SYume Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (2, -16, D:1) a +0 hand axe (10, -18, D:1) a quokka skeleton (12, 5, D:1) a +0 club a goblin corpse (skeletalised by now) (16, -24, D:1) a +0 whip 5 stones a kobold skeleton (16, 15, D:1) a bat corpse (skeletalised by now) (20, 4, D:1) a +0 dagger (27, -26, D:1) a +0 dagger a kobold corpse (skeletalised by now) (32, -15, D:1) a bat corpse (skeletalised by now) (39, -11, D:1) 5 stones (41, -16, D:1) a jackal corpse (skeletalised by now) (42, -16, D:1) a jackal corpse (skeletalised by now) (45, 0, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 sling (1, 2, D:2) a +0 club a +0 leather armour (2, 1, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (2, 2, D:2) a +0 club (5, -8, D:2) a frilled lizard skeleton (13, 15, D:2) a +0 club (19, -7, D:2) the +3 quarterstaff of Internal Strife {heavy, ^Contam rF+ rN+ Str+5} Str+5: It affects your strength (+5). rF+: It protects you from fire. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (24, -2, D:2) a ball python skeleton (26, 0, D:2) a hobgoblin skeleton (27, -1, D:2) a rat skeleton (28, -2, D:2) an adder skeleton (41, 18, D:2) a +0 hand axe (47, -2, D:2) a quokka skeleton (47, -1, D:2) a +0 dagger 2 stones a kobold skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a goblin corpse (3, -6, D:3) a +0 trident