Salehtan Level 1 of the Dungeon [Shop] Peideje's Antique Weapon Emporium the +5 sling "Itummomm" {drain, Fly rF+ Str-4 Dex+6} (816 gold) Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. Fly: It grants you flight. a +0 sling (25 gold) a +0 mace (51 gold) a +2 rapier of holy wrath (326 gold) a +0 mace (51 gold) a +0 mace (51 gold) a +0 great mace (110 gold) a +0 spear (51 gold) a +0 club (17 gold) a +0 whip (42 gold) a +0 mace (51 gold) [Shop] Rinnouq's Distillery 2 potions of magic (224 gold) 2 potions of curing (84 gold) a potion of curing (42 gold) a potion of lignification (42 gold) a potion of heal wounds (70 gold) a potion of heal wounds (70 gold) a potion of curing (42 gold) a potion of heal wounds (70 gold) [Shop] Daepeet's General Store a +0 ring mail (40 gold) the +3 scale mail of the Falcon {*Corrode rF++ Str+3 Stlth-} (428 gold) Str+3: It affects your strength (+3). rF++: It greatly protects you from fire. *Corrode: It may corrode you when you take damage. Stlth-: It makes you less stealthy. the staff of the Apocalypse {rElec rF+ Will+ Str+2 Dex-3 Air} (425 gold) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rElec: It insulates you from electricity. Will+: It increases your willpower. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. 6 stones (6 gold) a potion of brilliance (40 gold) a +0 dagger (20 gold) a potion of ambrosia (80 gold) a scroll of blinking (75 gold) a scroll of revelation (75 gold) [Shop] Rapaf's Antique Weapon Shoppe a +6 great sword of flaming (1005 gold) a +0 mace (69 gold) a +0 spear (69 gold) a +1 vampiric dagger (299 gold) a +0 dagger (46 gold) a +5 broad axe of flaming (786 gold) a +0 mace (69 gold) a +2 spectral quarterstaff (506 gold) (0, 0, D:1) a ball python skeleton (0, 43, D:1) a +0 dagger (3, 25, D:1) a +0 dagger a kobold skeleton (4, 29, D:1) a +0 club a goblin skeleton (14, 26, D:1) a rat corpse (skeletalised by now) (21, 35, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (26, 10, D:1) 2 stones (28, 15, D:1) a bat skeleton (30, 17, D:1) a +0 ring mail (33, 18, D:1) a frilled lizard skeleton (34, 32, D:1) a hobgoblin corpse (skeletalised by now) (44, 17, D:1) a hobgoblin skeleton (44, 19, D:1) a +0 club (56, 12, D:1) a +0 club (56, 15, D:1) a +0 tower shield (57, 12, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) 9 stones (2, -9, D:2) 6 stones (10, 1, D:2) a +0 dagger a kobold corpse (35, 15, D:2) a +0 short sword (36, 32, D:2) a potion of mutation (39, 25, D:2) a quokka corpse