SaltIsReal Level 1 of the Dungeon (0, 0, D:1) 16 bolts (0, 8, D:1) a potion of agility (0, 9, D:1) 11 gold pieces (0, 10, D:1) 10 gold pieces (1, 8, D:1) a cursed -2 ring of strength (1, 9, D:1) 15 gold pieces (1, 10, D:1) a +0 short sword (2, 8, D:1) 9 arrows (2, 9, D:1) a +0 hunting sling (2, 10, D:1) 12 gold pieces (14, 15, D:1) a +0 hunting sling (15, 34, D:1) a +0 leather armour (21, 5, D:1) a +0 dagger (28, 14, D:1) 17 bolts (50, 40, D:1) a +0 whip Level 2 of the Dungeon (12, 21, D:2) a +0 ring mail (18, -11, D:2) a +0 whip (22, 25, D:2) a +0 scale mail (24, -12, D:2) a +0 mace (47, -5, D:2) a +0 dagger (52, 13, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 chain mail (6, -23, D:3) a cursed -3 whip (8, -17, D:3) a +0 club (9, -38, D:3) a +0 club (12, -18, D:3) a +0 club (17, -17, D:3) a +0 shortbow (25, 3, D:3) a +0 mace (37, -37, D:3) a +0 ring mail (38, -16, D:3) a +0 mace (43, 2, D:3) a +0 club (47, -36, D:3) a +0 short sword (53, -19, D:3) 17 arrows (57, -14, D:3) a +0 hunting sling Level 4 of the Dungeon [Shop] Rakeasu's Armour Shoppe the +10 Black Knight's horse barding {ponderous, rPois rN+} (634 gold) It protects you from poison. It protects you from negative energy. Zin disapproves of the use of such an item. a +0 scale mail (40 gold) a +0 centaur barding (230 gold) a +2 pair of boots of stealth (215 gold) a +0 leather armour (20 gold) a +0 scale mail (40 gold) a +0 ring mail (40 gold) a +0 ring mail (40 gold) a +0 leather armour (20 gold) (0, 0, D:4) a +0 hand axe (0, 17, D:4) a +0 mace (26, 22, D:4) a +0 robe (35, 4, D:4) a +0 ring mail (38, -3, D:4) a +0 giant spiked club (38, 5, D:4) 17 arrows Level 5 of the Dungeon [Shop] Luylacs's Weapon Emporium 24 sling bullets (156 gold) a +6 blowgun (448 gold) a +4 blowgun (318 gold) a +0 club (13 gold) a +0 hunting sling (19 gold) 23 bolts (59 gold) a +0 rapier (52 gold) a +0 hand axe (39 gold) the +3 long sword of Defence {elec, rC+ Dex+6} (653 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). It protects you from cold. a cursed -2 whip (1 gold) a +0 falchion (39 gold) 24 stones (31 gold) a +0 arbalest (58 gold) (0, 0, D:5) a +0 robe (11, 46, D:5) a +0 trident a +0 mace a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) (11, 47, D:5) a +0 mace an orc corpse (skeletalised by now) (12, 45, D:5) a +0 whip (17, 19, D:5) an arrow (18, 24, D:5) 5 arrows (21, 4, D:5) a +0 ring mail (23, 26, D:5) an arrow (27, 29, D:5) a +0 shortbow 16 arrows a cursed +0 giant club (29, 29, D:5) an arrow (35, 29, D:5) a +2 flail of venom a +0 dagger a +0 robe a +0 dagger a +0 robe (38, 12, D:5) an arrow (38, 29, D:5) a +0 hand axe (40, 16, D:5) an arrow (42, 19, D:5) a +0 shortbow 12 arrows Level 6 of the Dungeon (0, 0, D:6) a scroll of teleportation (1, 30, D:6) a +0 dagger (unseen) (2, 1, D:6) 7 needles of confusion (2, 3, D:6) a meat ration (2, 29, D:6) a +0 battleaxe (unseen) (3, 30, D:6) an uncursed ring of poison resistance (4, 10, D:6) 27 arrows (6, 6, D:6) 3 fruits (10, 27, D:6) a scroll of random uselessness (14, 15, D:6) a +0 whip (16, 12, D:6) a scorpion corpse (23, 16, D:6) a +0 ring mail (34, 2, D:6) a +0 leather armour