SacredBeard Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 0, D:1) 5 poisoned darts (11, -15, D:1) 3 stones (17, -10, D:1) a +0 whip (29, -20, D:1) a +0 plate armour (30, -17, D:1) a +0 ring mail (35, -4, D:1) a +0 club (41, -27, D:1) a +0 dagger (46, 10, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 1, D:2) a +0 short sword a +0 animal skin (2, 1, D:2) a +0 club a +0 sling (2, 10, D:2) a +0 dagger (2, 11, D:2) a +0 club (3, -27, D:2) a +1 short sword of venom (still there?) a stone (still there?) (3, -26, D:2) a +0 flail (4, -1, D:2) a +0 club (4, 25, D:2) a +0 long sword (5, -25, D:2) a potion of heal wounds (5, -1, D:2) a +0 dagger a +0 club (9, 0, D:2) a +0 dagger a +0 club (12, -5, D:2) a +0 dagger (13, -34, D:2) 3 stones (13, 3, D:2) a +0 club (15, 22, D:2) a +0 mace (20, -24, D:2) the +6 mace of the Twenty Xalams {flame, rPois Dex+3 SInv} Dex: It affects your dexterity (+3). rPois: It protects you from poison. SInv: It lets you see invisible. (28, 11, D:2) a +0 dagger (48, 16, D:2) a +0 ring mail (49, -19, D:2) a staff of conjuration