SIGGEGHOST Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (9, 11, D:1) a bat corpse (skeletalised by now) (9, 20, D:1) a +0 whip 4 stones (10, -2, D:1) a +0 robe of positive energy (16, 22, D:1) a frilled lizard skeleton (19, -6, D:1) a ball python corpse (skeletalised by now) (21, 8, D:1) a frilled lizard skeleton (26, 17, D:1) 6 stones (27, 14, D:1) a quokka skeleton (28, 13, D:1) a hobgoblin skeleton (29, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (32, -2, D:1) a bat corpse (skeletalised by now) (36, 24, D:1) a +0 dagger (37, 18, D:1) a rat skeleton (39, 9, D:1) a quokka skeleton (46, 8, D:1) a frilled lizard skeleton (48, 23, D:1) 6 stones (48, 25, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a stone (15, -1, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (23, 19, D:2) a +0 leather armour (39, 44, D:2) a +0 dagger a goblin corpse (skeletalised by now) (43, 19, D:2) a +0 robe (50, 16, D:2) a +0 club (51, 16, D:2) a +0 club a +0 club a +0 sling a goblin skeleton a goblin skeleton (51, 17, D:2) a +0 club a goblin skeleton (52, 16, D:2) a +0 dagger a +0 dagger (52, 17, D:2) a +0 club a +0 club a goblin skeleton a goblin skeleton (52, 18, D:2) a +0 spear a +0 animal skin a +0 helmet a +0 club a +0 club (55, 21, D:2) a +0 leather armour (56, 14, D:2) a +0 orcbow (58, 0, D:2) a +0 hammer (65, 6, D:2) a +0 dagger a kobold skeleton Level 3 of the Dungeon (0, 24, D:3) a hobgoblin corpse (skeletalised by now) (4, -5, D:3) a +0 ring mail (4, 0, D:3) an adder skeleton (4, 1, D:3) a bat skeleton (6, -1, D:3) a +0 short sword a +3 scale mail of fire resistance the human skeleton of Terence (6, 19, D:3) a quokka corpse (skeletalised by now) (6, 30, D:3) a ball python corpse (skeletalised by now) (10, 10, D:3) a +0 dagger a +0 animal skin (10, 40, D:3) a +0 barding (15, 27, D:3) a +0 whip an orc skeleton (18, 32, D:3) a rat corpse (skeletalised by now) (19, 1, D:3) a +0 whip (20, -5, D:3) a +0 robe (28, -6, D:3) a +0 flail (28, 25, D:3) a +0 short sword (31, 1, D:3) a +0 pair of gloves (32, -2, D:3) a +0 sling (32, 25, D:3) a hobgoblin corpse (skeletalised by now) (32, 30, D:3) a +0 scale mail (34, 36, D:3) an adder corpse (skeletalised by now) (48, 9, D:3) a bat skeleton (50, 23, D:3) a +0 dagger (51, 30, D:3) a +0 chain mail of fire resistance (67, 21, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) 2 stones (4, 3, D:4) a +0 dagger a quokka skeleton (18, 8, D:4) a +0 robe (25, 18, D:4) 2 stones (26, 36, D:4) an iguana corpse (skeletalised by now) (27, 36, D:4) a +0 club a +0 leather armour (29, 33, D:4) a +0 sling a +0 club (45, 24, D:4) a ball python corpse (skeletalised by now) (50, 13, D:4) a +0 halberd (51, 17, D:4) a hobgoblin corpse (skeletalised by now) (52, 14, D:4) 8 stones (53, 5, D:4) a +0 ring mail (60, -8, D:4) an adder corpse (skeletalised by now) (60, 5, D:4) an iguana corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Argus's Dragon-Slaying Spoils +0 steam dragon scales (520 gold) +0 acid dragon scales (520 gold) +0 swamp dragon scales (650 gold) +0 fire dragon scales (780 gold) +2 ice dragon scales (936 gold) +1 pearl dragon scales (1363 gold) +1 shadow dragon scales (1131 gold) +0 storm dragon scales (1040 gold) the +0 golden dragon scales "Qubel" {^Contam rPois rF+ rC+ rCorr MP+5 SInv} (1315 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). SInv: It lets you see invisible. quicksilver dragon scales (780 gold) (1, 10, D:5) a jackal corpse (2, 10, D:5) a jackal corpse a jackal corpse (4, -20, D:5) a +0 robe (17, -15, D:5) a jackal skeleton (20, -11, D:5) a +0 giant club (21, -23, D:5) a flux talisman (27, -35, D:5) a +0 giant club an ogre corpse (skeletalised by now) (42, 4, D:5) 5 stones (54, -17, D:5) an adder corpse