SacredBeard Level 1 of the Dungeon (0, 0, D:1) 22 poisoned needles (4, -28, D:1) 7 bolts (10, -9, D:1) 25 bolts (10, -8, D:1) a stone (10, -7, D:1) a stone (12, -5, D:1) a +2 vampiric short sword 2 stones (15, -27, D:1) a +0 mace (22, -13, D:1) a +0 animal skin (34, -8, D:1) a +0 club (37, -16, D:1) a +0 ring mail (37, -11, D:1) a +0 club (48, -20, D:1) a +0 short sword (48, -18, D:1) a +0 club a +0 hunting sling 19 stones (48, -16, D:1) a +0 club (49, -24, D:1) a stone (49, -23, D:1) a stone (49, -21, D:1) 2 stones (49, -20, D:1) a +0 club (49, 10, D:1) a +0 dagger (50, -16, D:1) a +0 dagger (52, -46, D:1) a +0 chain mail (54, -50, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -1, D:2) a +0 dagger the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a cursed +0 animal skin a +0 falchion (7, -17, D:2) a stone (8, -17, D:2) a cursed +0 club (10, -16, D:2) a stone (14, 9, D:2) a +0 club (22, 3, D:2) 20 arrows (26, -13, D:2) 21 stones (39, -3, D:2) a +0 club (46, -5, D:2) 20 bolts (50, -15, D:2) a +0 club a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (15, 20, D:3) a +0 dagger (18, 5, D:3) a stone (18, 6, D:3) a cursed -1 scythe a +0 robe (19, -3, D:3) a +0 short sword (19, 4, D:3) a stone (19, 5, D:3) a +0 dagger a +0 club (19, 6, D:3) a stone (21, 6, D:3) a stone (23, 2, D:3) 16 bolts (30, 18, D:3) a +0 club (32, -5, D:3) 19 poisoned needles (34, 6, D:3) 2 stones (34, 11, D:3) a +0 whip (38, 20, D:3) a +0 club (44, 21, D:3) a +0 club Level 4 of the Dungeon [Shop] Lojemoant's Antique Armour Shoppe a +0 robe (16 gold) a +2 scale mail of cold resistance (504 gold) a +0 scale mail (96 gold) a scarf of repulsion (288 gold) a +1 robe of cold resistance (304 gold) a scarf of spirit shield (216 gold) a +4 plate armour of poison resistance (1128 gold) a +0 robe (16 gold) a +0 robe (16 gold) (6, -22, D:4) 17 stones (6, -6, D:4) a +0 spear (6, -5, D:4) a +0 giant club (9, -3, D:4) an uncursed staff of fire (21, -15, D:4) a +2 dagger of draining (26, -13, D:4) a +0 ring mail (26, 2, D:4) a +0 trident (34, 9, D:4) a throwing net a +0 flail (35, 8, D:4) a +0 club (36, -16, D:4) 22 bolts (39, 9, D:4) a throwing net (40, 17, D:4) 2 stones a +0 giant club (41, 15, D:4) a +0 robe a +0 dagger (43, 13, D:4) 24 stones (48, -8, D:4) a +0 dagger (51, -18, D:4) 21 arrows (51, 7, D:4) a +0 dagger (55, -14, D:4) 16 stones Level 5 of the Dungeon (0, 2, D:5) 10 stones (9, 25, D:5) a +0 ring mail (14, 18, D:5) 7 arrows (18, 24, D:5) a +0 ring mail (19, 32, D:5) a +0 whip (21, -6, D:5) 22 bolts (29, 1, D:5) 4 needles of sleeping (38, -3, D:5) a +0 hunting sling (44, 11, D:5) 16 stones (45, 26, D:5) a +0 short sword (51, 13, D:5) 20 sling bullets (56, 24, D:5) a +0 hand axe (57, 2, D:5) 3 potions of degeneration Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 28 arrows (1, 1, D:6) 4 arrows (7, -7, D:6) 12 sling bullets (27, 6, D:6) a +0 leather armour (32, 11, D:6) a +0 club a cursed -1 hand axe a +0 leather armour a +0 club a +0 dagger a +0 robe (33, 11, D:6) a +0 spear (33, 12, D:6) a +0 spear (47, -19, D:6) a cursed +0 ring mail (49, -19, D:6) a +0 long sword (54, -16, D:6) a cursed -1 club (54, -15, D:6) a +0 mace a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) 12 sling bullets (3, -3, D:7) a +0 club (4, -5, D:7) 12 poisoned needles (7, 5, D:7) 3 needles of frenzy (14, 0, D:7) a +0 hand crossbow (18, 3, D:7) a +0 long sword (19, 16, D:7) 16 bolts (20, 0, D:7) a +0 shortbow 17 arrows (20, 26, D:7) an uncursed ring of magical power (21, 2, D:7) a +0 shortbow 20 arrows (22, 34, D:7) 22 stones (23, 19, D:7) 21 arrows Level 8 of the Dungeon [Shop] Riomerch's Assorted Antiques a +0 broad axe (72 gold) a scroll of teleportation (54 gold) a potion of flight (54 gold) the +7 chain mail of Fuint {MR+ Regen+} (937 gold) It affects your resistance to hostile enchantments. It increases your rate of regeneration. a scroll of remove curse (54 gold) the +4 plate armour "Zibb" {Dex+2} (975 gold) It affects your dexterity (+2). a scroll of remove curse (54 gold) a +0 war axe (63 gold) a +2 shortbow of freezing (313 gold) a potion of magic (144 gold) a +0 ring mail (72 gold) a scroll of vulnerability (135 gold) a potion of flight (54 gold) (3, -4, D:8) a +0 giant spiked club (6, -17, D:8) a +0 scale mail (18, -5, D:8) a cursed +0 dagger a +0 ring mail (33, -23, D:8) a +0 robe a +0 robe a +0 robe a +0 short sword a +0 club a +0 scimitar a +0 robe 2 stones (33, -16, D:8) a +2 mace a +0 mace a +3 flail (34, 3, D:8) a +0 robe (38, -2, D:8) a +0 giant club a +0 giant club (44, 9, D:8) a cursed -2 mace Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 long sword (8, 30, Lair:1) a +0 scimitar (12, 9, Lair:1) a potion of degeneration (25, -2, Lair:1) a +0 ring mail (26, 15, Lair:1) 4 large rocks Level 2 of the Lair of Beasts (0, 0, Lair:2) the +3 flail of Fubim {distort, MR+ Str+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It affects your resistance to hostile enchantments. (3, -1, Lair:2) a +0 ring mail (5, -34, Lair:2) a +0 pair of gloves (7, -46, Lair:2) a +0 hunting sling (16, 3, Lair:2) 24 stones (36, -50, Lair:2) a +0 leather armour (45, -37, Lair:2) 20 stones (45, 8, Lair:2) 2 potions of degeneration (51, -10, Lair:2) 14 poisoned needles Level 3 of the Lair of Beasts (3, 12, Lair:3) a +0 broad axe (3, 17, Lair:3) 19 bolts (14, -2, Lair:3) a +0 war axe (15, 10, Lair:3) 16 arrows (28, -13, Lair:3) 20 bolts (29, -15, Lair:3) a +3 quarterstaff of speed (30, -13, Lair:3) an uncursed ring of wizardry an uncursed ring of wizardry (33, 17, Lair:3) a +0 plate armour (34, 17, Lair:3) 25 bolts (36, 16, Lair:3) a +0 spear (42, 25, Lair:3) a +0 spear (45, 27, Lair:3) 12 sling bullets (63, 3, Lair:3) a +0 battleaxe Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 leather armour (19, -14, Lair:4) a +0 ring mail (22, 29, Lair:4) a ration (25, 26, Lair:4) a +0 dagger Level 1 of the Shoals (0, 0, Shoals:1) a scroll of identify (4, -3, Shoals:1) 14 sling bullets (4, -1, Shoals:1) a +0 trident