SYume Level 1 of the Dungeon (0, 0, D:1) a staff of cold (5, 2, D:1) a flux talisman (7, 34, D:1) a +0 whip (8, 20, D:1) a staff of alchemy (10, -2, D:1) a +0 leather armour (33, 14, D:1) 6 boomerangs (34, 38, D:1) a +0 whip (41, 42, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 6 stones (14, 5, D:2) a +0 dagger (17, -10, D:2) a +0 club (25, 12, D:2) a +0 dagger (26, -24, D:2) a bat corpse (skeletalised by now) (33, 28, D:2) a +0 robe (34, 24, D:2) 5 atropa-tipped darts (35, -6, D:2) 6 boomerangs (35, 15, D:2) a large rock (35, 16, D:2) 5 stones (36, 4, D:2) a +0 dagger a +0 sling (37, 9, D:2) a +0 leather armour (38, 6, D:2) a +0 club (38, 21, D:2) a +0 whip a +0 dagger a +0 flail (55, 1, D:2) the +11 dagger "Seysywergh" {freeze, Dex+4} Dex+4: It affects your dexterity (+4). Level 3 of the Dungeon (0, 0, D:3) a bat corpse (2, -3, D:3) a +0 sling