Rupert Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 dagger (33, 11, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 pair of boots (2, -28, D:2) a +0 club (14, -18, D:2) a +1 dagger of distortion a stone Level 3 of the Dungeon (6, 5, D:3) the +4 dagger of Brawling {flame, rC+ Int+5} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+5). rC: It protects you from cold. Level 4 of the Dungeon [Shop] Binud's Firing Range 2 poisoned darts (8 gold) 3 boomerangs (15 gold) 2 throwing nets (60 gold) a +0 shortbow (30 gold) 6 boomerangs (30 gold) 5 large rocks (35 gold) a +0 sling (15 gold) (0, 0, D:4) a stone a stone (0, 2, D:4) a stone a stone a stone (1, 0, D:4) a poisoned dart (5, 1, D:4) a stone (5, 2, D:4) a boomerang (7, 6, D:4) a +0 spear (11, 11, D:4) a +0 giant club (43, -35, D:4) the +6 dagger of Cimiepuu {protect, rC+ Int+2} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+2). rC: It protects you from cold. (44, -20, D:4) a +0 club a +0 robe Level 5 of the Dungeon (0, 0, D:5) a water moccasin corpse (skeletalised by now) (19, 4, D:5) a hound corpse (skeletalised by now) (34, 30, D:5) a +0 spear a gnoll corpse (skeletalised by now) (34, 31, D:5) a +0 whip a +1 halberd of protection (34, 34, D:5) a +0 whip a gnoll corpse (skeletalised by now) (45, 3, D:5) a +0 scale mail (45, 4, D:5) a potion of might (45, 5, D:5) a scroll of identify (46, -9, D:5) an iguana corpse (46, -8, D:5) a +0 giant spiked club an ogre corpse (46, 4, D:5) a +0 broad axe of venom (unseen) (47, -11, D:5) a black bear corpse (47, 3, D:5) 14 gold pieces (47, 4, D:5) 2 potions of curing (47, 5, D:5) 14 gold pieces (49, 3, D:5) 4 stones (53, 4, D:5) a +0 leather armour