ASSERT(!invalid_monster_type(type)) in 'monster.cc' at line 3264 failed. Version: Dungeon Crawl Stone Soup 0.24.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 13656085865092857462, deterministic pregen: 1 Command line: /usr/games/crawl-0.24 -name Saltbearer -rc /dgldir/rcfiles/crawl-0.24/Saltbearer.rc -macro /dgldir/rcfiles/crawl-0.24/Saltbearer.macro -morgue /dgldir/morgue/Saltbearer/ -webtiles-socket /crawl-master/webserver/sockets/Saltbearer:2020-03-30.13:25:39.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /usr/games/crawl-0.24(_Z17write_stack_traceP8_IO_FILE+0x28) [0x558f96cbdcc8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.24(_Z13do_crash_dumpv+0x47c) [0x558f96cc5dec]: do_crash_dump() /usr/games/crawl-0.24(_Z20crash_signal_handleri+0x7e) [0x558f96cbdfce]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f30e2c26060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f30e2fa2f9f]: /usr/games/crawl-0.24(+0x34b5a6) [0x558f96cc55a6]: /usr/games/crawl-0.24(+0x34b712) [0x558f96cc5712]: /usr/games/crawl-0.24(_ZNK7monster17base_armour_classEv+0x2e0) [0x558f9701a510]: monster::base_armour_class() const /usr/games/crawl-0.24(_ZNK7monster12armour_classEb+0x22) [0x558f9701a5a2]: monster::armour_class(bool) const /usr/games/crawl-0.24(_ZNK5actor8apply_acEii7ac_typeib+0x2f) [0x558f96c40abf]: actor::apply_ac(int, int, ac_type, int, bool) const /usr/games/crawl-0.24(_ZN5actor7collideE9coord_defPKS_i+0x32c) [0x558f96c42d1c]: actor::collide(coord_def, actor const*, int) /usr/games/crawl-0.24(_ZN4bolt15knockback_actorEP5actori+0x3be) [0x558f96c749be]: bolt::knockback_actor(actor*, int) /usr/games/crawl-0.24(_ZN4bolt16monster_post_hitEP7monsteri+0xf3) [0x558f96c75d73]: bolt::monster_post_hit(monster*, int) /usr/games/crawl-0.24(_ZN4bolt14affect_monsterEP7monster+0xd66) [0x558f96c7cf96]: bolt::affect_monster(monster*) /usr/games/crawl-0.24(_ZN4bolt11affect_cellEv+0xf8) [0x558f96c7dc08]: bolt::affect_cell() /usr/games/crawl-0.24(_ZN4bolt7do_fireEv+0x324) [0x558f96c7eb64]: bolt::do_fire() /usr/games/crawl-0.24(_ZN4bolt4fireEv+0x1158) [0x558f96c80c38]: bolt::fire() /usr/games/crawl-0.24(_Z10evoke_itemi+0x2223) [0x558f96d7bcf3]: evoke_item(int) /usr/games/crawl-0.24(_Z15process_command12command_type+0x274) [0x558f97275ef4]: process_command(command_type) /usr/games/crawl-0.24(+0x8faf44) [0x558f97274f44]: /usr/games/crawl-0.24(+0x8fb715) [0x558f97275715]: /usr/games/crawl-0.24(main+0x13b) [0x558f96c1f89b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f30e2c132e1]: /usr/games/crawl-0.24(_start+0x2a) [0x558f96c203da]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.24/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.24/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.24/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 11 Level id: D:11 Level build method = , level layout type = rooms, absdepth0 = 10 Level vaults: layout_basic Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, slow, poisoned) Attack! Your white imp gestures at the ogre. The puff of frost hits the ogre! The ogre dies! Vehumet accepts your kill. Things that are here: a +0 giant club; an ogre corpse You butcher the ogre corpse. R - 6 chunks of flesh (gained 3) Things that are here: a +0 giant club; an ogre skeleton You start resting. Magic restored. You start resting. Your blood armour dries and flakes away. You swap places. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Casting: Blink (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Blink (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Blink (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call on the dead to rise... The dead are walking! You swap places. You now have enough gold to buy a potion of resistance on D:5, or buy a potion of haste on D:5. You can access your shopping list by pressing '$'. You now have 133 gold pieces (gained 23). You swap places. You swap places. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - centaur warrior skeleton Aim: a centaur warrior skeleton Attack! You hit the centaur warrior skeleton. The centaur warrior skeleton is lightly damaged. The centaur warrior skeleton hits you but does no damage. Your two-headed ogre zombie hits the centaur warrior skeleton with a +0 giant club! Your two-headed ogre zombie hits the centaur warrior skeleton with a +0 giant spiked club!! The centaur warrior skeleton barely misses you. You hit the centaur warrior skeleton. The centaur warrior skeleton is severely damaged. The centaur warrior skeleton hits you but does no damage. Your two-headed ogre zombie hits the centaur warrior skeleton with a +0 giant club!! The centaur warrior skeleton is destroyed! Vehumet accepts your kill. You start resting. Magic restored. You start resting. Some of the chunks of flesh in your inventory have rotted away. HP restored. There is an escape hatch in the ceiling here. Found a stone staircase leading down. There is an open door here. An orc comes into view. It is wielding a +0 falchion. An orc is nearby! An orc is nearby! An orc priest comes into view. It is wielding a +0 mace. The orc priest shouts! The orc shouts! The orc hits you with a +0 falchion. You hit the orc. The orc is heavily wounded. Your white imp disappears in a puff of smoke! The orc hits you but does no damage. You hit the orc. You kill the orc! Vehumet accepts your kill. The orc priest barely misses you. You whack the orc priest! The orc priest is severely wounded. The orc priest closely misses you. You hit the orc priest. The orc priest is severely wounded. Your ogre skeleton crumbles into dust! The orc priest looks satisfied for a moment. Unknown command. You hit the orc priest. The orc priest is severely wounded. You hit the orc priest. The orc priest is almost dead. The orc priest barely misses you. Unknown command. You whack the orc priest! You kill the orc priest! Vehumet accepts your kill. Vehumet offers you knowledge of Fulminant Prism. No target in view! Unknown command. No target in view! Unknown command. Unknown command. Things that are here: a +0 mace; a +0 leather armour There isn't anything to butcher here. There isn't anything to butcher here. Things that are here: a +0 falchion; an orc corpse You butcher the orc corpse. R - 5 chunks of flesh (gained 2) Things that are here: a +0 falchion; an orc skeleton There isn't anything to butcher here. Your two-headed ogre zombie crumbles into dust! There is an open door here. Things that are here: a +0 giant club; a +0 giant spiked club There is an open door here. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. Things that are here: a +0 chain mail; a cursed -1 dagger Items here: )) [[ a +0 leather armour; a +0 short sword; a +0 leather armour; a +0 club There is a stone staircase leading up, spattered with blood here. An orc warrior and an orc wizard come into view. The orc wizard is wielding a +0 dagger of venom. The orc warrior shouts! You hear a shout! x2 An orc comes into view. There are monsters nearby! There are monsters nearby! Casting: Animate Dead (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail The magic dart hits the orc warrior but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail The magic dart hits the orc warrior but does no damage. The orc wizard gestures at you while chanting. The magic dart hits you. An orc comes into view. It is wielding a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 long sword and wearing a +0 chain mail The magic dart hits the orc warrior. The orc warrior is lightly wounded. The orc wizard points at you and mumbles some strange words. The puff of flame hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - orc warrior Aim: an orc, wielding a +0 flail The bolt of negative energy hits the orc warrior!! The orc warrior is drained! The orc warrior is almost dead. The bolt of negative energy hits the orc!! The orc is drained! You kill the orc! Vehumet accepts your kill. You feel your power returning. Your white imp closely misses the orc warrior. The orc wizard hits your white imp but does no damage. Your white imp is poisoned. Your white imp gestures at the orc warrior. The puff of frost hits the orc warrior. The orc warrior dies! Vehumet accepts your kill. Casting: Bolt of Draining (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard, p - orc Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe The bolt of negative energy hits the orc!! The orc is drained! You kill the orc! Vehumet accepts your kill. You feel your power returning. Unknown command. The orc wizard hits your white imp but does no damage. Your white imp looks as sick as possible! Your white imp closely misses the orc wizard. Things that are here: a +0 long sword; a +0 chain mail; an orc corpse You swap places. The orc wizard misses you. x2 You hit the orc wizard. Lightning courses through the orc wizard! The orc wizard is severely wounded. The orc wizard hits you but does no damage. You are poisoned. Your white imp gestures at the orc wizard. The puff of frost hits the orc wizard! The orc wizard barely misses you. You hit the orc wizard. The orc wizard is almost dead. You feel sick. Your white imp dies! The orc wizard barely misses you. Your white imp gestures at the orc wizard. The puff of frost hits the orc wizard. The orc wizard casts a spell at you. The magic dart hits you. You hit the orc wizard. You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. You feel sick. The orc wizard hits your white imp but does no damage. Your white imp is poisoned. Your white imp hits the orc wizard but does no damage. You hit the orc wizard. You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. No target in view! No target in view! No target in view! There isn't anything here! There isn't anything here! There isn't anything here! You feel sick. Items here: )) [ †† a +0 dagger of venom; a +0 robe; a +0 flail; an orc corpse x2 Butcher an orc corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the orc corpse. You feel sick. You butcher the orc corpse. R - 8 chunks of flesh (gained 4); R - 10 chunks of flesh (gained 2) Items here: )) [ ÷÷ a +0 dagger of venom; a +0 robe; a +0 flail; an orc skeleton x2 You feel sick. Things that are here: a +0 dagger; a +0 robe; an orc corpse You butcher the orc corpse. R - 14 chunks of flesh (gained 4) Things that are here: a +0 dagger; a +0 robe; an orc skeleton You feel sick. There isn't anything to butcher here. There isn't anything to butcher here. Okay, then. You now have 149 gold pieces (gained 16). You feel sick. You start resting. HP restored. You start resting. You feel sick. Your white imp looks more healthy. HP restored. You feel sick. Found a short runed staff. You feel sick. Some of the chunks of flesh in your inventory have rotted away. You feel sick. You are no longer poisoned. You open the door. There is an open door here. You swap places. There is an open door here. You see here a leather armour. You see here 3 stones. Key pressed, stopping explore. Magic restored. You open the door. There is an open door here. You see here a poisoned dart. Things that are here: a +0 dagger; a stone; a +0 ring mail You swap places. Key pressed, stopping explore. Eating one of 12 chunks of flesh. You eat one of the 12 chunks of flesh. This raw flesh tastes terrible. You now have 160 gold pieces (gained 11). Done exploring. Search for what [Enter for "shield", or ? for help]? staff There is an open door here. Some of the chunks of flesh in your inventory have rotted away. Things that are here: a +0 dagger; a +0 robe There is an open door, spattered with blood here. There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 long sword; a +0 chain mail; an orc corpse Items here: )) [ ÷÷ a +0 dagger of venom; a +0 robe; a +0 flail; an orc skeleton x2 You see here a short runed staff. U - a short runed staff Okay, then. Your +6 whip of electrocution stops crackling. U - an uncursed staff of cold (weapon) You hear the crackle of electricity. A - a +6 whip of electrocution (weapon) Drop what? 47/52 slots (_ for help) (? for menu, Esc to quit) You drop an uncursed staff of cold. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair Where to? (Enter - D:10 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) Your white imp disappears in a puff of smoke! You see here a leather armour. Things that are here: a +0 leather armour; a +0 hand axe All of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. d - 9 rations (gained 1) p - 9 scrolls of teleportation (gained 1) You now have 172 gold pieces (gained 12). Found a stone staircase leading up. A red ugly thing comes into view. A brown ugly thing comes into view. The red ugly thing gurgles horribly! The brown ugly thing gurgles horribly! You hear an angry hiss. Found 9 gold pieces. Found a scroll of enchant weapon. There is a stone staircase leading up here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - red ugly thing Aim: a red ugly thing Attack! The red ugly thing gores your orange demon but does no damage. Your orange demon stings the red ugly thing! The red ugly thing looks as sick as possible! Your orange demon poisons the red ugly thing! Your orange demon hits the red ugly thing. The red ugly thing looks weaker. Casting: Bolt of Draining (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Bolt of Draining (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing (lightly wounded, poisoned, weak) The bolt of negative energy hits the red ugly thing! The red ugly thing is drained! The red ugly thing is heavily wounded. The red ugly thing gores your orange demon. Your orange demon is engulfed in flames! A jackal comes into view. Your orange demon stings the red ugly thing. The jackal barks! Your orange demon hits the red ugly thing. Casting: Bolt of Draining (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing (severely wounded, poisoned, weak, lightly drained) The bolt of negative energy hits the red ugly thing! The red ugly thing is drained! The red ugly thing is almost dead. The red ugly thing gores your orange demon but does no damage. Your orange demon stings the red ugly thing. The red ugly thing dies! Vehumet accepts your kill. Casting: Bolt of Draining (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call on the dead to rise... The dead are walking! You are feeling hungry. The brown ugly thing kicks your ugly thing zombie! Your ugly thing zombie is splashed with acid. The acid corrodes your ugly thing zombie! Your orange demon stings the brown ugly thing from afar! Casting: Animate Dead (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call on the dead to rise... Nothing appears to happen. The brown ugly thing kicks your ugly thing zombie! Your ugly thing zombie is splashed with acid. Your orange demon stings the brown ugly thing from afar! Unknown command. Your ugly thing zombie closely misses the brown ugly thing. The brown ugly thing barely misses your ugly thing zombie. Your orange demon stings the brown ugly thing from afar! The brown ugly thing looks as sick as possible! Your orange demon poisons the brown ugly thing! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. An adder comes into view. The jackal completely misses you. Your ugly thing zombie closely misses the brown ugly thing. The brown ugly thing kicks your ugly thing zombie. Your ugly thing zombie is splashed with acid. Your ugly thing zombie seems to be corroded for longer. Your orange demon misses the brown ugly thing. There is a stone staircase leading up here. The adder hisses angrily. You hit the jackal. Lightning courses through the jackal! You kill the jackal! Vehumet accepts your kill. You feel your power returning. The brown ugly thing kicks your ugly thing zombie! Your ugly thing zombie is splashed with acid. Your ugly thing zombie seems to be corroded for longer. Your ugly thing zombie hits the brown ugly thing! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - brown ugly thing Aim: a brown ugly thing (severely wounded, poisoned) Attack! Your orange demon stings the brown ugly thing from afar! The brown ugly thing kicks your ugly thing zombie. Your ugly thing zombie is splashed with acid. Your ugly thing zombie seems to be corroded for longer. Your ugly thing zombie hits the brown ugly thing. Unknown command. Your orange demon stings the brown ugly thing but does no damage. The brown ugly thing kicks your ugly thing zombie. Your ugly thing zombie is splashed with acid. Your ugly thing zombie seems to be corroded for longer. Your orange demon stings the brown ugly thing from afar! The brown ugly thing dies! Vehumet accepts your kill. Training target 11.0 for Conjurations reached! Your Conjurations skill increases to level 11! You need to enable at least one skill for training. Your orange demon barely misses the adder. Your orange demon hits the adder. The adder looks weaker. The adder misses you. You hit the adder. The adder is heavily wounded. Your orange demon misses the adder. x2 Your ugly thing zombie barely misses the adder. The adder bites you but does no damage. You hit the adder. You kill the adder! Vehumet accepts your kill. You feel your power returning. No target in view! No target in view! No target in view! Your orange demon disappears in a puff of smoke! You see here a jackal corpse. You butcher the jackal corpse. R - a chunk of flesh You see here a jackal skeleton. There isn't anything to butcher here. There isn't anything here! Eat a chunk of flesh? (ye/n/q) You eat the chunk of flesh. This raw flesh tastes terrible. T - 2 scrolls of enchant weapon (gained 1) Okay, then. You start resting. Your ugly thing zombie is no longer covered in acid. A worker ant comes into view. You swap places. Your ring mail prevents you from hitting the worker ant. The worker ant barely misses you. You whack the worker ant! The worker ant is heavily wounded. The worker ant barely misses you. Your ugly thing zombie hits the worker ant! The worker ant dies! Vehumet accepts your kill. No target in view! No target in view! No target in view! There is a stone staircase leading up here. You see here a worker ant corpse. You butcher the worker ant corpse. R - 2 chunks of flesh There is a stone staircase leading up here. There isn't anything here! You swap places. Found a potion of mutation. Found a potion of heal wounds. You now have 181 gold pieces (gained 9). Found a stone staircase leading down. P - 2 potions of mutation (gained 1) l - 5 potions of heal wounds (gained 1) You open the door. There is an open door here. Your ugly thing zombie crumbles into dust! You open the door. There is an open door here. An ice beast comes into view. The ice beast moves out of view. A wyvern comes into view. The wyvern hisses angrily. Casting: Animate Dead (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Animate Dead (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern Aim: a wyvern The magic dart hits the wyvern but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The wyvern closely misses you. The wyvern bites you but does no damage. Your crimson imp blinks! You hit the wyvern. The wyvern is lightly wounded. The wyvern bites you but does no damage. You hit the wyvern. Lightning courses through the wyvern! The wyvern is severely wounded. The wyvern bites you but does no damage. The wyvern bites you. You hit the wyvern. Lightning courses through the wyvern! You kill the wyvern! Vehumet accepts your kill. You feel your power returning. You see here a wyvern corpse. You butcher the wyvern corpse. R - 4 chunks of flesh (gained 2) You see here a wyvern skeleton. You start resting. HP restored. Magic restored. You open the door. There is an open door here. A jackal comes into view. Found 12 stones. A jackal is nearby! A jackal is nearby! A jackal is nearby! A jackal comes into view. Found a potion of lignification. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal bites you. You hit the jackal. Lightning courses through the jackal!! You kill the jackal! Vehumet accepts your kill. Your crimson imp blinks! The jackal bites you. You whack the jackal! You kill the jackal! Vehumet accepts your kill. No target in view! No target in view! No target in view! No target in view! A jackal comes into view. A jackal is nearby! A jackal is nearby! A hungry ghost comes into view. The jackal bites you. The hungry ghost moves out of view. Found 15 arrows. You hit the jackal. Lightning courses through the jackal! You kill the jackal! Vehumet accepts your kill. Found 25 gold pieces and a scroll of identify. You see here a jackal corpse. You miss the hungry ghost. The hungry ghost barely misses you. Your ring mail prevents you from hitting the hungry ghost. The hungry ghost hits you. You are feeling hungry. You miss the hungry ghost. Your crimson imp hits the hungry ghost. The hungry ghost misses you. You hit the hungry ghost. The hungry ghost is lightly damaged. Your crimson imp blinks! The hungry ghost hits you. You are feeling very hungry. You whack the hungry ghost! The hungry ghost is heavily damaged. The hungry ghost hits you. You are near starving! You hit the hungry ghost. The hungry ghost is severely damaged. Your crimson imp disappears in a puff of smoke! The hungry ghost hits you. You are starving! You are too hungry to fight recklessly! You are too hungry to fight recklessly! You are too hungry to fight recklessly! You are too hungry to fight recklessly! Eat one of 4 chunks of flesh? (ye/n/q) You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. You are feeling very hungry. The hungry ghost hits you. You are near starving! You miss the hungry ghost. The hungry ghost is severely damaged. The hungry ghost hits you. You feel somewhat more hungry. You hit the hungry ghost. The hungry ghost is severely damaged. You miss the hungry ghost. The hungry ghost is severely damaged. The hungry ghost hits you. You are starving! Eat one of 3 chunks of flesh? (ye/n/q) You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. You are feeling very hungry. The hungry ghost misses you. Eat one of 2 chunks of flesh? (ye/n/q) You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. The hungry ghost closely misses you. You hit the hungry ghost. Lightning courses through the hungry ghost! You destroy the hungry ghost! Vehumet accepts your kill. No target in view! No target in view! i - 4 potions of lignification (gained 1) You see here a jackal corpse. You butcher the jackal corpse. R - 3 chunks of flesh (gained 2) You see here a jackal skeleton. You now have 206 gold pieces (gained 25). U - a scroll of identify You now have 222 gold pieces (gained 16). You open the door. Found 14 arrows. There is an open door here. You open the door. Found an escape hatch in the floor. Found a stone staircase leading down. As you read the scroll of identify, it crumbles to dust. S - a potion of berserk rage There is an open door here. A hornet comes into view. The hornet buzzes angrily. Found a lumpy pink potion and 16 gold pieces. A hornet is nearby! Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet Aim: a hornet The bolt of negative energy misses the hornet. You are feeling hungry. The hornet barely misses you. Casting: Bolt of Draining (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet The bolt of negative energy hits the hornet!! The hornet is drained! The hornet is almost dead. The hornet stings you. You feel yourself slow down. The hornet stings you. You feel as though you will be slow longer. Casting: Bolt of Draining (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (almost dead, lightly drained) The magic dart hits the hornet. You kill the hornet! Vehumet accepts your kill. You feel your power returning. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. You feel yourself speed up. You start resting. HP restored. You start resting. Magic restored. There is an escape hatch in the floor here. Found a stone staircase leading up. v - 2 lumpy pink potions (gained 1) You now have 238 gold pieces (gained 16). You see here 12 stones. Found an escape hatch in the ceiling. A centaur comes into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you. You see here 2 arrows. A centaur is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow The magic dart hits the centaur! The centaur is moderately wounded. The centaur shoots an arrow. The arrow is repelled. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (moderately wounded) The magic dart hits the centaur but does no damage. The centaur is moderately wounded. The centaur shoots an arrow. The arrow barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (moderately wounded) The magic dart hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow is repelled. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded) The magic dart hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (severely wounded) The magic dart hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (severely wounded) The magic dart hits the centaur but does no damage. The centaur is severely wounded. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow is repelled. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (severely wounded) The magic dart hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow is repelled. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (almost dead) The magic dart hits the centaur. You kill the centaur! Vehumet accepts your kill. All of the chunks of flesh in your inventory have rotted away. You start resting. HP restored. Found a wand of polymorph (10). Things that are here: a +0 shortbow; 20 arrows There isn't anything to butcher here. Found a scroll of random uselessness. w - a wand of polymorph (23) (gained 10 charges) The ice beast falls through a shaft! The shaft crumbles and collapses. You are feeling hungry. You now have 248 gold pieces (gained 10). Magic restored. You open the door. There is an open door here. You see here a scroll of random uselessness. t - 10 potions of curing (gained 2) d - 10 rations (gained 1) p - 10 scrolls of teleportation (gained 1) Done exploring. Done exploring. You eat one of the 10 rations. That ration really hit the spot! Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair Where to? (Enter - D:11, ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! An ogre and a zombie come into view. The ogre shouts! Found a stone staircase leading down. There is a stone staircase leading up here. As you read the scroll of magic mapping, it crumbles to dust. You feel aware of your surroundings. You sensed 1 shop/portal. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Unknown command. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The meliai zombie hits you. x2 Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. The meliai zombie hits you but does no damage. x2 The meliai zombie completely misses you. The meliai zombie barely misses you. The ogre hits your white imp with a cursed +0 giant spiked club!! Your white imp dies! Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. The meliai zombie hits you but does no damage. The meliai zombie closely misses you. The meliai zombie hits you. The meliai zombie hits you! Your crimson imp hits the meliai zombie. You closely miss the meliai zombie. The meliai zombie is lightly damaged. The meliai zombie closely misses you. The meliai zombie barely misses you. A fire elemental comes into view. A crimson imp comes into view. You barely miss the meliai zombie. The meliai zombie is lightly damaged. The crimson imp shouts! You hear a bark! The meliai zombie hits you. The meliai zombie closely misses you. Your crimson imp hits the meliai zombie. Azrael the Boundless Flame comes into view. He is wielding a +3 scimitar of flaming. The meliai zombie hits you. The meliai zombie hits you but does no damage. You hit the meliai zombie. The meliai zombie is lightly damaged. The meliai zombie hits you. The meliai zombie barely misses you. Your crimson imp barely misses the meliai zombie. Your white imp closely misses the meliai zombie. The ogre barely misses your crimson imp. The meliai zombie hits you! Your blood congeals into armour. The meliai zombie closely misses you. The meliai zombie hits you. The meliai zombie hits you but does no damage. Your crimson imp hits the meliai zombie. Your white imp closely misses the meliai zombie. The crimson imp blinks! The ogre closely misses your crimson imp. The meliai zombie hits you. The meliai zombie hits you but does no damage. Your orange demon stings the meliai zombie from afar. You climb upwards. Your summoned allies are left behind. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. Your blood armour dries and flakes away. You start resting. Magic restored. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! Level annotation: Azrael You hear the beating of a distant drum. Psyche the Insane Magess comes into view. She is wielding a +4 dagger of chaos. Psyche shouts! You hear a shout! Rupert the Wild comes into view. He is wielding a +0 great mace of crushing and wearing a +1 scale mail of poison resistance. Psyche closely misses you. Rupert roars wildly at you. You are confused. Found a scroll of identify. There is a stone staircase leading up here. Psyche hits you with a +4 dagger of chaos. You climb upwards. There is a stone staircase leading down here. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. You feel better. Psyche hits you but does no damage. Psyche hits you with a +4 dagger of chaos. Psyche freezes you. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Cloud Cone Press: ? - help, Dir - move target cursor, f - Psyche Aim: Psyche, wielding a +4 dagger of chaos and wearing a +0 robe You create a blast of noxious fumes! Psyche is engulfed in noxious fumes. Psyche appears confused. Psyche closely misses you. You hit Psyche. Psyche is lightly wounded. Psyche is engulfed in noxious fumes. You completely miss Psyche. Psyche is moderately wounded. Psyche is engulfed in noxious fumes. Psyche completely misses you. Unknown command. You hit Psyche. Psyche is moderately wounded. Psyche is engulfed in noxious fumes. Psyche appears confused. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Psyche Aim: Psyche, wielding a +4 dagger of chaos and wearing a +0 robe (moderately wounded, confused) The bolt of negative energy hits Psyche!! Psyche is drained! You kill Psyche! Vehumet accepts your kill. You feel your power returning. Things that are here: a +4 dagger of chaos; a +0 robe; the human corpse of Psyche You butcher the human corpse of Psyche. F - a chunk of flesh Things that are here: a +4 dagger of chaos; a +0 robe; the human skeleton of Psyche There is a stone staircase leading down here. You climb downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! Level annotation: Azrael, Rupert Rupert roars wildly at you. You resist with some effort. There is a stone staircase leading up here. Rupert hits you with a +0 great mace of crushing! Your orange demon stings Rupert but does no damage. You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. Unknown command. Casting: Bolt of Draining (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. Rupert roars wildly at you. You suddenly lose the ability to move! Rupert hits you but does no damage. Rupert hits you with a +0 great mace of crushing!! Your blood congeals into armour. You can move again. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. Your shadow imp hits Rupert but does no damage. Rupert hits you with a +0 great mace of crushing! Unknown command. Your shadow imp hits Rupert. Your white imp hits Rupert but does no damage. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Rupert Aim: Rupert, wielding a +0 great mace of crushing and wearing a +1 scale mail of poison resistance (lightly wounded) You miscast Bolt of Draining. You are very lightly contaminated with residual magic. Strange energies run through your body. Your shadow imp hits Rupert but does no damage. Rupert hits your shadow imp with a +0 great mace of crushing! Your shadow imp dies! Your white imp hits Rupert but does no damage. Rupert shouts! Casting: Bolt of Draining (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Rupert Aim: Rupert, wielding a +0 great mace of crushing and wearing a +1 scale mail of poison resistance (lightly wounded) The bolt of negative energy hits Rupert!! Rupert is drained! Rupert is moderately wounded. Your white imp gestures at Rupert. The puff of frost hits Rupert. Your white imp hits Rupert. Your white imp freezes Rupert. Casting: Bolt of Draining (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Bolt of Draining (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - Rupert Aim: Rupert, wielding a +0 great mace of crushing and wearing a +1 scale mail of poison resistance (moderately wounded, lightly drained) The bolt of acid misses Rupert. Evoke which item? (* to show all) (? for menu, Esc to quit) Aim the phial where? Press: ? - help, Shift-Dir - straight line, f/p - Rupert Aim: Rupert, wielding a +0 great mace of crushing and wearing a +1 scale mail of poison resistance (moderately wounded, lightly drained) The torrent of water hits Rupert! Rupert is moderately wounded. Rupert is knocked back by the torrent of water. Your white imp disappears in a puff of smoke! Rupert collides with DEAD MONSTER! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EVOKE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Saltbearer] Species: Demonspawn Job: Wizard HP: 26/79; mods: 0/0 MP: 2/19; mod: 0 Stats: 8 (8) 27 (27) 12 (12) Position: (38, 32), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 5 | 778 | 28/300 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 3 | 381 | 25/238 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 2 | 186 | 8/178 Armour | X | 0 | 0 | 2 | 197 | 19/178 Dodging | X | 0 | 0 | 2 | 196 | 18/178 Stealth | X | 0 | 0 | 2 | 152 | 2/150 Shields | | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 50 | 5 | 1115 | 224/357 Conjurations | X | 0 | 0 | 11 | 3494 | 44/750 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 4 | 516 | 16/250 Necromancy | X | 1 | 50 | 8 | 1687 | 174/379 Translocations | X | 0 | 0 | 5 | 908 | 17/357 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 4 | 527 | 27/250 Spell bugs: Durations: #39: 30 #40: 30 #135: 62 Attributes: #12: 668 #13: 420 #23: 10264 #24: 1832666629 #27: 15623 #49: 692 #59: 1 Mutations: claws: 2 (innate) demonic guardian: 2 (innate) powered by death: 2 (innate) sanguine armour: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #26: +6 whip of electrocution eq slot #1, inv slot #36: scarf of repulsion eq slot #2, inv slot #32: +0 helmet eq slot #3, inv slot #30: +0 pair of gloves eq slot #6, inv slot #4: +0 ring mail eq slot #7, inv slot #35: ring of protection from magic eq slot #8, inv slot #38: +5 ring of intelligence eq slot #9, inv slot #7: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ......#'###..###.#.#.<#......#... .........##..###................. .........##..#.....##............ .........###.#......#...........# .........# #........#...........# .........# ##.#..#..##..........# .........# #.#......#...(......# .........# ##.##.#...#....(.....# ########## #....@....#..........# ######## #.#.#..#..#..........# #....<.#####.......@.##########.) #......##.........##§# #....... #......##.##..#..###.# #....... #.........##..#....5.# #....... #......#####..#.>[.### #....... #......# #.......# #....... #......#####.#####.# #....... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>