Rrauwl Level 1 of the Dungeon (0, 0, D:1) 19 arrows (2, -24, D:1) a +0 club (3, -28, D:1) a +0 dagger (5, -5, D:1) a +0 dagger (8, 6, D:1) 27 stones (9, -7, D:1) 11 stones (10, -11, D:1) a cursed +0 club a +0 club (10, 4, D:1) a cursed +0 dagger (12, -28, D:1) a +0 club (12, 6, D:1) a +0 robe (12, 15, D:1) a +0 dagger (13, -18, D:1) 26 stones (18, 12, D:1) a +0 short sword (19, 7, D:1) 3 stones (19, 8, D:1) a stone (20, 9, D:1) 2 stones (22, -26, D:1) 13 bolts (25, -12, D:1) 2 stones (26, -15, D:1) a +0 club 13 stones (27, -13, D:1) a stone (31, -16, D:1) a +0 club (32, -16, D:1) a +0 club (34, 12, D:1) a +0 robe (38, -17, D:1) a +0 dagger (42, 5, D:1) 15 stones (43, -14, D:1) a +0 whip (44, -14, D:1) 2 stones (45, -13, D:1) a +0 short sword (55, -19, D:1) a +0 dagger (56, -19, D:1) a +0 club (57, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (19, 27, D:2) a +0 club (22, 17, D:2) a +0 dagger a +0 animal skin (25, -18, D:2) a +0 club (28, -17, D:2) a +0 club (29, -15, D:2) 10 sling bullets (31, -9, D:2) a +0 flail (33, 11, D:2) 12 stones Level 3 of the Dungeon (0, 0, D:3) a scroll of enchant weapon (1, 7, D:3) a +0 dagger (5, 4, D:3) a +0 club (8, 25, D:3) 12 stones (9, 26, D:3) a +0 trident (13, -8, D:3) a +0 club (18, -6, D:3) a +0 club (22, 30, D:3) a +2 quarterstaff of chaos (23, 33, D:3) a +0 mace (28, 6, D:3) 19 stones (30, 10, D:3) 2 stones (31, 11, D:3) a stone (32, 12, D:3) 2 stones (34, 15, D:3) a +0 dagger (35, 28, D:3) a +0 pair of gloves (38, 16, D:3) 20 arrows (38, 20, D:3) a scroll of random uselessness (48, 2, D:3) 23 arrows (52, 1, D:3) a +0 club Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the cursed +1 whip "Yhidia Gaugg" {flame, rC+} (2050 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It has a curse placed upon it. the +2 pair of gloves of the Sun {rElec Dex+6 SInv Stlth-} (4390 gold) It affects your dexterity (+6). It insulates you from electricity. It lets you see invisible. It makes you less stealthy. the ring "Otsohuco" {rElec Str+3 Int+5 Dex+3 Stlth+} (4930 gold) [ring of dexterity] It affects your strength (+3). It affects your intelligence (+5). It affects your dexterity (+3). It insulates you from electricity. It makes you more stealthy. the +3 dagger "Juczip" {flame, rPois} (2980 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (0, 0, D:4) a +0 short sword (10, -9, D:4) 17 arrows (11, -12, D:4) a +0 dagger of venom (11, -9, D:4) a +0 club (19, -9, D:4) 15 stones (21, 9, D:4) 24 arrows (23, -11, D:4) a +0 dagger (23, -9, D:4) a +0 scale mail a +5 club (27, -3, D:4) a +0 club a +0 club a +0 club (29, -3, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, -7, D:5) a +0 chain mail (2, -4, D:5) an uncursed ring of ice (30, -5, D:5) a +0 robe (42, 2, D:5) a +0 halberd (43, 2, D:5) a tomahawk (43, 15, D:5) a +0 halberd (unseen) (46, 7, D:5) a +0 club a +0 short sword a +0 mace a +0 ring mail (46, 8, D:5) a +0 spear a gnoll skeleton (46, 14, D:5) a throwing net