SIGGEGHOST Level 1 of the Dungeon (1, 14, D:1) a +0 leather armour (8, -1, D:1) a +0 club (9, 2, D:1) a ball python skeleton (16, 34, D:1) a +0 short sword (19, 17, D:1) a rat skeleton (22, 7, D:1) a human skeleton (22, 10, D:1) a human corpse (skeletalised by now) (24, 11, D:1) a frilled lizard corpse (skeletalised by now) (26, 6, D:1) a human skeleton (26, 7, D:1) a human skeleton (26, 12, D:1) a human skeleton (27, 11, D:1) a human skeleton (27, 19, D:1) a frilled lizard skeleton (29, 23, D:1) a +0 mace (31, 0, D:1) a +0 short sword 2 stones (32, 0, D:1) a rat skeleton (38, 25, D:1) a +0 whip (40, -1, D:1) a ball python skeleton (41, -1, D:1) a bat skeleton (42, 28, D:1) a +0 leather armour (43, 27, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (0, 19, D:2) 4 stones (10, 12, D:2) a +0 scale mail (16, 29, D:2) a +0 dagger a goblin corpse (skeletalised by now) (20, 26, D:2) 8 stones (20, 28, D:2) the +0 pair of gloves of the Blessed Realm {Rampage rN+ Int-5 SInv} Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (21, -8, D:2) a +0 robe (23, 28, D:2) a ball python corpse (skeletalised by now) (26, 27, D:2) a +0 leather armour (27, 25, D:2) a +0 dagger a goblin skeleton (35, 15, D:2) a +0 hand axe (44, 34, D:2) a +0 dagger (50, 30, D:2) a +1 helmet (51, 2, D:2) a rat corpse (skeletalised by now) (54, -5, D:2) a bat corpse (skeletalised by now) (56, 28, D:2) a +0 mace (57, 34, D:2) a +0 sling Level 3 of the Dungeon (10, 46, D:3) a +0 dagger (12, 36, D:3) a frilled lizard skeleton (12, 50, D:3) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (13, 45, D:3) a +0 robe (13, 47, D:3) a +0 dagger a +0 short sword (14, 21, D:3) a +0 dagger 3 boomerangs an orc skeleton (14, 25, D:3) a +0 short sword an orc corpse (skeletalised by now) (18, 51, D:3) a hobgoblin corpse (skeletalised by now) (20, 50, D:3) a +0 club a +0 scale mail an orc skeleton (22, 41, D:3) a +0 club (24, 23, D:3) a +0 dagger (29, 38, D:3) a +0 dagger 4 stones a kobold skeleton (32, 24, D:3) a +0 robe (33, 24, D:3) a potion of resistance (36, 33, D:3) a +0 robe (37, 17, D:3) a scroll of identify (42, 19, D:3) a +0 rapier (46, 15, D:3) a quokka skeleton (50, 11, D:3) 2 stones (54, 43, D:3) 3 stones (54, 58, D:3) a +0 spear Level 4 of the Dungeon (3, 7, D:4) a +0 club a goblin corpse (4, 13, D:4) a +0 ring mail (5, 3, D:4) 3 boomerangs (7, -3, D:4) 5 stones (25, 13, D:4) a +0 flail a gnoll corpse (28, 16, D:4) the amulet of Yesterday {Spirit rPois Dex+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (29, 19, D:4) a potion of brilliance (31, 18, D:4) a +0 trident