SYume Level 1 of the Dungeon (0, 0, D:1) a +0 spear (4, -6, D:1) a +0 club 4 stones (7, -29, D:1) 4 javelins (17, -24, D:1) 6 stones (31, -34, D:1) a frilled lizard corpse (skeletalised by now) (43, -4, D:1) a +0 whip (45, 11, D:1) a frilled lizard skeleton (51, 7, D:1) a ball python skeleton (52, -37, D:1) a rat corpse (skeletalised by now) (63, -32, D:1) a quokka corpse (skeletalised by now) (63, -17, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Iraorpho's Antique Weapon Boutique a +0 rapier (108 gold) a +0 short sword of venom (151 gold) the +8 trident "Heosooc" {elec, rF+ Will+ rCorr} (1995 gold) rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +0 dagger of venom (118 gold) a +2 flail of protection (437 gold) a +1 arbalest of flaming (407 gold) a +0 falchion of freezing (199 gold) a +1 long sword of freezing (359 gold) (0, 0, D:2) a +0 whip 2 stones a kobold corpse (skeletalised by now) (13, 31, D:2) a gnoll skeleton (15, 39, D:2) a +0 club (20, 11, D:2) 5 stones (21, 31, D:2) a gnoll skeleton (23, 19, D:2) a +0 short sword 3 stones (23, 20, D:2) a +0 whip (23, 37, D:2) the +1 robe "Ontoic" {-Tele rElec Archmagi} rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. Archmagi: It increases the power of your magical spells. (25, 22, D:2) a jackal skeleton an adder skeleton (26, -2, D:2) a +0 short sword 4 stones (27, 25, D:2) a +1 short sword of draining 4 stones (28, 25, D:2) a hobgoblin skeleton (30, -20, D:2) a bat corpse (skeletalised by now) (36, 38, D:2) a ball python corpse (skeletalised by now) (37, 26, D:2) 3 stones (41, 30, D:2) a +0 dagger (44, 4, D:2) a frilled lizard skeleton (55, 13, D:2) a +0 sling (57, 9, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 short sword 2 stones a +0 hand axe a kobold corpse an orc corpse (0, 2, D:3) a scroll of vulnerability