Dungeon Crawl Stone Soup version 0.20-a0-910-gb611367 (webtiles) character file. 0 Rrauwl the Skirmisher (level 1, 17/18 HPs) Began as a Formicid Abyssal Knight on Mar 24, 2017. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:16 (412 turns). Rrauwl the Skirmisher (Formicid Abyssal Knight) Turns: 412, Time: 00:01:17 Health: 17/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 6 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, clumsy 2, deterioration 2 a: Dig, Shaft Self, Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls d - 3 scrolls of identify {unknown} Potions e - 2 potions of might {unknown} Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Polearms + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) [You are very clumsy. (Dex -4)] [Your body often deteriorates upon taking damage.] Message History You enter the shallow water. Moving in this stuff is going to be slow. The large abomination hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. The wretched star pulses with an eldritch light! You feel yourself wasting away. You feel your body start to fall apart. You feel clumsy. x2 You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. You start resting. Magic restored. You start resting. You sense a monster nearby. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! { # ## #P#P#P### ........# .......@# ........# #P#P#P### # ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Rrauwl the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 110 | Abyss:1 | Noticed a large abomination 120 | Abyss:1 | Noticed a large abomination 126 | Abyss:1 | Noticed a smoke demon 160 | Abyss:1 | Noticed a wretched star 162 | D:1 | Escaped the Abyss 412 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: minmay_arrival_plants_in_alcoves, kennysheep_minor_cross Action || total -------------------------++------- Invok: Depart the Abyss || 1