Dungeon Crawl Stone Soup version 0.26.0-16-gc1dbca0489 (console) character file. Game seed: 10715233649816861900 4 Sackgasse the Insei (level 1, -9/15 HPs) Began as a Merfolk Transmuter on Jan 21, 2021. Mangled by a gnoll ... wielding a +0 club (10 damage) ... on level 1 of the Dungeon. The game lasted 00:01:50 (217 turns). Sackgasse the Insei (Merfolk Transmuter) Turns: 217, Time: 00:01:51 Health: -9/15 AC: 2 Str: 10 XL: 1 Next: 60% Magic: 1/3 EV: 13 Int: 12 God: Gold: 28 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: appendages A: change form in water, swift swim, stealthy swim, horns 2 a: End Transformation You were on level 1 of the Dungeon. You had grown temporary horns. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic {unknown} Skills: + Level 1.1 Fighting + Level 2.7 Dodging + Level 3.4 Unarmed Combat + Level 2.0 Spellcasting + Level 2.7 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Beastly Appendage Tmut 14% 9% 1 Your spell library contained the following spells: Spells Type Power Failure Level Wereblood Tmut 7% 13% 2 Spider Form Tmut/Pois 2% 43% 3 Ice Form Ice/Tmut 4% 83% 4 Blade Hands Tmut 3% 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You are very stealthy in the water. (Stealth+) You have a pair of horns on your head. Message History The gnoll is heavily wounded. The gnoll hits you with a +0 club. You closely miss the gnoll. You headbutt the gnoll. You punch the gnoll, but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. You headbutt the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You extend your transformation's duration. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You completely miss the gnoll. You headbutt the gnoll, but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club! Ouch! That really hurt! You die... ....# ##....# #''## #....## ...P##+# #...##### .......# #..#....# .<...♣P# #..#....# ♣P♣PPP## #..#....# ####### ...#....# ....#....##### ....##...@....# ....# #..g.....# ..............# ####.....##...# .......# ...# ........# ### ......#.## #######.# You could see a gnoll. Vanquished Creatures A leopard gecko (D:1) A hobgoblin (D:1) A bat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sackgasse the Merfolk Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 217 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic Action || total -------------------------++------- Melee: Unarmed || 26 Headbutt || 7 Punch || 1 Cast: Beastly Appendage || 5 Armor: Robe || 3 Dodge: Dodged || 14