SQman Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 13, D:1) a +0 robe (3, 21, D:1) 17 sling bullets (5, -23, D:1) a +0 leather armour (6, 19, D:1) a +0 robe (9, 0, D:1) a stone (12, -35, D:1) 14 poisoned needles (13, 1, D:1) a +0 short sword (14, 22, D:1) a +0 leather armour (17, -4, D:1) a cursed +0 club (26, 21, D:1) 16 stones (40, -30, D:1) a +0 mace (44, -8, D:1) a +0 dagger (47, 7, D:1) a +0 club (57, 10, D:1) 16 bolts (64, 17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a bat corpse (0, 5, D:2) an adder corpse (3, 6, D:2) a +0 mace (15, -3, D:2) a +0 club a goblin corpse (15, -1, D:2) a scroll of identify (25, 1, D:2) 19 bolts (30, 9, D:2) 2 stones a kobold corpse (skeletalised by now) (32, -2, D:2) 10 gold pieces (33, 12, D:2) 8 stones (38, 10, D:2) a +0 leather armour (45, 10, D:2) a +0 hand axe