Runn Level 1 of the Dungeon (0, 0, D:1) a +0 club (40, 0, D:1) a cursed -2 club (46, 6, D:1) a +0 spear (15, 7, D:1) a +0 club (15, 11, D:1) 16 arrows (42, 14, D:1) a +0 dagger (42, 17, D:1) a stone (51, 17, D:1) 28 arrows (42, 18, D:1) 2 stones (14, 19, D:1) 17 sling bullets (44, 20, D:1) a stone (48, 20, D:1) a +0 club (45, 21, D:1) a +0 short sword (47, 22, D:1) a +0 club (6, 23, D:1) a +0 club (6, 24, D:1) a +0 dagger (7, 28, D:1) a +0 dagger (-6, 30, D:1) a cursed +0 short sword (31, 34, D:1) a +0 club (-8, 39, D:1) a stone (-8, 40, D:1) 2 stones (-8, 43, D:1) a +0 dagger 2 stones (-2, 47, D:1) 25 stones (-8, 50, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 20 bolts (3, 1, D:2) a cursed -1 dagger (-3, 2, D:2) a stone (2, 2, D:2) a +0 whip 21 stones a +0 ring mail (-1, 3, D:2) a stone (-19, 20, D:2) a +0 club (-28, 23, D:2) a +0 dagger (-14, 32, D:2) 30 stones (21, 39, D:2) a +0 club (24, 40, D:2) a +0 short sword (4, 44, D:2) a +0 dagger (-2, 46, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (46, 8, D:3) 23 bolts (9, 9, D:3) a +0 leather armour (5, 12, D:3) a +0 spear (7, 12, D:3) a +0 mace a +0 robe (-9, 14, D:3) a +0 ring mail 21 stones a +0 club (35, 15, D:3) 20 stones (-10, 16, D:3) a stone (-11, 18, D:3) 3 stones (-4, 18, D:3) a +0 ring mail (35, 20, D:3) a +0 whip a +0 leather armour (16, 22, D:3) a +0 scale mail a +2 hand axe of freezing (30, 31, D:3) a +0 club (20, 37, D:3) 19 stones (31, 41, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Xoib's Antique Weapon Shop a +0 spear (75 gold) a +4 scimitar of slicing (100 gold) a +0 dagger (50 gold) the +6 dire flail "Netteotu" {flame, *Rage Str+7} (225 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It may make you go berserk in combat. a +0 short sword (75 gold) a +0 trident (87 gold) a +0 spear (75 gold) a +0 lajatang (375 gold) the cursed +0 dagger "Pytokok" {vamp, rN+ Dex+3} (175 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. (0, 0, D:4) a +0 club (-2, 2, D:4) 16 bolts (-3, 3, D:4) a +0 giant spiked club (0, 6, D:4) a +0 giant spiked club (-10, 7, D:4) a +0 ring mail (-12, 11, D:4) an uncursed ring of poison resistance a -3 ring of slaying (-3, 36, D:4) 6 steel tomahawks (10, 36, D:4) a cursed +0 ring mail a +0 short sword (17, 38, D:4) a +0 flail (33, 41, D:4) a +0 flail (32, 43, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 18 bolts (6, 5, D:5) a +0 scale mail (-38, 16, D:5) a +0 shortbow (-33, 24, D:5) a +2 hunting sling of velocity (-35, 27, D:5) a +0 leather armour (-3, 27, D:5) a scroll of noise a +3 short sword a cursed +0 chain mail a +0 short sword a +0 morningstar a +0 dagger a +0 robe (-32, 28, D:5) a jackal corpse (-19, 28, D:5) a tomahawk of returning (-25, 29, D:5) a +0 dagger (-22, 29, D:5) a +0 whip 4 tomahawks of returning a cursed +0 leather armour (-36, 30, D:5) a scroll of random uselessness (-8, 30, D:5) a +0 mace (-17, 34, D:5) 12 stones (-32, 36, D:5) an arrow (-32, 37, D:5) 2 arrows (-31, 38, D:5) 2 arrows (-31, 39, D:5) an arrow (-30, 39, D:5) an arrow Level 6 of the Dungeon (0, 0, D:6) 4 poisoned arrows (2, 0, D:6) a +0 leather armour (0, 1, D:6) a jackal corpse (1, 1, D:6) a +0 flail (still there?) a hound corpse (still there?) (2, 1, D:6) a +0 hand axe (3, 6, D:6) a +0 trident