Rurstahk Level 1 of the Dungeon (0, 0, D:1) 13 stones (6, -13, D:1) a +0 club (6, -5, D:1) a +0 club (23, 27, D:1) a +0 club (24, 2, D:1) a +0 scale mail (31, -17, D:1) a +0 chain mail (33, 8, D:1) a +0 mace (52, 9, D:1) a +0 club Level 2 of the Dungeon (4, -20, D:2) 20 bolts (9, -5, D:2) a +0 whip a +0 animal skin a +0 helmet a +0 dagger a +0 club a +0 hunting sling 19 stones a +0 club (9, -4, D:2) a +0 dagger a +0 club (10, -5, D:2) a +0 club a +0 club a +0 dagger (10, -4, D:2) a stone (10, -3, D:2) a +0 club (13, 7, D:2) a cursed -1 short sword (17, -9, D:2) a +0 club (20, -17, D:2) a +0 club (42, -7, D:2) 19 stones (49, -21, D:2) a +0 club (49, -2, D:2) a cursed -3 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (11, -18, D:3) 15 sling bullets (24, -29, D:3) a +0 quarterstaff (25, -25, D:3) a +0 club (47, 11, D:3) a cursed -2 robe Level 4 of the Dungeon (0, 0, D:4) a stone (1, 3, D:4) a +0 dagger 2 stones (6, 3, D:4) a +0 naga barding (8, -5, D:4) a +0 giant spiked club (9, -4, D:4) a +0 mace (10, -3, D:4) a +0 dagger a +0 robe a +0 whip a +0 short sword a +0 ring mail (15, -37, D:4) 24 stones (16, -38, D:4) 18 sling bullets (28, 1, D:4) 25 stones (29, -19, D:4) 23 arrows (29, 1, D:4) 19 stones (33, -6, D:4) a cursed -3 giant spiked club (34, -29, D:4) a +0 ring mail (37, 8, D:4) a +0 war axe the +5 trident of Rotation {pain, *Contam +Rage SInv Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. It lets you go berserk. It causes magical contamination when unequipped. It makes you more stealthy. The Shining One disapproves of the use of such an item. (45, -13, D:4) 20 arrows Level 5 of the Dungeon (0, 0, D:5) 2 gold pieces (2, -9, D:5) a tomahawk (2, -8, D:5) a tomahawk a +0 dagger a +0 robe an orc corpse (2, -7, D:5) a +0 hand axe a +0 leather armour a +0 hand axe a +0 morningstar an orc corpse (2, -3, D:5) 23 arrows (4, 0, D:5) a +0 robe (7, -5, D:5) 19 arrows (10, 4, D:5) a +0 robe (11, 2, D:5) a +0 dagger a cursed +0 robe a +0 dagger a +0 club (11, 3, D:5) a +0 short sword a +0 whip (24, -1, D:5) a +0 robe (25, -20, D:5) a +0 ring mail (31, -4, D:5) a +0 giant club an ogre corpse (skeletalised by now) (31, 13, D:5) a +0 club (33, -16, D:5) a +0 club (35, 13, D:5) a +0 morningstar a +0 leather armour (36, -5, D:5) a +0 robe of magic resistance a +0 plate armour (46, 11, D:5) 10 gold pieces (53, 15, D:5) 11 gold pieces