SQman Level 1 of the Dungeon (0, 0, D:1) a +0 mace (5, 37, D:1) a +0 club (13, 22, D:1) a +0 dagger (19, 20, D:1) a +0 spear (23, 38, D:1) a +0 club (24, 25, D:1) a cursed -2 club (47, -1, D:1) a +0 hunting sling (58, 49, D:1) 20 poisoned needles Level 2 of the Dungeon (0, 0, D:2) 10 poisoned needles (1, -6, D:2) a bat corpse (skeletalised by now) (6, 12, D:2) a kobold corpse (skeletalised by now) (8, 9, D:2) a +0 club a goblin corpse (skeletalised by now) (20, 0, D:2) a bat skeleton (21, -8, D:2) a +0 pair of gloves (21, 3, D:2) a leopard gecko skeleton (22, 27, D:2) a +0 whip a kobold corpse (skeletalised by now) (24, 28, D:2) a bat corpse (28, -2, D:2) a meat ration (30, 6, D:2) a +0 club a kobold corpse (skeletalised by now) (33, 10, D:2) a +0 club a goblin corpse (skeletalised by now) (39, 9, D:2) 13 sling bullets (41, 26, D:2) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (41, 33, D:2) a beef jerky (52, 17, D:2) 16 arrows