SQman Level 1 of the Dungeon (0, 0, D:1) 12 bolts (2, -22, D:1) a +0 club (5, -13, D:1) a +0 club (6, -1, D:1) a +0 whip (10, 13, D:1) 11 stones (16, 13, D:1) a +0 club (23, -6, D:1) a +0 club (23, 7, D:1) 29 sling bullets (30, -19, D:1) a +0 club (31, -20, D:1) a +0 club (32, -7, D:1) a +0 club (40, 11, D:1) a +0 hunting sling (48, 7, D:1) 17 stones (53, -17, D:1) a +0 club a +0 club (53, -2, D:1) a +0 whip (54, 15, D:1) a +2 dagger of draining (60, 21, D:1) a +0 short sword (66, 31, D:1) a +0 club (68, 31, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 38 stones (2, -33, D:2) 24 stones (3, -8, D:2) 8 curare-tipped needles (9, -29, D:2) a +0 flail (10, -28, D:2) a potion of degeneration (11, -10, D:2) 13 poisoned needles (11, 1, D:2) 15 stones (12, -19, D:2) a +0 ring mail (12, -17, D:2) a +0 club (14, -5, D:2) a +0 dagger of protection a +0 robe the human corpse of Jessica (16, -5, D:2) a bat corpse (22, 0, D:2) a bat skeleton