Dungeon Crawl Stone Soup version 0.19.5 (webtiles) character file. 0 Rrauwl the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on Mar 13, 2017. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:20 (217 turns). Rrauwl the Skirmisher (Formicid Abyssal Knight) Turns: 217, Time: 00:01:21 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... e - amulet of regeneration (no ring) (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Jewellery e - an amulet of regeneration (around neck) Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History A raiju comes into view. Found a dented fluorescent amulet. Found a spear. e - a dented fluorescent amulet Put on which piece of jewellery? (? for menu, Esc to quit) The amulet throbs as it attunes itself to your uninjured body. e - an amulet of regeneration (around neck) You sense a monster nearby. You sense a monster nearby. You start waiting. You sense a monster nearby. You start waiting. A chaos spawn comes into view. The chaos spawn gives a chilling moan. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. It was a potion of curing. You feel better. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### ## #PPP♣P♣♣P## ♣..@...PP# #..........# #+##P...##+# ##++## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Rrauwl the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 52 | Abyss:1 | Noticed a raiju 212 | Abyss:1 | Noticed a chaos spawn 214 | D:1 | Escaped the Abyss 217 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Potion || 1