Dungeon Crawl Stone Soup version 0.26.1-2-gb8aa6d0cf2 (webtiles) character file. Game seed: 855067873580416767 0 Sackgasse the Magician (level 1, 14/14 HPs) Began as a Ghoul Hedge Wizard on Feb 19, 2021. Safely got out of the dungeon. The game lasted 00:00:10 (1 turns). Sackgasse the Magician (Ghoul Hedge Wizard) Turns: 1, Time: 00:00:11 Health: 14/14 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 9 God: Gold: 0 SH: 0 Dex: 8 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold + . . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 1.7 Dodging + Level 2.1 Stealth + Level 2.6 Spellcasting + Level 0.7 Conjurations + Level 0.8 Summonings + Level 0.8 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 8% 24% 1 Your spell library contained the following spells: Spells Type Power Failure Level Blink Tloc N/A 32% 2 Call Imp Summ 2% 32% 2 Slow Hex 1% 43% 2 Conjure Flame Conj/Fire 1% 63% 3 Mephitic Cloud Conj/Pois/Air 1% 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Sackgasse the Ghoul Hedge Wizard. Will you be the one to retrieve the transcendent Orb of Zot from the depths? Press ? for a list of commands and other information. Found two stairs. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+# ##.### +.@>.+ ##.### #+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sackgasse the Ghoul Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic