Saltbearer Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, 12, D:1) a +0 robe (10, 13, D:1) a +0 club (30, -9, D:1) a +0 leather armour (49, 13, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 2 large rocks (10, -19, D:2) a +2 dagger (10, -17, D:2) a +0 club (10, 5, D:2) a +0 club (15, -11, D:2) a +0 whip (20, -10, D:2) a +0 club (21, -3, D:2) 11 bolts (26, -21, D:2) a +0 dagger (31, 15, D:2) a +0 dagger a +0 hunting sling (36, -16, D:2) a +0 chain mail (37, 12, D:2) a cursed +0 chain mail (37, 14, D:2) a +0 shield (39, 14, D:2) a +0 helmet (49, 9, D:2) a +0 club a +0 hunting sling a +0 club a +0 club a cursed -3 club a +0 club a +0 club a cursed +0 dagger a +0 club (50, 9, D:2) a +0 club Level 3 of the Dungeon (0, 4, D:3) a +0 spear (9, -15, D:3) a +0 dagger (18, 7, D:3) a +0 club (19, 8, D:3) a +0 ring mail a +0 mace (20, 10, D:3) a cursed +0 club (37, -28, D:3) 28 arrows (38, 19, D:3) a +0 hand axe (38, 23, D:3) a scroll of noise (42, 15, D:3) a cursed +0 ring mail (51, 26, D:3) 11 arrows (53, 16, D:3) a +0 ring mail Level 4 of the Dungeon (1, 14, D:4) a +0 whip (5, -27, D:4) a +0 robe (10, -15, D:4) a +0 giant club (24, 13, D:4) 20 poisoned darts (29, -1, D:4) a +0 pair of gloves (45, -9, D:4) a +0 chain mail (52, 7, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 spear (1, 22, D:5) a +0 trident (6, 3, D:5) a +0 whip (8, 4, D:5) a cursed +0 chain mail (10, -8, D:5) a +0 short sword (16, 2, D:5) 2 arrows (16, 7, D:5) a +0 shortbow 11 arrows (17, 0, D:5) an arrow (21, 2, D:5) a +0 trident a +0 falchion a +0 chain mail (21, 21, D:5) a cursed -3 dagger a +0 robe a +0 scale mail a cursed -3 giant spiked club (22, 21, D:5) a +0 dagger a +0 robe (22, 31, D:5) a +0 rapier (23, 2, D:5) a cursed +0 robe a +0 dagger (23, 39, D:5) a +0 giant spiked club (25, -1, D:5) 10 arrows a +0 shortbow (25, 2, D:5) a +0 mace of protection (25, 6, D:5) 3 arrows (26, 27, D:5) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Level 6 of the Dungeon (0, 0, D:6) an uncursed ring of resist corrosion (2, 9, D:6) a +0 robe (2, 19, D:6) a +0 giant club (4, 13, D:6) a +0 shortbow 12 arrows (6, -7, D:6) 16 bolts (11, -11, D:6) 6 javelins (13, 1, D:6) a +0 ring mail (15, -8, D:6) a +0 spear (17, 7, D:6) 18 arrows (35, 6, D:6) 14 arrows (36, 27, D:6) a +0 club (38, 10, D:6) a cursed -3 quarterstaff (41, 0, D:6) a +0 hand axe (41, 2, D:6) a +0 giant club (42, 1, D:6) a +0 whip a +0 club (42, 2, D:6) a +2 scale mail of cold resistance (44, 5, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) 27 arrows (1, 26, D:7) a +0 club (2, 27, D:7) a +0 scale mail a +0 short sword 5 boomerangs a +0 hand axe (4, 28, D:7) a +0 robe a +0 dagger (4, 35, D:7) a +0 shortbow 4 arrows (6, 38, D:7) a +0 falchion (7, 21, D:7) an arrow (7, 38, D:7) a +0 flail a +0 hand axe (7, 39, D:7) 3 arrows (9, 18, D:7) a +0 pair of gloves (9, 20, D:7) 2 arrows (10, 7, D:7) a +0 ring mail (15, 28, D:7) a +0 shortbow 15 arrows (15, 32, D:7) a +0 trident (15, 36, D:7) a +0 flail 5 boomerangs (16, 26, D:7) an arrow (16, 34, D:7) a +0 chain mail (17, 24, D:7) an arrow (18, 34, D:7) a +2 mace of protection a +0 chain mail (19, 7, D:7) a +0 ring mail (19, 9, D:7) a +2 helmet of see invisible (19, 10, D:7) a +0 whip (19, 21, D:7) an arrow (24, -3, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (1, 2, D:8) a +0 scale mail (2, 0, D:8) a +0 whip a +0 ring mail (2, 1, D:8) a +0 dagger a +0 robe (4, -2, D:8) a +0 club (4, -1, D:8) a +0 dagger a +0 robe a cursed -1 trident (5, -2, D:8) a +0 flail a +0 ring mail (7, -33, D:8) 9 arrows (7, -7, D:8) a cursed -1 giant club a +0 giant club (9, -24, D:8) 16 bolts (13, -35, D:8) a +0 battleaxe a +0 plate armour (13, -10, D:8) a +0 club a +0 leather armour (14, -33, D:8) a +0 flail (14, -24, D:8) a +0 club (14, -9, D:8) a +0 falchion a +0 leather armour (14, -7, D:8) a +0 flail (17, -32, D:8) a +0 ring mail (28, 2, D:8) a +0 great sword (29, -11, D:8) a +0 rapier (36, -12, D:8) a +0 giant club (52, -24, D:8) a +0 rapier Level 9 of the Dungeon [Shop] Zuown's Antique Armour Shoppe a +0 leather armour (70 gold) a +0 plate armour (805 gold) a scarf of repulsion (420 gold) a +0 pair of boots (157 gold) the +1 leather armour of Sanawiysh {*Contam rN+ Dex+3} (661 gold) It affects your dexterity (+3). It protects you from negative energy. It causes magical contamination when unequipped. a +0 ring mail (140 gold) the +2 fire dragon scales "Niozafil" {rPois rF++ rC- Int+2} (2989 gold) It affects your intelligence (+2). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. a +3 scale mail of cold resistance (910 gold) a +2 pair of boots of stealth (752 gold) a +0 ring mail (140 gold) the +5 shield of Girhejuen {Int+4 Dex+2} (1718 gold) It affects your intelligence (+4). It affects your dexterity (+2). a +0 robe (24 gold) (0, 0, D:9) a +0 flail (0, 12, D:9) a +0 spear a +0 robe (1, 13, D:9) a cursed +3 hand axe a +0 robe (1, 14, D:9) a +0 battleaxe a +0 robe (5, 0, D:9) a +0 dagger (5, 2, D:9) a cursed +0 robe a cursed +4 halberd (24, -4, D:9) a +0 ring mail (30, 10, D:9) a scroll of noise (34, 13, D:9) a +1 falchion a +0 robe (37, 20, D:9) a +0 long sword a +0 chain mail (37, 22, D:9) a cursed -2 club a +0 chain mail (37, 23, D:9) a +0 dagger a +0 robe Level 10 of the Dungeon (3, 1, D:10) a yak corpse (4, 1, D:10) a howler monkey corpse (4, 2, D:10) a yak corpse (7, 3, D:10) 19 bolts (8, 14, D:10) a +0 flail (19, -2, D:10) a yak skeleton (19, -1, D:10) a yak skeleton (19, 2, D:10) 19 bolts (36, 17, D:10) a bullfrog corpse (skeletalised by now) Level 11 of the Dungeon (0, 0, D:11) a scroll of identify (0, 3, D:11) a large rock (5, 8, D:11) a +0 robe (unseen) (12, -2, D:11) the +5 spear of Melee {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (17, 7, D:11) a poisoned dart (29, 0, D:11) 2 potions of haste the Ecumenical Temple