, -23, D:10) a +1 antimagic dagger (30, -24, D:10) a +0 antimagic rapier (30, -22, D:10) 23 sling bullets (33, 16, D:10) a +0 plate armour a +0 long sword a +0 scale mail a +0 war axe (34, 16, D:10) a +0 club (36, 4, D:10) a wand of flame (6/48) a wand of flame (31/48) a wand of flame (7/48) (37, 3, D:10) a +0 robe a +0 dagger (37, 11, D:10) a +0 leather armour a +0 whip (42, -15, D:10) an arrow (45, -16, D:10) a +0 shortbow 8 arrows (45, -15, D:10) a +0 giant club (50, -17, D:10) a cursed +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (5, -23, D:11) a +0 war axe (11, -39, D:11) an uncursed staff of cold a +1 robe of cold resistance (21, -2, D:11) a +0 leather armour of fire resistance (29, 8, D:11) a stone a poisoned needle (29, 9, D:11) 2 poisoned needles (31, 8, D:11) a stone (32, 8, D:11) a poisoned needle a stone (42, -32, D:11) 23 arrows (43, -52, D:11) 16 bolts (43, -41, D:11) an arrow (47, -42, D:11) 3 curare-tipped needles (49, -14, D:11) a +0 short sword (51, -3, D:11) a cursed +0 pair of boots Level 12 of the Dungeon (22, 19, D:12) a +0 quarterstaff (29, -26, D:12) a +0 scale mail (34, -17, D:12) a cursed +0 quarterstaff (39, 17, D:12) a wand of scattershot (3/9) a wand of flame (31/48) Level 13 of the Dungeon (11, 18, D:13) a cursed -2 giant club (15, 38, D:13) a +2 glaive a +0 plate armour (18, 8, D:13) 17 stones (18, 13, D:13) a +0 arbalest 15 bolts (18, 22, D:13) 14 stones (19, 9, D:13) a +0 short sword (19, 12, D:13) 6 potions of mutation (19, 13, D:13) 3 large rocks (19, 21, D:13) a +0 club (20, -9, D:13) the cursed +0 spear of Mylinar {pain, Int-2 SInv Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-2). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (20, 22, D:13) +0 gold dragon scales (21, 8, D:13) a large rock (25, 22, D:13) a +0 giant club a +0 giant spiked club (26, 8, D:13) a large rock (26, 22, D:13) a +0 club (27, 8, D:13) a +1 great sword of flaming (28, 8, D:13) 3 large rocks (32, 8, D:13) a +0 whip of holy wrath (33, 7, D:13) the cursed +1 troll leather armour of Qytiz {rC++ Regen+ Int-2} It affects your intelligence (-2). It greatly protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (33, 9, D:13) a +1 robe of fire resistance (34, 8, D:13) a +3 quarterstaff of protection (34, 22, D:13) a +3 great sword (37, 22, D:13) a +0 giant club a cursed -3 giant club (43, 16, D:13) a cursed +0 giant spiked club (51, -7, D:13) a stone (52, -7, D:13) a stone (53, -7, D:13) a +0 club a +0 robe (55, -7, D:13) 2 stones (55, -4, D:13) a +0 ring mail (56, -7, D:13) the +9 falchion "Uhumeoph" {vamp, rElec rN+ Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. (59, -10, D:13) a +0 trident Level 14 of the Dungeon (0, 0, D:14) a +0 mace (5, -12, D:14) 18 arrows (7, -10, D:14) 4 large rocks (7, 3, D:14) 4 large rocks (8, -10, D:14) a +0 giant club a +0 giant club (9, -10, D:14) 4 large rocks (14, -3, D:14) a large rock (16, -8, D:14) an arrow (17, -10, D:14) a +0 shortbow 19 arrows (17, -9, D:14) a +0 giant club a +0 giant club (17, 10, D:14) a scroll of vulnerability (18, 1, D:14) a +0 giant spiked club (20, -12, D:14) a +0 robe (20, 4, D:14) a +2 hand crossbow of velocity (21, 3, D:14) an uncursed amulet of magic regeneration an uncursed ring of protection from cold an uncursed ring of wizardry (21, 5, D:14) a +0 hand axe (22, -12, D:14) a +0 chain mail (70, -10, D:14) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. Level 15 of the Dungeon (0, 0, D:15) a +0 spear a +2 buckler (1, 36, D:15) a +0 giant club a +0 giant spiked club (27, -4, D:15) 13 stones (38, 1, D:15) a +0 scale mail the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Zuhih Dik's Assorted Antiques a +0 scimitar (124 gold) a wand of digging (9/24) (806 gold) a +0 chain mail (139 gold) a +0 scale mail (124 gold) a scroll of random uselessness (31 gold) a wand of random effects (19/48) (325 gold) a +2 halberd of freezing (595 gold) a +0 leather armour (62 gold) [Shop] Zuits's Food Boutique a meat ration (60 gold) a meat ration (60 gold) a bread ration (60 gold) 3 royal jellies (72 gold) a meat ration (60 gold) a bread ration (60 gold) a bread ration (60 gold) a royal jelly (24 gold) a meat ration (60 gold) a meat ration (60 gold) a fruit (18 gold) [Shop] Rissapraxt's Food Emporium a royal jelly (28 gold) a meat ration (70 gold) a meat ration (70 gold) a royal jelly (28 gold) a bread ration (70 gold) a meat ration (70 gold) a royal jelly (28 gold) a fruit (21 gold) a bread ration (70 gold) 3 fruits (63 gold) 4 fruits (84 gold) 4 fruits (84 gold) a royal jelly (28 gold) [Shop] Reraczei's Gadget Emporium a wand of lightning (8/15) (180 gold) a wand of random effects (28/48) (225 gold) a fan of gales (600 gold) a wand of polymorph (20/24) (330 gold) a box of beasts (300 gold) a wand of confusion (26/48) (315 gold) a wand of random effects (11/48) (97 gold) a wand of acid (7/15) (330 gold) a wand of paralysis (9/24) (165 gold) a wand of random effects (19/48) (157 gold) (0, 0, Orc:1) a +0 dagger (10, 4, Orc:1) a cursed -1 club (10, 6, Orc:1) a +0 flail a +0 ring mail (11, 5, Orc:1) a +0 mace a +0 club a +0 mace (11, 6, Orc:1) a +4 war axe of draining a +0 chain mail a +0 whip a +0 robe a +0 dagger a cursed -1 robe (11, 7, Orc:1) a +0 giant spiked club (12, 5, Orc:1) a +0 dagger a +0 robe (12, 7, Orc:1) a +0 hand axe a +0 leather armour Level 2 of the Orcish Mines [Shop] Ahurol's Armour Emporium a +1 hat (176 gold) a +0 pair of gloves (72 gold) a +0 ring mail (64 gold) the cursed scarf of the Harvest {-Cast rF+ Slay+2} (278 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It prevents spellcasting. It has a curse placed upon it. a +0 ring mail (64 gold) the +3 robe of Cibbonyz {rCorr Str+5 Dex-3 Slay-5} (251 gold) It affects your strength (+5). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from acid and corrosion. a +0 scale mail (64 gold) the +1 pair of boots of Qazlal's Generosity {+Fly rF+} (409 gold) It protects you from fire. It lets you fly. [Shop] Qishrol's Distillery a potion of flight (42 gold) a potion of curing (42 gold) a potion of heal wounds (70 gold) a potion of flight (42 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of heal wounds (70 gold) a potion of curing (42 gold) [Shop] Xoej's General Store a potion of agility (48 gold) the +0 chain mail of Tempters {rF++} (348 gold) It greatly protects you from fire. an uncursed staff of poison (300 gold) a sack of spiders (240 gold) a scroll of identify (24 gold) a scroll of fog (24 gold) a cursed +0 plate armour (240 gold) a scroll of amnesia (42 gold) 10 poisoned needles (48 gold) [Shop] Jillag's Gadget Shoppe a wand of lightning (12/15) (256 gold) a wand of disintegration (6/24) (160 gold) a wand of polymorph (10/24) (192 gold) a phial of floods (640 gold) a box of beasts (320 gold) a wand of polymorph (15/24) (272 gold) a sack of spiders (320 gold) a wand of random effects (32/48) (272 gold) a phantom mirror (480 gold) [Shop] Utigh's Armour Shoppe a +0 leather armour (32 gold) the -6 helmet "Nuwkiq" {rPois Int+4 Dex+2} (1 gold) It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. a +0 robe (11 gold) a +0 helmet (72 gold) a +0 ring mail (64 gold) a +0 helmet (72 gold) a +0 helmet (72 gold) a +1 chain mail of poison resistance (216 gold) a +1 scale mail of cold resistance (256 gold) a +2 buckler of poison resistance (296 gold) a +0 leather armour (32 gold) Level 1 of the Elven Halls (0, 0, Elf:1) a cursed +0 leather armour a +0 rapier (31, 2, Elf:1) the +1 leather armour of Past Mistakes {Dex+2} It affects your dexterity (+2). (49, -19, Elf:1) a +0 dagger a +0 shortbow 7 arrows a +0 leather armour Level 2 of the Elven Halls [Shop] Lit Ong's Food Shop a meat ration (50 gold) a bread ration (50 gold) a meat ration (50 gold) a royal jelly (20 gold) a bread ration (50 gold) a bread ration (50 gold) 2 fruits (30 gold) a royal jelly (20 gold) a royal jelly (20 gold) a meat ration (50 gold) (0, 0, Elf:2) 14 bolts (21, 14, Elf:2) 22 stones (47, -41, Elf:2) a +1 glaive of protection (63, -44, Elf:2) a +5 executioner's axe of venom Level 3 of the Elven Halls (0, 0, Elf:3) a +0 long sword (25, -12, Elf:3) 20 stones (27, -13, Elf:3) a lamp of fire (27, -4, Elf:3) a +1 robe of positive energy (28, -11, Elf:3) a lamp of fire (28, -4, Elf:3) 16 stones (29, -13, Elf:3) 18 sling bullets (29, -12, Elf:3) a +0 short sword of electrocution (29, -10, Elf:3) an uncursed amulet of faith an uncursed amulet of rage (29, -3, Elf:3) an uncursed staff of conjuration (30, -12, Elf:3) an uncursed staff of power (30, 11, Elf:3) the cursed +1 leather armour of the Ditch-Digger {rN+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. It has a curse placed upon it. (31, -10, Elf:3) a +0 rapier a +2 battleaxe of flaming (31, -9, Elf:3) an uncursed staff of death (32, -9, Elf:3) a +3 hunting sling of flaming (33, -9, Elf:3) an uncursed staff of air (34, -11, Elf:3) a +0 trident (35, -11, Elf:3) the +10 flail of the Spinneret {venom, Str+4 Int+2 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+4). (35, -10, Elf:3) the +0 leather armour of Absolutism {rCorr MP+9} It affects your magic capacity (+9). It protects you from acid and corrosion. (41, -8, Elf:3) a +0 quick blade a +0 leather armour a +0 quick blade a +0 rapier a +2 leather armour of poison resistance a +0 rapier (48, -11, Elf:3) the +7 flail "Globulus" {freeze, rC+ Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It protects you from cold. (48, -10, Elf:3) the +6 spear of the Doomed Warrior {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (49, -11, Elf:3) a +2 trident of flaming (49, -9, Elf:3) a +4 morningstar of protection (50, -12, Elf:3) a crystal ball of energy (50, -10, Elf:3) the ring of Noon {rPois Int+3} [ring of intelligence] It affects your intelligence (+3). It protects you from poison. (52, -11, Elf:3) 24 arrows (53, -12, Elf:3) an uncursed staff of air (53, -11, Elf:3) 3 large rocks (53, -10, Elf:3) a cursed ring of loudness (54, -12, Elf:3) an uncursed staff of wizardry (54, -11, Elf:3) an uncursed staff of power (55, -12, Elf:3) an uncursed staff of energy (56, -13, Elf:3) a +1 dagger of speed (56, -12, Elf:3) the -2 pair of gloves of the Shining Light {rC+ MP+9} It protects you from cold. It affects your magic capacity (+9). (56, -11, Elf:3) 4 curare-tipped needles (57, -12, Elf:3) a +4 amulet of reflection an uncursed ring of protection from magic (58, -13, Elf:3) a +2 chain mail of poison resistance Level 1 of the Lair of Beasts (0, 0, Lair:1) 24 arrows (1, 40, Lair:1) 13 stones (4, -8, Lair:1) a +0 trident (27, 32, Lair:1) 22 bolts (42, 8, Lair:1) 17 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) 21 stones (1, 27, Lair:2) a +0 robe (5, 11, Lair:2) 5 javelins (13, 28, Lair:2) 23 stones (15, 7, Lair:2) a +0 cloak (18, 30, Lair:2) a +2 leather armour of fire resistance (27, -6, Lair:2) 17 stones (37, 31, Lair:2) a +0 helmet (47, 30, Lair:2) 16 bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) a wand of paralysis (15/24) a wand of random effects (39/48) an uncursed amulet of harm (1, 29, Lair:3) a +0 robe (3, -7, Lair:3) the +0 scale mail of Hedging {rElec} It insulates you from electricity. (5, -14, Lair:3) a +0 scale mail (7, 6, Lair:3) 19 bolts (12, 11, Lair:3) 23 sling bullets (19, -16, Lair:3) a +0 rapier (22, 18, Lair:3) a +0 scimitar (43, 15, Lair:3) 27 stones (43, 38, Lair:3) the +0 scale mail of the Guardian {rF+ MR++ Regen+ Int-3} It affects your intelligence (-3). It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. Level 4 of the Lair of Beasts (21, -4, Lair:4) the +4 rapier of the Lair of Beasts {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (43, 40, Lair:4) 25 stones Level 5 of the Lair of Beasts (6, 18, Lair:5) a +0 arbalest Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 troll leather armour (50, -8, Lair:6) a +0 blowgun (51, 2, Lair:6) a +0 leather armour Level 1 of the Shoals (0, 0, Shoals:1) a cursed -1 club a +0 hunting sling 17 sling bullets (0, 12, Shoals:1) 19 bolts (2, -34, Shoals:1) 23 arrows (10, -5, Shoals:1) a +0 quarterstaff a +0 hunting sling 14 sling bullets (10, -4, Shoals:1) a +0 quarterstaff a +0 hunting sling 12 stones (10, -3, Shoals:1) a +0 club a +2 hunting sling of freezing 4 stones (19, -23, Shoals:1) the Volume of Enthralling Earth Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Silence Hexes/Air 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 Lugaurow's Grimoire of Cloudy Moulding Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Hydra Form Transmutation 6 (20, -24, Shoals:1) the Guide on Scorching Summoning Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Mana Viper Hexes/Summoning 5 c - Aura of Abjuration Summoning 5 d - Summon Hydra Summoning 7 the Disquisition on Good Luck and Summoning Spells Type Level a - Infusion Charms 1 b - Call Imp Summoning 2 c - Summon Mana Viper Hexes/Summoning 5 d - Aura of Abjuration Summoning 5 e - Shadow Creatures Summoning 6 (58, 4, Shoals:1) a cursed +0 spear (59, 6, Shoals:1) 16 stones Level 2 of the Shoals (0, 0, Shoals:2) a stone (1, 1, Shoals:2) a stone a sling bullet (2, 1, Shoals:2) a +0 spear a +0 hunting sling 4 stones a +0 club a +0 hunting sling 18 sling bullets (2, 2, Shoals:2) a stone 4 sling bullets (3, 1, Shoals:2) a +0 club a +0 hunting sling 24 sling bullets a stone (3, 2, Shoals:2) a cursed -3 hunting sling a +0 quarterstaff 6 sling bullets (4, 1, Shoals:2) a +0 trident a +3 trident (5, 1, Shoals:2) a +0 trident 5 tomahawks (5, 2, Shoals:2) a +6 fustibalus 9 sling bullets a +1 vampiric trident (6, 1, Shoals:2) a +0 trident a tomahawk Level 3 of the Shoals (0, 0, Shoals:3) a +0 pair of gloves (29, -10, Shoals:3) a +0 trident Level 4 of the Shoals (0, 0, Shoals:4) a +2 flail of protection (15, -12, Shoals:4) a cursed staff of wizardry (20, -12, Shoals:4) a cursed -1 shortbow 9 arrows (20, -11, Shoals:4) 2 arrows (21, -11, Shoals:4) an arrow (24, 11, Shoals:4) a large rock (25, 10, Shoals:4) 2 large rocks a +0 trident (26, 10, Shoals:4) a large rock (29, 6, Shoals:4) a +2 quarterstaff of protection Level 1 of the Spider Nest (0, 0, Spider:1) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (3, -3, Spider:1) the +7 battleaxe "Lunofife" {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). Level 2 of the Spider Nest (0, 0, Spider:2) the +10 rapier "Sesizxis" {elec, rC+ MP+9 Str-4 Int+2 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-4). It affects your intelligence (+2). It affects your dexterity (+3). It protects you from cold. It affects your magic capacity (+9). (8, 3, Spider:2) a wand of iceblast (7/15) (20, -2, Spider:2) the +7 quarterstaff of Ronumin {flame, +Rage rF- MR- Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you go berserk. (33, -27, Spider:2) a +0 broad axe Level 3 of the Spider Nest (0, 0, Spider:3) a +0 scale mail (2, 21, Spider:3) a +2 ring of strength (11, -9, Spider:3) a +0 morningstar Level 4 of the Spider Nest (0, 0, Spider:4) 21 stones (4, -5, Spider:4) a +0 great sword (9, -37, Spider:4) a +0 leather armour (17, -40, Spider:4) 19 arrows (17, -24, Spider:4) an uncursed staff of poison Level 5 of the Pits of Slime (0, 0, Slime:5) the +1 chain mail of the Peasants {*Corrode MR+ Int+8} It affects your intelligence (+8). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (1, -1, Slime:5) the +0 rapier of Conscience {flame, rC+ Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It protects you from cold. the +4 falchion "Xaurolean" {flame, Str+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It lets you see invisible. the +4 troll leather armour of Gestures {rC+ Regen+ Str+4} It affects your strength (+4). It protects you from cold. It increases your rate of regeneration. (7, 1, Slime:5) the +0 short sword of Socaum {flame, rN+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It makes you more stealthy. (8, -1, Slime:5) the +5 hand crossbow of Ahezier {flame, +Fly rN+ Str-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It protects you from negative energy. It lets you fly. Level 1 of the Vaults (0, 0, Vaults:1) 20 bolts (0, 30, Vaults:1) 15 stones (5, 13, Vaults:1) a +2 arbalest of freezing 15 bolts (5, 20, Vaults:1) a bolt (22, 11, Vaults:1) a large rock (23, 10, Vaults:1) a large rock (23, 38, Vaults:1) a +0 helmet (31, 9, Vaults:1) 18 stones (37, 53, Vaults:1) a cursed -1 flail a +0 ring mail (38, 51, Vaults:1) a +0 rapier (38, 53, Vaults:1) a +0 great mace a +0 ring mail (39, 7, Vaults:1) a +0 arbalest 10 bolts (39, 53, Vaults:1) a +0 arbalest 21 bolts (40, 7, Vaults:1) a +0 arbalest 9 bolts (41, 5, Vaults:1) a +0 arbalest 13 bolts (41, 6, Vaults:1) 2 bolts (41, 7, Vaults:1) a +0 arbalest 22 bolts (41, 53, Vaults:1) a +0 long sword a +0 arbalest of freezing 13 bolts a +0 ring mail (42, 5, Vaults:1) a bolt (43, 7, Vaults:1) a bolt (44, 6, Vaults:1) a bolt (44, 7, Vaults:1) a bolt (44, 46, Vaults:1) a bolt (45, 2, Vaults:1) a +0 morningstar a +0 ring mail (45, 7, Vaults:1) 3 bolts (46, 48, Vaults:1) a bolt (47, 0, Vaults:1) a +0 arbalest 27 bolts (48, -1, Vaults:1) a +0 arbalest 33 bolts (50, -3, Vaults:1) a +0 arbalest 23 bolts a +0 centaur barding (55, 25, Vaults:1) a +0 buckler (60, -5, Vaults:1) an arrow (62, 20, Vaults:1) a +0 mace (64, -5, Vaults:1) an arrow (67, -9, Vaults:1) a +0 shortbow 24 arrows Level 2 of the Vaults [Shop] Caix's Food Emporium 4 fruits (78 gold) a bread ration (65 gold) a royal jelly (26 gold) a meat ration (65 gold) a meat ration (65 gold) a royal jelly (26 gold) a meat ration (65 gold) a bread ration (65 gold) a meat ration (65 gold) (0, 0, Vaults:2) a +0 arbalest 20 bolts (0, 1, Vaults:2) a +0 arbalest 17 bolts (0, 2, Vaults:2) a +0 dire flail a +0 ring mail (0, 3, Vaults:2) 3 large rocks (1, 0, Vaults:2) a +0 arbalest 17 bolts (1, 2, Vaults:2) a +0 giant club (1, 3, Vaults:2) a +0 arbalest 11 bolts (1, 4, Vaults:2) a +0 arbalest 10 bolts (3, 4, Vaults:2) a bolt (5, 6, Vaults:2) a +0 giant club (6, 32, Vaults:2) an arrow (6, 37, Vaults:2) a +0 club (7, 3, Vaults:2) a large rock (7, 6, Vaults:2) a +0 giant club a +0 giant spiked club (8, 31, Vaults:2) an arrow (9, 29, Vaults:2) 2 arrows (9, 30, Vaults:2) a +0 rapier an arrow (10, 28, Vaults:2) an arrow (11, 1, Vaults:2) a +0 giant club (11, 29, Vaults:2) an arrow (12, 0, Vaults:2) a +0 giant club a +0 giant club (12, 29, Vaults:2) an arrow (13, 0, Vaults:2) a +0 halberd a +0 robe (13, 29, Vaults:2) a +0 dagger a +3 shortbow 4 arrows a +0 leather armour (13, 30, Vaults:2) an arrow a +0 hand axe (14, 1, Vaults:2) a +0 war axe a +0 plate armour (14, 29, Vaults:2) an arrow a +0 halberd a +0 chain mail (15, 29, Vaults:2) a +0 long sword of holy wrath a +0 chain mail (15, 30, Vaults:2) an arrow a +0 short sword a +0 plate armour (15, 31, Vaults:2) a +0 battleaxe a +0 chain mail (16, 31, Vaults:2) a +1 great mace of draining (17, 31, Vaults:2) an arrow (30, 21, Vaults:2) a +0 giant spiked club a +0 giant club (39, 27, Vaults:2) a +0 dagger a +0 robe (46, 27, Vaults:2) the +9 great sword "Kidistot" {vamp, rF+ rC+ rN+ Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It protects you from fire. It protects you from cold. It protects you from negative energy. (50, -4, Vaults:2) a bolt (52, -4, Vaults:2) 3 bolts (52, -1, Vaults:2) an arrow (54, -2, Vaults:2) an arrow (55, -2, Vaults:2) 2 arrows a +1 long sword of holy wrath a +0 arbalest 9 bolts a +0 ring mail (55, 37, Vaults:2) an arrow (56, -3, Vaults:2) an arrow (56, 38, Vaults:2) an arrow (57, -4, Vaults:2) an arrow (57, 11, Vaults:2) a +0 giant club a +0 giant club (57, 37, Vaults:2) a +0 trident (59, -5, Vaults:2) a +0 shortbow 15 arrows Level 3 of the Vaults (0, 0, Vaults:3) a +0 war axe a +0 plate armour (6, 1, Vaults:3) a +0 dagger of holy wrath a +0 robe (52, -32, Vaults:3) a +1 helmet (52, -31, Vaults:3) a +0 leather armour (52, 17, Vaults:3) a bolt (53, 19, Vaults:3) a +0 arbalest 22 bolts (54, -32, Vaults:3) a +0 great mace a +3 leather armour (55, -32, Vaults:3) 25 stones (55, -31, Vaults:3) a +0 morningstar (55, 16, Vaults:3) 3 bolts (56, -33, Vaults:3) a +0 rapier (56, 15, Vaults:3) a +1 war axe of freezing a +0 plate armour (59, -31, Vaults:3) a +0 great mace a +0 ring mail (62, 19, Vaults:3) a +2 demon whip of venom (63, -13, Vaults:3) a +0 shortbow 26 arrows (63, -11, Vaults:3) a +0 great mace a cursed +0 scale mail (63, -10, Vaults:3) a +0 halberd a cursed -1 chain mail a +0 arbalest a +0 arbalest 41 bolts (63, -8, Vaults:3) a +0 glaive a +0 chain mail 21 arrows (64, -13, Vaults:3) a +0 whip (64, -8, Vaults:3) a +0 giant club Level 4 of the Vaults (0, 0, Vaults:4) a +0 long sword a +0 ring mail a +2 battleaxe of freezing a +0 flail a +0 leather armour (14, -30, Vaults:4) a +0 dagger a +0 short sword a +0 leather armour a cursed -2 morningstar a +0 leather armour (14, -15, Vaults:4) a bolt (15, -30, Vaults:4) a +0 short sword a +0 buckler a +0 long sword a +0 scale mail (16, -30, Vaults:4) a +0 long sword (16, -17, Vaults:4) a +0 arbalest 13 bolts (17, -31, Vaults:4) a +0 short sword a +0 ring mail (21, -12, Vaults:4) an arrow (22, -13, Vaults:4) a bolt a +3 war axe a +0 plate armour (23, -15, Vaults:4) a +0 dagger of pain a +0 robe (23, -14, Vaults:4) a +0 arbalest 16 bolts a +0 longbow 23 arrows (23, -13, Vaults:4) a +0 arbalest a +0 arbalest 34 bolts (23, -12, Vaults:4) a +0 short sword (24, -14, Vaults:4) a +0 dagger a +0 robe (28, 7, Vaults:4) a large rock Level 5 of the Vaults (0, 0, Vaults:5) a +0 trident (3, 1, Vaults:5) 21 stones (3, 27, Vaults:5) quicksilver dragon scales (8, -1, Vaults:5) 13 stones (9, 0, Vaults:5) 19 stones (10, 2, Vaults:5) a +0 shortbow (10, 26, Vaults:5) an uncursed staff of conjuration (10, 27, Vaults:5) a +0 long sword (11, 5, Vaults:5) the +0 robe of Good Intentions {MP+9} It affects your magic capacity (+9). (11, 26, Vaults:5) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (11, 28, Vaults:5) a +0 plate armour (12, 3, Vaults:5) the +2 hand axe of Huex {venom, rElec Str+2 Int+3} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+3). It insulates you from electricity. (12, 26, Vaults:5) a lamp of fire (12, 27, Vaults:5) a +2 ring mail of poison resistance (12, 28, Vaults:5) a +0 long sword (16, 25, Vaults:5) a large rock (16, 27, Vaults:5) the +3 chain mail of Insatiable Hunger {rPois rN++ Dex-5 SInv} It affects your dexterity (-5). It protects you from poison. It greatly protects you from negative energy. It lets you see invisible. (18, 0, Vaults:5) 2 stones (19, -1, Vaults:5) a +1 trident of pain (30, -1, Vaults:5) a +0 short sword (31, -7, Vaults:5) an uncursed ring of see invisible (32, 6, Vaults:5) a scroll of enchant armour 2 scrolls of enchant weapon 2 scrolls of amnesia a wand of lightning (8/15) (32, 32, Vaults:5) a +0 leather armour (32, 33, Vaults:5) a +0 great mace (34, -1, Vaults:5) a +0 short sword (35, 0, Vaults:5) a +1 long sword of pain a +1 scale mail of cold resistance a +0 buckler (36, 21, Vaults:5) a +0 ring mail a +0 great mace (42, -13, Vaults:5) a +0 flail 23 stones a +0 leather armour (42, -12, Vaults:5) a +0 dagger a +2 robe of positive energy (42, 33, Vaults:5) a +1 great sword of flaming (43, -12, Vaults:5) a +0 war axe a +0 plate armour (43, 0, Vaults:5) the cursed +3 war axe "Muoqol" {chop, +Blink Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It lets you blink. It has a curse placed upon it. (43, 21, Vaults:5) a +0 morningstar a cursed +0 scale mail (43, 27, Vaults:5) a large rock (44, -12, Vaults:5) a stone (46, 30, Vaults:5) a +0 glaive a +0 leather armour (46, 31, Vaults:5) a +1 great sword of flaming (47, 19, Vaults:5) a +0 long sword a +0 leather armour (47, 31, Vaults:5) a large rock (47, 33, Vaults:5) a +0 morningstar a +0 ring mail (47, 39, Vaults:5) a +2 scale mail of fire resistance (48, 37, Vaults:5) a +6 lajatang of speed (49, 37, Vaults:5) a +2 battleaxe of freezing (50, -10, Vaults:5) a +0 dagger (50, 35, Vaults:5) 24 bolts a +0 arbalest (51, -10, Vaults:5) a +2 war axe a +0 plate armour (51, -1, Vaults:5) a +0 long sword a +0 scale mail (51, 2, Vaults:5) a +0 flail (51, 35, Vaults:5) a +0 plate armour the +11 long sword "Byniunyi" {holy, *Noise rElec Int+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+7). It insulates you from electricity. It may make noises in combat. (51, 37, Vaults:5) a +0 scale mail a +0 mace (52, 37, Vaults:5) a +0 leather armour a cursed -1 great mace Level 1 of the Crypt (0, 0, Crypt:1) the +3 robe "Muoqiehu" {-Tele +Inv rC+ rN+} It protects you from cold. It protects you from negative energy. It lets you turn invisible. It prevents most forms of teleportation. (7, -15, Crypt:1) 11 stones (7, -12, Crypt:1) a +0 morningstar a +0 chain mail (24, -14, Crypt:1) the +1 ring mail of Valour {+Inv rC- Regen+ Str+7} It affects your strength (+7). It makes you vulnerable to cold. It lets you turn invisible. It increases your rate of regeneration. (38, -39, Crypt:1) a +0 mace (38, -38, Crypt:1) a +0 flail (39, -39, Crypt:1) a +0 short sword (unseen) (54, -42, Crypt:1) a +2 helmet (57, -36, Crypt:1) a +10 plate armour of ponderousness Level 2 of the Crypt (0, 0, Crypt:2) a +0 blowgun (21, -1, Crypt:2) a +0 large shield a +2 eudemon blade of holy wrath (22, 0, Crypt:2) a +0 shortbow (27, -18, Crypt:2) a +0 hand axe (28, -18, Crypt:2) a +2 shield of reflection a +0 chain mail a +0 broad axe (28, -17, Crypt:2) a +0 mace a +0 robe (29, -18, Crypt:2) a cursed -2 mace (29, -17, Crypt:2) a +0 flail (30, -2, Crypt:2) a scroll of torment (32, -3, Crypt:2) a +0 scimitar Level 3 of the Crypt (0, 0, Crypt:3) 14 stones (1, 0, Crypt:3) an uncursed staff of energy (1, 1, Crypt:3) a +1 fustibalus of freezing (1, 2, Crypt:3) the Handbook of Confrontation Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Fulminant Prism Conjuration/Hexes 4 c - Venom Bolt Conjuration/Poison 5 (7, 4, Crypt:3) a +3 executioner's axe of draining (8, 3, Crypt:3) the Guide on Venom and Execration Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Silence Hexes/Air 5 (27, 4, Crypt:3) a +0 plate armour (28, 4, Crypt:3) a +1 leather armour of magic resistance (31, 15, Crypt:3) a +0 halberd (33, 0, Crypt:3) an uncursed staff of poison a phial of floods (33, 1, Crypt:3) a +1 large shield of cold resistance (33, 2, Crypt:3) a lamp of fire Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) a +0 leather armour (0, 6, Tomb:1) the ring "Daruvuan" {rC+ MR+} [ring of protection from cold] It protects you from cold. It affects your resistance to hostile enchantments. (1, -15, Tomb:1) 23 arrows Level 2 of the Tomb of the Ancients (0, 0, Tomb:2) a +0 club (1, 1, Tomb:2) a +0 hand crossbow (4, 2, Tomb:2) a +0 plate armour a +0 great sword of freezing Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) the +1 ring mail "Tieneoge" {Int+8} It affects your intelligence (+8). (1, -1, Tomb:3) the +8 great sword of Sunlight {protect, rF+ Str+5} It protects the one who uses it against injury (+AC on strike). It affects your strength (+5). It protects you from fire. (2, 0, Tomb:3) the +11 double sword "Kiall" {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (3, 1, Tomb:3) the +5 shortbow "Hukiroej" {venom, Str+3} It poisons the ammo it fires. It affects your strength (+3). (4, 4, Tomb:3) the cursed +1 long sword of Accord {slice, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (29, -1, Tomb:3) the +5 whip of Evolution {flame, -Tele rPois MR+++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. the Vestibule of Hell Level 1 of the Iron City of Dis Level 2 of the Iron City of Dis (0, 18, Dis:2) a +2 scythe of venom (24, 18, Dis:2) a +2 scythe of protection Level 3 of the Iron City of Dis Level 4 of the Iron City of Dis (6, -24, Dis:4) a +0 demon trident of venom (10, -24, Dis:4) a +1 vampiric scythe (15, -16, Dis:4) a +1 scythe of venom (15, -13, Dis:4) a +0 demon trident Level 5 of the Iron City of Dis (19, 9, Dis:5) a +0 giant club a +0 battleaxe (20, 10, Dis:5) a +0 short sword (20, 11, Dis:5) a +2 battleaxe a +0 chain mail (21, 11, Dis:5) a +0 mace a +2 battleaxe of freezing a +0 plate armour (22, 9, Dis:5) a +0 halberd (22, 10, Dis:5) a +0 short sword Level 6 of the Iron City of Dis (23, 4, Dis:6) a +0 hand axe (24, 5, Dis:6) a +0 dire flail (24, 6, Dis:6) a +0 hand axe of electrocution (31, 10, Dis:6) a +1 scythe of protection (36, -2, Dis:6) a +0 trident (41, 9, Dis:6) a +0 flail (42, 6, Dis:6) a +2 hand axe of flaming a +0 dire flail (42, 7, Dis:6) a +0 dire flail (53, -1, Dis:6) a +2 scythe of venom (54, -1, Dis:6) a +3 scythe of venom (55, 8, Dis:6) a +4 vampiric scythe (56, 10, Dis:6) a +0 troll leather armour (unseen) Level 7 of the Iron City of Dis (0, 0, Dis:7) a +2 scythe of freezing (3, 54, Dis:7) a +0 scythe of freezing (4, 54, Dis:7) a +5 scythe of venom (14, 6, Dis:7) the cursed +0 long sword of Feuri {elec, +Inv rF- Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It makes you vulnerable to fire. It lets you turn invisible. It has a curse placed upon it. (15, -3, Dis:7) a +2 morningstar of holy wrath (19, 17, Dis:7) a +2 scythe of venom (23, -3, Dis:7) a +0 flail (23, 12, Dis:7) a +3 scythe of slicing (27, 21, Dis:7) a +0 troll leather armour (28, 2, Dis:7) a +1 great sword of holy wrath (30, 2, Dis:7) a +3 trident of holy wrath (30, 22, Dis:7) a +1 hunting sling of freezing (33, 21, Dis:7) a book of Enchantments (33, 25, Dis:7) a +0 lajatang (35, 25, Dis:7) a +0 giant spiked club (36, 11, Dis:7) the +4 staff of Dispater (37, 51, Dis:7) a +0 scythe of freezing (39, 26, Dis:7) a +4 flail of holy wrath (39, 51, Dis:7) a +0 demon whip (42, 19, Dis:7) a +2 scythe of protection (42, 46, Dis:7) 24 stones (43, 46, Dis:7) a +0 scythe of pain (52, -3, Dis:7) a +0 morningstar (53, -4, Dis:7) a +0 morningstar (60, 18, Dis:7) a +2 flail of protection (60, 19, Dis:7) a +0 flail (61, 18, Dis:7) a +0 flail (61, 20, Dis:7) a +6 morningstar of crushing Level 1 of Gehenna (0, 0, Geh:1) a +3 great mace a +0 plate armour (0, 2, Geh:1) a +4 long sword of flaming a +0 chain mail a +0 dagger a +0 robe a +0 chain mail (1, 1, Geh:1) a +4 scimitar a +0 plate armour (2, -2, Geh:1) a +0 dagger a +0 robe (2, 3, Geh:1) a +0 war axe (5, 0, Geh:1) a +4 broad axe a +0 chain mail (8, -17, Geh:1) a +4 dire flail of freezing a +0 robe (9, -16, Geh:1) a +5 trident a +0 robe a cursed +0 dagger a +0 robe (10, -15, Geh:1) a +0 great sword a +0 robe (10, -13, Geh:1) a +4 hand axe of freezing a +0 robe (10, -12, Geh:1) a +1 war axe of distortion a +0 plate armour a +5 dagger a cursed +0 robe (10, -11, Geh:1) a cursed +0 halberd a +0 robe (11, -18, Geh:1) a +0 long sword of flaming a +0 chain mail (11, -15, Geh:1) a +4 demon trident a +0 chain mail a +0 dagger a +0 robe (12, -16, Geh:1) a cursed +0 dagger a +0 robe (13, -17, Geh:1) a cursed +0 trident a +0 robe (15, -2, Geh:1) a +0 trident (31, -17, Geh:1) a +0 hand axe a +0 robe (31, -16, Geh:1) a cursed +2 morningstar of freezing a +0 robe (31, -12, Geh:1) a +1 trident of venom (35, -19, Geh:1) a +5 morningstar a +0 robe Level 2 of Gehenna (0, 0, Geh:2) a +0 trident (1, 2, Geh:2) a +2 demon trident of electrocution (2, 14, Geh:2) a cursed -1 dagger (unseen) (3, 2, Geh:2) a +0 plate armour a +0 demon blade of draining (4, 13, Geh:2) a +0 trident (5, 1, Geh:2) a +4 scimitar of flaming (7, 4, Geh:2) a +0 plate armour (unseen) (10, 5, Geh:2) a +0 dagger (11, 2, Geh:2) a +0 chain mail (unseen) (11, 7, Geh:2) a cursed +0 robe (16, 0, Geh:2) a +5 broad axe (unseen) Level 3 of Gehenna (8, -3, Geh:3) a +3 great sword a +0 robe Level 4 of Gehenna (3, -2, Geh:4) a +1 trident of venom (4, -4, Geh:4) a +0 dagger a +0 robe Level 5 of Gehenna (0, 0, Geh:5) a +0 spear a +0 robe (1, 0, Geh:5) a +4 trident a +0 robe a +1 hand axe a +0 robe (2, 0, Geh:5) a +1 great sword of flaming (unseen) (2, 1, Geh:5) a +1 dagger of protection a +0 robe a +5 great sword of slicing a +0 plate armour (3, 0, Geh:5) a +3 scimitar (unseen) (3, 3, Geh:5) a +3 war axe of distortion a +0 plate armour a +3 war axe a +0 plate armour (3, 5, Geh:5) a +3 great mace a +0 chain mail (8, 0, Geh:5) a cursed +2 scimitar (unseen) Level 6 of Gehenna (0, 0, Geh:6) a +0 trident a +0 robe (1, 1, Geh:6) a +3 scimitar a +0 robe (1, 2, Geh:6) a +4 long sword a +0 robe (3, 2, Geh:6) a cursed +6 great sword a +0 robe (3, 4, Geh:6) a cursed +0 long sword a +0 robe (30, 13, Geh:6) a +4 battleaxe a +0 robe (33, 11, Geh:6) a +0 scimitar a +0 robe (33, 12, Geh:6) a +0 halberd a +0 robe (34, 11, Geh:6) a +1 mace of holy wrath Level 7 of Gehenna (0, 0, Geh:7) a +1 long sword (unseen) (3, -17, Geh:7) a +0 flail (4, -18, Geh:7) a +2 demon whip of venom (12, -22, Geh:7) a +0 demon whip of draining a +2 demon whip of freezing (13, -10, Geh:7) a fan of gales (13, -9, Geh:7) a lamp of fire (14, -9, Geh:7) a crystal ball of energy (14, -8, Geh:7) a +0 hat (15, -11, Geh:7) a +3 demon trident of electrocution (15, -9, Geh:7) a phial of floods (15, -8, Geh:7) the +8 scimitar "Jalifidghe" {holy, *Rage rElec Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It insulates you from electricity. It may make you go berserk in combat. (18, -12, Geh:7) an uncursed ring of wizardry the +7 sceptre of Asmodeus (20, -23, Geh:7) a book of Frost (20, 4, Geh:7) a +2 demon whip of electrocution a +3 hunting sling of velocity (21, -24, Geh:7) an uncursed staff of earth (21, -23, Geh:7) a book of Transfigurations (27, -21, Geh:7) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (27, -16, Geh:7) a +3 hand crossbow of velocity (28, -40, Geh:7) a +0 mace (28, -16, Geh:7) a phial of floods (29, -16, Geh:7) a +0 demon whip (32, -19, Geh:7) a +1 demon whip of draining (unseen) Level 1 of Cocytus (0, 0, Coc:1) a +2 scythe of flaming Level 2 of Cocytus (0, 0, Coc:2) a +0 robe a cursed +1 morningstar of venom (0, 1, Coc:2) a +5 dagger (1, 0, Coc:2) a +0 robe a +0 halberd (1, 1, Coc:2) a +0 dagger of speed a +0 robe (1, 2, Coc:2) a +0 robe (2, 0, Coc:2) a +3 halberd a +0 robe (6, 25, Coc:2) a +1 scythe of venom (9, 51, Coc:2) +0 ice dragon scales Level 3 of Cocytus Level 4 of Cocytus Level 5 of Cocytus (5, -6, Coc:5) a +0 scythe of protection Level 6 of Cocytus (0, 0, Coc:6) a +0 war axe a +2 hand axe of chopping (1, -2, Coc:6) a +2 dire flail of protection (26, -25, Coc:6) a +2 scythe of flaming (33, 24, Coc:6) a +0 battleaxe Level 7 of Cocytus (0, 0, Coc:7) a cursed -3 trident (0, 1, Coc:7) a cursed staff of summoning (0, 2, Coc:7) a +2 battleaxe of freezing (1, -2, Coc:7) a +0 flail (1, 0, Coc:7) a +0 glaive (2, 0, Coc:7) a +0 long sword of slicing (3, -3, Coc:7) a +2 scythe of slicing (3, -2, Coc:7) a +2 vampiric war axe (3, -1, Coc:7) a +0 dire flail (4, -1, Coc:7) a +0 dire flail (5, -38, Coc:7) a +2 battleaxe of freezing (6, -5, Coc:7) the +7 quarterstaff of Expedience {drain, *Noise rPois rC+ Str+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It protects you from cold. It protects you from poison. It may make noises in combat. (unseen) (7, 1, Coc:7) a +0 war axe (8, -7, Coc:7) a +0 halberd (9, -42, Coc:7) +0 ice dragon scales (9, -2, Coc:7) a +2 pair of boots of stealth (11, -2, Coc:7) a cursed amulet of inaccuracy (12, -3, Coc:7) an uncursed staff of fire (13, -26, Coc:7) +0 ice dragon scales (13, -3, Coc:7) a +0 long sword (13, 2, Coc:7) a book of Cantrips (14, -1, Coc:7) a +7 rapier of electrocution (16, -23, Coc:7) +0 ice dragon scales (35, -25, Coc:7) a +5 triple sword of holy wrath (36, -24, Coc:7) an uncursed staff of energy (37, -26, Coc:7) a book of Frost (37, -24, Coc:7) a +2 scale mail of poison resistance (40, -33, Coc:7) +0 ice dragon scales (40, -25, Coc:7) a cursed staff of air Level 1 of Tartarus (17, 9, Tar:1) a +1 scythe of slicing (37, 6, Tar:1) a +3 scythe of distortion (48, 0, Tar:1) a +1 long sword a +0 plate armour (50, 35, Tar:1) a cursed +4 scimitar (unseen) (51, 12, Tar:1) a +2 spear a cursed +0 robe (51, 13, Tar:1) a cursed +3 battleaxe a +0 robe (52, 13, Tar:1) a +3 halberd a +0 robe (52, 34, Tar:1) a +0 robe a +0 falchion a cursed +4 dire flail a +0 robe (52, 36, Tar:1) a +3 hand axe (unseen) (53, 34, Tar:1) a +3 short sword a +0 robe Level 2 of Tartarus (1, 31, Tar:2) a cursed +0 robe (5, 42, Tar:2) a +0 robe (unseen) Level 3 of Tartarus (0, 0, Tar:3) a +4 halberd a +0 robe (2, 1, Tar:3) a +2 great sword of protection a cursed +0 robe a +0 war axe a +0 robe (3, 2, Tar:3) a cursed +5 dagger a +0 robe (6, 1, Tar:3) a cursed +5 falchion a +0 robe (8, 5, Tar:3) a +0 robe (11, -22, Tar:3) a +0 robe of magic resistance Level 4 of Tartarus (17, 2, Tar:4) a +0 short sword (17, 3, Tar:4) a +0 halberd (unseen) (17, 4, Tar:4) a +0 flail (still there?) a +0 battleaxe (still there?) (19, 3, Tar:4) a +0 flail Level 5 of Tartarus (0, 15, Tar:5) a +0 robe (3, 12, Tar:5) a +0 war axe a +0 long sword (3, 13, Tar:5) a +0 dire flail (4, 10, Tar:5) a +0 hand axe Level 6 of Tartarus (0, 0, Tar:6) a +3 dagger of freezing a +0 robe (0, 2, Tar:6) a +0 dagger a +0 robe (1, 1, Tar:6) a +2 dagger (1, 2, Tar:6) a +0 robe (1, 3, Tar:6) a +3 scimitar a +0 robe Level 7 of Tartarus (0, 0, Tar:7) +0 shadow dragon scales (1, 13, Tar:7) a +2 vampiric scythe (1, 14, Tar:7) a +0 scythe of venom (3, 13, Tar:7) a +0 dire flail (3, 14, Tar:7) a +0 battleaxe (4, -21, Tar:7) a +5 scythe of freezing (4, 14, Tar:7) +0 shadow dragon scales (5, 14, Tar:7) a +0 trident (6, -19, Tar:7) the +9 staff of Olgreb {rPois} It protects you from poison. (6, 3, Tar:7) a +4 scythe of pain (7, 11, Tar:7) an uncursed staff of power (8, 13, Tar:7) a +2 scythe of freezing (10, -21, Tar:7) a +0 robe (12, 14, Tar:7) +0 shadow dragon scales (13, -21, Tar:7) a +0 scythe of freezing (17, -17, Tar:7) +0 shadow dragon scales (26, -28, Tar:7) a +4 amulet of reflection (26, 20, Tar:7) an uncursed ring of positive energy a +4 scythe of venom (27, -28, Tar:7) a +3 hunting sling of freezing (27, 20, Tar:7) the +4 morningstar of the Curious Seas {elec, Str+3 Int+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+5). (28, -28, Tar:7) a +3 long sword of holy wrath (28, 20, Tar:7) a +3 short sword of speed (29, -28, Tar:7) a +1 scale mail of fire resistance (29, -18, Tar:7) the +9 rapier "Orb Guardian's Doom" {freeze, *Slow Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It may slow you when you take damage. (29, 10, Tar:7) a +0 hand axe (29, 12, Tar:7) a +2 scythe of venom (29, 20, Tar:7) a book of Unlife (30, -28, Tar:7) a +1 buckler of poison resistance (30, 20, Tar:7) a lamp of fire (31, -28, Tar:7) a book of Battle (31, 20, Tar:7) an uncursed staff of death (32, 20, Tar:7) a +2 ring mail of positive energy (43, -4, Tar:7) a +0 pair of gloves of strength (51, -19, Tar:7) an uncursed ring of stealth (51, 11, Tar:7) the cursed +0 rapier "Echedu" {drain, *Noise +Blink MR+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It lets you blink. It may make noises in combat. It makes you more stealthy. It has a curse placed upon it. (52, -19, Tar:7) a book of Party Tricks (53, 21, Tar:7) a +2 morningstar a cursed -2 robe (53, 22, Tar:7) a +3 scimitar a +0 robe (59, 0, Tar:7) +0 shadow dragon scales Level 1 of the Realm of Zot (0, 0, Zot:1) a cursed -1 battleaxe (0, 7, Zot:1) a +0 hand axe (22, 11, Zot:1) +0 storm dragon scales Level 2 of the Realm of Zot (0, 0, Zot:2) a +0 battleaxe of flaming (0, 1, Zot:2) a +2 dire flail of protection a +0 glaive (0, 2, Zot:2) a +0 hand axe (1, 1, Zot:2) a +1 cloak (8, -8, Zot:2) a +0 whip a +0 cloak (27, 30, Zot:2) the +5 trident of Excruciating Pain {venom, -Tele *Corrode MR+++ Stlth+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It may corrode you when you take damage. It makes you more stealthy. (27, 33, Zot:2) 15 arrows (27, 34, Zot:2) 20 stones (27, 36, Zot:2) a +0 long sword a +0 cloak (28, 40, Zot:2) a +0 long sword a cursed +0 cloak a +0 flail (28, 41, Zot:2) a +0 scimitar of electrocution (29, 38, Zot:2) a +0 short sword (29, 40, Zot:2) a cursed -2 short sword (29, 44, Zot:2) 6 needles of sleeping (30, 30, Zot:2) 4 tomahawks (30, 43, Zot:2) a +0 short sword (33, 40, Zot:2) a +0 spear (34, 35, Zot:2) the ring "Hiwaxef" {rPois MR- Dex+6 SInv} [ring of see invisible] It affects your dexterity (+6). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. an uncursed amulet of the gourmand (34, 45, Zot:2) a +0 short sword (37, 36, Zot:2) a +0 quarterstaff (37, 40, Zot:2) a +0 war axe (38, 45, Zot:2) 15 sling bullets (40, -6, Zot:2) a +0 mace (56, 34, Zot:2) a +0 rapier a +1 cloak Level 3 of the Realm of Zot (0, 0, Zot:3) 18 arrows (0, 9, Zot:3) a +0 club (0, 10, Zot:3) a +0 club (0, 24, Zot:3) a +0 trident (0, 33, Zot:3) a +1 trident of piercing (1, 9, Zot:3) a cursed -2 club (1, 10, Zot:3) a +0 club (1, 11, Zot:3) a +0 club (2, 9, Zot:3) a +0 club (2, 10, Zot:3) a +0 club (2, 11, Zot:3) a +0 club (3, 0, Zot:3) a +0 spear of pain (4, 9, Zot:3) a phial of floods a wand of random effects (23/48) (6, 19, Zot:3) a +0 ring mail (7, 40, Zot:3) +0 gold dragon scales (8, 35, Zot:3) a +0 scimitar (13, -1, Zot:3) a wand of random effects (27/48) a wand of random effects (21/48) (15, 26, Zot:3) a +0 dire flail of crushing (20, 6, Zot:3) a +0 club (28, 41, Zot:3) a +0 cloak a +2 great sword of distortion (29, 41, Zot:3) a +0 flail of crushing (30, 39, Zot:3) a +0 glaive (33, 26, Zot:3) a +0 bardiche a +0 cloak (37, 23, Zot:3) a +0 battleaxe (37, 25, Zot:3) a +0 cloak (38, 23, Zot:3) a +0 mace (38, 25, Zot:3) a +0 long sword a +2 cloak (39, 25, Zot:3) a +0 great mace a +0 cloak (39, 27, Zot:3) a +0 long sword of protection a +0 cloak Level 4 of the Realm of Zot (0, 0, Zot:4) the +1 leather armour "Biupn" {+Blink +Inv Str+6 Int-2} It affects your strength (+6). It affects your intelligence (-2). It lets you turn invisible. It lets you blink. (2, -27, Zot:4) a +0 hand axe (31, 7, Zot:4) a +0 mace (32, 5, Zot:4) a +1 dagger of electrocution a +0 cloak (32, 10, Zot:4) a +0 trident (34, 9, Zot:4) a +0 flail (34, 11, Zot:4) a +0 mace (35, -2, Zot:4) 13 stones (37, 9, Zot:4) a +0 cloak a +0 whip Level 5 of the Realm of Zot (0, 0, Zot:5) a +0 mace (5, 3, Zot:5) 26 stones (14, 46, Zot:5) a +0 glaive (15, 48, Zot:5) a +0 cloak (unseen) (15, 49, Zot:5) a +0 mace (17, 7, Zot:5) the +6 long sword of Abuse {speed, MR+++ Str-5 Int+4 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (-5). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (18, 48, Zot:5) a +0 cloak a +0 rapier (19, 30, Zot:5) 15 stones (21, 44, Zot:5) a +0 dire flail (21, 46, Zot:5) a +0 dire flail (32, 20, Zot:5) 21 stones (34, 21, Zot:5) 23 sling bullets Level 1 of the Depths [Shop] Ehuda's Antique Armour Shoppe a +0 chain mail (202 gold) a +0 robe (31 gold) a +0 leather armour (90 gold) a +0 leather armour (90 gold) a +0 robe (31 gold) a +0 pair of boots (202 gold) a +0 robe (31 gold) a +2 chain mail of fire resistance (967 gold) a +0 pair of boots (202 gold) a +0 scale mail (180 gold) a +0 scale mail (180 gold) the +1 leather armour of Dogma {rN+} (819 gold) It protects you from negative energy. [Shop] Ade Addo's Jewellery Shop an uncursed ring of fire (600 gold) a cursed ring of teleportation (108 gold) an uncursed ring of see invisible (360 gold) a +3 amulet of reflection (376 gold) a cursed ring of loudness (108 gold) an uncursed amulet of magic regeneration (720 gold) the ring "Tukep" {*Tele Stlth+} (415 gold) [ring of teleportation] It may teleport you next to monsters. It makes you more stealthy. an uncursed ring of flight (420 gold) the ring "Tuoceh" {Int+5 Slay+5} (2992 gold) [ring of slaying] It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). an uncursed amulet of rage (960 gold) (0, 0, Depths:1) a +1 trident of protection (3, 1, Depths:1) a +0 demon whip of electrocution a +4 scythe of flaming a cursed -3 dire flail (4, 0, Depths:1) a +2 scythe of protection (4, 1, Depths:1) 8 potions of ambrosia a scroll of enchant weapon 2 potions of invisibility a +5 scythe of slicing (4, 2, Depths:1) a +0 demon trident (5, 25, Depths:1) an arrow (5, 33, Depths:1) the ring "Oppull" {rElec rPois MR+} [ring of protection from magic] It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (16, 5, Depths:1) a +0 quarterstaff (17, 37, Depths:1) a +0 pair of gloves (18, 18, Depths:1) a +0 dagger (18, 23, Depths:1) a +0 pair of boots (19, 38, Depths:1) 18 stones (20, 38, Depths:1) 2 large rocks (21, 22, Depths:1) a +4 spear of pain (22, 20, Depths:1) an uncursed staff of death (22, 30, Depths:1) a +0 falchion (23, 23, Depths:1) a +0 trident (32, 29, Depths:1) the +1 chain mail of Guasastro {*Drain Int+4 Stlth+} It affects your intelligence (+4). It causes draining when unequipped. It makes you more stealthy. a +1 pair of gloves Level 2 of the Depths (36, 48, Depths:2) an uncursed staff of wizardry a +0 club Level 3 of the Depths (9, 31, Depths:3) a +0 great sword of flaming (20, 21, Depths:3) the +7 sceptre of Torment (22, 40, Depths:3) a +0 robe (33, 32, Depths:3) the +2 short sword of Moeg {pierce, *Noise rPois Int+3 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from poison. It may make noises in combat. Level 4 of the Depths (0, 0, Depths:4) a +0 robe (12, 11, Depths:4) a +0 short sword a +0 long sword (18, 12, Depths:4) a +0 robe (19, 11, Depths:4) a +1 great sword of flaming (32, 31, Depths:4) 4 scrolls of enchant armour the Volume of Enchanting Stolen Souls Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Tukima's Dance Hexes 3 e - Fulminant Prism Conjuration/Hexes 4 f - Darkness Hexes 6 a book of the Sky a manual of Axes a wand of confusion (20/48) the Collected Works on Ensnaring Flight Spells Type Level a - Corona Hexes 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Confuse Hexes 3 e - Summon Guardian Golem Hexes/Summoning 3 f - Portal Projectile Hexes/Translocation 3 Peshroru's Papyrus of the Lethal Voyage Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Hexes/Translocation 3 c - Vampiric Draining Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Controlled Blink Translocation 8 a wand of lightning (10/15) a book of Alchemy the +2 ring mail of Melancholy {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. a crystal ball of energy a wand of disintegration (15/24) a +3 ring of intelligence a book of Dreams a wand of random effects (30/48) an uncursed ring of see invisible the +0 ice dragon scales of Okawaru's Regard {*Slow rElec rF- rC++ Dex+6 SInv} It affects your dexterity (+6). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It lets you see invisible. It may slow you when you take damage. a wand of lightning (6/15) a wand of iceblast (11/15) a cursed -3 ring of slaying a wand of clouds (4/9) a wand of polymorph (13/24) a wand of clouds (5/9) a wand of random effects (22/48) a book of Alchemy a wand of flame (40/48) a wand of iceblast (4/15) a book of Unlife a book of Misfortune a wand of flame (26/48) a wand of enslavement (11/24) a book of Enchantments a Young Poisoner's Handbook a book of Party Tricks a wand of flame (21/48) a book of the Earth the +1 scale mail of Gutadiu {+Blink rC+ MP+9 Int+4} It affects your intelligence (+4). It protects you from cold. It affects your magic capacity (+9). It lets you blink. a wand of lightning (12/15) a book of Geomancy an uncursed ring of protection from fire a +4 ring of dexterity the ring "Acwimm" {rF+ Int+5} [ring of protection from fire] It affects your intelligence (+5). It protects you from fire. a +5 ring of protection an uncursed ring of wizardry a book of Enchantments the +6 scale mail of Kindness {rF++ rC- Dex+3 Slay+3} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from fire. It makes you vulnerable to cold. 2 scrolls of brand weapon a book of Burglary a +5 ring of dexterity a book of Necromancy a wand of lightning (9/15) 3 potions of ambrosia a wand of polymorph (5/24) 2 potions of invisibility an uncursed ring of positive energy a wand of paralysis (12/24) a book of Beasts 14 scrolls of enchant weapon a +2 cloak of invisibility a book of Cantrips an uncursed ring of protection from magic an uncursed ring of stealth a wand of confusion (31/48) a cursed ring of stealth a wand of clouds (6/9) a wand of iceblast (9/15) a Young Poisoner's Handbook a wand of polymorph (15/24) the Reference Book on Clay and Flames Spells Type Level a - Passwall Transmutation/Earth 2 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Ignition Fire 8 Magic, Part Six Spells Type Level a - Bolt of Cold Conjuration/Ice 6 b - Iron Shot Conjuration/Earth 6 c - Invisibility Hexes 6 d - Ozocubu's Refrigeration Ice 6 e - Shadow Creatures Summoning 6 f - Dispersal Translocation 6 a book of the Dragon the +3 buckler "Vup Oqof" {Str+4 Int+3 Dex+2} It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+2). a manual of Slings the Catalogue of Companions Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Mana Viper Hexes/Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 f - Dragon's Call Summoning 9 a Grand Grimoire a wand of iceblast (6/15) the Guide on the Birds Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Silence Hexes/Air 5 e - Deflect Missiles Charms/Air 6 f - Conjure Ball Lightning Conjuration/Air 6 a +1 ring of evasion an uncursed ring of fire a +2 ring of intelligence an uncursed ring of see invisible Level 5 of the Depths (0, 0, Depths:5) a +0 dagger a +0 robe (44, 6, Depths:5) the +4 short sword "Hydraslayer" {pierce, +Fly rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It lets you fly. (49, 11, Depths:5) a potion of invisibility