Sacchan Level 1 of the Dungeon [Shop] Jaissife's Assorted Antiques a scroll of identify (32 gold) a +1 scale mail of cold resistance (256 gold) a potion of brilliance (64 gold) a potion of mutation (128 gold) a +0 dagger (32 gold) a scroll of identify (32 gold) a +0 quarterstaff (64 gold) a +0 trident (56 gold) (0, 0, D:1) a +0 club (8, 10, D:1) 17 bolts (11, 30, D:1) a +0 short sword (14, -2, D:1) a +0 robe (17, 32, D:1) a +0 hunting sling (18, 7, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 whip a stone (5, -5, D:2) a +0 whip 4 stones (10, -4, D:2) a +0 falchion (18, 5, D:2) a +0 dagger (20, 13, D:2) 19 bolts (21, -18, D:2) a +0 hunting sling (29, 17, D:2) a +0 ring mail (30, -13, D:2) a +0 ring mail (37, 6, D:2) a +0 chain mail (50, -5, D:2) 17 sling bullets Level 3 of the Dungeon (12, -29, D:3) a +1 dagger of pain (17, -3, D:3) a +0 scale mail (19, -49, D:3) 18 stones (20, 5, D:3) a +0 hand axe a +0 leather armour (24, 7, D:3) a staff of poison (37, -41, D:3) a +0 dagger a +0 robe (37, -34, D:3) a +0 robe a +0 club (39, -40, D:3) a +0 mace (still there?) a +0 leather armour (still there?) (39, -2, D:3) a +0 club (40, -45, D:3) a staff of conjuration (43, -49, D:3) a +0 hand axe (50, -41, D:3) a +0 pair of boots Level 4 of the Dungeon (10, -15, D:4) a stone a +0 club (15, -11, D:4) a +0 dagger a +0 leather armour (17, -15, D:4) a +0 robe (23, -13, D:4) a +0 robe (24, -20, D:4) a +0 club a +3 hunting sling 17 stones (25, -28, D:4) a +0 scale mail (36, -21, D:4) 5 poisoned darts (40, -18, D:4) 25 arrows (40, -16, D:4) 14 bolts (41, -7, D:4) a +0 robe (42, -19, D:4) a +0 leather armour (43, -11, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Uleral's One-of-a-Kind Rings a +6 ring of protection (1014 gold) a +3 ring of strength (204 gold) a +10 ring of strength (1773 gold) a +7 ring of evasion (1345 gold) a +9 ring of dexterity (1547 gold) a +1 ring of evasion (39 gold) the ring of Equs {rElec rPois} (442 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. (6, 20, D:5) a +0 hand axe (8, -5, D:5) a +0 rapier (9, 26, D:5) a +0 scimitar (29, 14, D:5) a potion of mutation (29, 24, D:5) a wand of flame (9) (32, 40, D:5) a +0 dagger (37, 13, D:5) a +0 giant spiked club (55, 9, D:5) a +0 trident (57, 20, D:5) a +0 leather armour (58, 13, D:5) a +0 dagger a +0 robe (66, 20, D:5) a +0 whip a +0 whip a +0 whip a +0 club a +0 leather armour a +0 mace 2 boomerangs a +0 leather armour (66, 23, D:5) a +3 mace Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (1, -2, D:6) a +0 short sword (15, 22, D:6) 6 boomerangs (18, -7, D:6) a +0 dagger (19, -25, D:6) a +0 club (19, -7, D:6) a +0 dagger a +0 robe (19, -6, D:6) a +0 short sword (21, -20, D:6) the +1 long sword of Yrur {spect, rElec rF+ rN+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. a +0 short sword (25, -29, D:6) 17 bolts (32, 8, D:6) 4 arrows a +1 shortbow of flaming (38, -9, D:6) a +0 leather armour a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 spear (0, 2, D:7) a +0 spear (1, -32, D:7) a +0 ring mail a +0 trident (1, 0, D:7) a +0 spear (2, -43, D:7) a +0 ring mail (2, 0, D:7) a +0 spear (6, -52, D:7) a water moccasin corpse (6, -6, D:7) 17 arrows (7, -46, D:7) 22 sling bullets (13, -32, D:7) the +3 broad axe "Grim Tooth" {protect, Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+4). (14, -41, D:7) a +0 dagger (17, -32, D:7) a +0 spear (22, -20, D:7) a +2 halberd of freezing (24, -20, D:7) 9 arrows (26, -23, D:7) 12 sling bullets (29, -36, D:7) 19 bolts (32, -31, D:7) a +0 robe (35, -37, D:7) a +0 chain mail (44, -39, D:7) a +0 short sword (44, -20, D:7) 19 arrows (46, -23, D:7) a +0 dagger a +0 hand axe (47, -23, D:7) 2 boomerangs a +0 dagger the Ecumenical Temple (19, 6, Temple) a +0 club (still there?) a +0 halberd (still there?) (20, 6, Temple) a +0 club