Dungeon Crawl Stone Soup version 0.19.1 (webtiles) character file. 0 SQman the Magician (level 1, 15/15 HPs) Began as a Vampire Wanderer on Dec 10, 2016. Safely got out of the dungeon. The game lasted 00:00:43 (6 turns). SQman the Magician (Vampire Wanderer) Turns: 6, Time: 00:00:44 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 15 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis + a - +2 hand crossbow rCold . . . Gourm . d - +0 robe rNeg + . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You escaped. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand crossbow (weapon) Missiles b - 24 bolts (quivered) Armour d - a +0 robe (worn) Potions e - a potion of blood Books c - the Grimoire of Stones Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 Skills: + Level 1.0 Fighting + Level 1.0 Crossbows + Level 1.0 Throwing + Level 1.0 Armour + Level 1.5 Stealth + Level 3.0 Spellcasting Level 1.1 Transmutations + Level 1.0 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth #..... 17% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Found a scroll labeled MAQUOL OTRITZ. Found a staircase leading out of the dungeon. Memorise Sandblast, consuming 1 spell level and leaving 5? [Y]es or [N]o only, please. Memorise Sandblast, consuming 1 spell level and leaving 5? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Okay, then. Okay, then. You can't go down here! Unknown command. Unknown command. You can't go down here! A frilled lizard comes into view. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #l# #.. #####.###### #≈≈≈♣.♣≈≈≈≈# #≈.P...P..≈# #≈PPP.PPP.≈# #≈.P...P..≈# ..#♣.......♣♣#. ....≈...@....... ..?#♣.......♣♣#. . #≈.♣...P..≈# #≈♣♣♣.PPP.≈# #≈ ...P..≈# # ♣.♣≈≈≈≈# #.###### ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SQman the Vampire Wanderer began the quest for the Orb. 0 | D:1 | SQman set off with: a +2 hand crossbow, 24 bolts, the Grimoire of Stones, a +0 robe, a potion of blood 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 2 | D:1 | Learned a level 1 spell: Sandblast 2 | D:1 | Identified the Grimoire of Stones 6 | D:$ | Safely got out of the dungeon.