Saint1 the Dungeon (2, 4, D) 10 stones (4, 12, D) a +0 club a goblin corpse (skeletalised by now) (5, 4, D) a +2 falchion a +2 dagger (5, 14, D) a +3 ring mail (6, 4, D) a +2 hand axe (6, 14, D) a +1 heavy trident (unseen) (6, 15, D) a +1 long sword of holy wrath (7, 4, D) a +2 quarterstaff a +2 trident (7, 14, D) a +0 quarterstaff of speed (unseen) (8, 12, D) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (8, 14, D) a +1 dagger of venom (8, 15, D) a +0 hand axe of freezing (8, 19, D) a +0 short sword 5 stones (8, 20, D) a frilled lizard skeleton (17, 21, D) a +2 heavy dire flail (17, 22, D) the +2 scimitar of Gallantry {flame, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (17, 23, D) a +4 heavy quarterstaff (18, 20, D) a +3 plate armour (18, 21, D) a +2 halberd of protection (18, 22, D) a +2 war axe of flaming (18, 23, D) the +2 rapier "Hydraslayer" {flame, Str-4 Dex+3 Stlth+} Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (22, 17, D) the human corpse of Prince Ribbit (skeletalised by now) (29, 22, D) a +0 club a kobold corpse (skeletalised by now) (31, 21, D) a +0 scimitar of flaming (35, 17, D) a Grand Grimoire (39, 21, D) a wyvern corpse (40, 21, D) a rime drake corpse