Salticid the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) a staff of air (unseen) (19, 17, D) a staff of poison (19, 33, D) a staff of air (unseen) (19, 45, D) a +1 demon whip of electrocution (unseen) (20, 1, D) a +0 scale mail of cold resistance (20, 16, D) a +3 ring mail of fire resistance (20, 17, D) the +8 trident of the Ghost {antimagic, Will+} Will+: It increases your willpower. (20, 33, D) a book of Touch (21, 1, D) a +5 ring of evasion (21, 16, D) Maxwell's Memoranda (21, 17, D) a +1 spear of freezing (21, 33, D) a ring of fire (21, 34, D) a +2 demon blade of draining (unseen) (21, 40, D) the +7 captain's cutlass {speed, disarm} (unseen) (22, 1, D) a ring of willpower (22, 17, D) a wand of polymorph (4) (22, 18, D) a blink frog corpse (22, 19, D) a +0 robe a spriggan corpse (22, 20, D) a basilisk corpse (22, 34, D) a scroll of fog (22, 39, D) a +2 scimitar of flaming (still there?) a +0 scimitar of flaming (still there?) a +3 great sword of flaming (still there?) a fire giant corpse (still there?) (23, 0, D) a +0 great sword of holy wrath (23, 1, D) a +3 plate armour of poison resistance (23, 10, D) an amulet of faith (23, 16, D) a +2 leather armour of fire resistance (23, 17, D) the +1 chain mail "Trusted Companion" {+Blink rCorr Str+5 Int-2} Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (23, 18, D) a +0 robe (still there?) the ring of Kuogg {rC+ Str+6} (still there?) [ring of strength] Str+6: It affects your strength (+6). rC+: It protects you from cold. a dream sheep corpse (still there?) a spriggan corpse (still there?) (23, 20, D) a +0 robe (23, 33, D) a wand of polymorph (4) (23, 34, D) +2 fire dragon scales (unseen) (23, 39, D) a +1 great sword of flaming (still there?) a +0 demon whip of flaming (still there?) (23, 40, D) a +0 great sword of flaming a fire giant corpse (24, 0, D) a +2 ring mail of poison resistance (24, 1, D) a +5 heavy spear (unseen) (24, 16, D) a +0 robe (24, 17, D) a +2 glaive of protection (24, 18, D) a +0 flail (still there?) a +0 animal skin (still there?) a +2 war axe of electrocution (still there?) a spriggan corpse (still there?) (24, 33, D) a staff of air (unseen) (24, 34, D) a +2 antimagic bardiche (24, 40, D) a +1 scimitar of flaming (still there?) a wand of quicksilver (3) (still there?) (25, 0, D) the ring of Xom's Capriciousness {Fly rN+ Dex+3} [ring of flight] Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Fly: It grants you flight. (25, 1, D) a +6 ring of strength (25, 10, D) a staff of death (25, 19, D) a +0 robe (25, 20, D) a +4 flail of holy wrath a +0 robe a +0 buckler (25, 33, D) a +4 falchion of flaming (unseen) (25, 34, D) a scroll of brand weapon (26, 16, D) a +0 quarterstaff (26, 18, D) a +2 antimagic war axe (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (26, 19, D) a +1 flail of protection (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) a cane toad corpse (still there?) (26, 21, D) a +0 war axe a +0 animal skin (26, 33, D) a +2 heavy orcbow (unseen) (26, 34, D) a dragon-blood talisman (27, 0, D) a ring of protection from cold the ring "Nuaw" {rC+ AC+4 Dex+4} [ring of protection] AC+4: It affects your AC (+4). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. (27, 8, D) the +8 spear of Zuod {drain, Contam Int+2 Stlth+} Int+2: It affects your intelligence (+2). Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (27, 16, D) a blade talisman (27, 19, D) a water moccasin corpse (27, 20, D) a +2 rapier of flaming (still there?) a +2 robe of fire resistance (still there?) a +0 buckler (still there?) a water moccasin corpse (still there?) (27, 34, D) a +1 halberd of protection (28, 0, D) a +2 glaive of holy wrath (28, 1, D) a book of Misfortune (28, 16, D) a ring of poison resistance (28, 17, D) a +1 dagger of draining (unseen) (28, 19, D) a +4 spectral quarterstaff (still there?) a +0 robe (still there?) (28, 20, D) a +2 rapier of draining a +0 robe a +2 buckler the amulet of Paranoia {Spirit Rampage Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. a spriggan corpse (28, 33, D) 4 scrolls of enchant weapon (29, 1, D) a scroll of brand weapon (29, 16, D) a +6 orcbow (29, 19, D) a basilisk corpse (29, 33, D) a +1 heavy long sword (unseen) (35, 0, D) a ring of positive energy (35, 14, D) +1 ice dragon scales (35, 28, D) a +2 dagger of freezing (unseen) (35, 29, D) the staff of the Ship {*Slow Fly rPois rN+ Dex+2 Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rPois: It protects you from poison rN+: It protects you from negative energy. Fly: It grants you flight. *Slow: It may slow you when you take damage. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a two-handed weapon. (35, 32, D) a +0 ring mail a +0 long sword (36, 0, D) a beast talisman (36, 1, D) the +8 longbow "Taalop" {flame, rN+} rN+: It protects you from negative energy. (36, 28, D) a +1 barding of cold resistance (36, 30, D) a +0 leather armour a +0 longbow (37, 0, D) a +3 double sword of protection (37, 1, D) a +5 ring of evasion (37, 14, D) a +0 mace of holy wrath (unseen) (37, 29, D) the +9 great sword of Iviliun {elec, rC+ rN+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rN+: It protects you from negative energy. (37, 30, D) a +0 long sword a +6 ring of strength (37, 31, D) a +0 rapier a +0 leather armour a +0 rapier (38, 0, D) a +4 ring of protection (38, 1, D) a +2 robe of fire resistance (38, 15, D) a +1 leather armour of cold resistance (38, 28, D) the +11 arbalest of Hazepnogh {antimagic, rElec Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. (38, 29, D) the +3 spear of Ashenzari's Favour {drain, Contam rC+ Stlth+} rC+: It protects you from cold. Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. (38, 31, D) a +2 short sword of draining (unseen) (39, 1, D) a +1 plate armour of poison resistance (39, 14, D) a ring of fire (39, 15, D) a +2 ring mail of willpower (39, 31, D) a +0 leather armour a +0 short sword a +0 shortbow a +0 leather armour a +0 short sword a +0 shortbow a ring of magical power (40, 1, D) a +1 quarterstaff of draining (40, 14, D) a ring of flight (40, 28, D) a staff of conjuration (40, 29, D) a +0 leather armour a +0 longbow the +1 buckler of Fedhas's Delight {Dex+3} Dex+3: It affects your dexterity (+3). (40, 32, D) a +0 rapier (41, 0, D) a +1 spear of venom (41, 1, D) a +0 orcbow of freezing (41, 14, D) a staff of poison (41, 29, D) a +0 short sword the +6 glaive "Mihufok" {antimagic, rPois} rPois: It protects you from poison (41, 31, D) a +0 shortbow (42, 0, D) a +6 ring of intelligence a +6 ring of intelligence (42, 1, D) the +7 spear "Simioral" {antimagic, rF+ rN+ Str+3 Dex-2} Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. rN+: It protects you from negative energy. (42, 14, D) a staff of cold (42, 15, D) a +2 dagger of holy wrath (42, 29, D) a +0 buckler a +0 long sword (42, 31, D) a +1 vampiric short sword (42, 32, D) a +0 long sword a +0 shortbow a +0 leather armour (43, 14, D) the +0 leather armour of Instinct {rElec} rElec: It insulates you from electricity. (43, 15, D) a +1 pair of gloves of infusion (43, 28, D) a +4 heavy orcbow (43, 29, D) a +0 leather armour a +0 longbow a wand of digging (6) (43, 33, D) a +0 short sword a +0 chain mail (49, 0, D) a +4 scale mail of poison resistance (49, 1, D) a staff of cold (49, 12, D) a +6 ring of strength (49, 36, D) a +6 demon blade of electrocution (unseen) (50, 0, D) a +0 short sword (50, 1, D) a +4 short sword of venom (50, 13, D) an amulet of magic regeneration (50, 14, D) a +0 dagger a +0 robe (50, 24, D) a +2 whip of electrocution (50, 25, D) a ring of positive energy (50, 28, D) a +1 antimagic war axe (still there?) a +0 animal skin (still there?) (50, 37, D) a +4 arbalest of freezing (unseen) (50, 39, D) a +0 mace a +0 robe (51, 0, D) the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (51, 1, D) a scroll of brand weapon (51, 4, D) a +1 heavy triple sword (51, 12, D) the +1 broad axe "Gaem" {freeze, Fragile Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Fragile: It will be destroyed if unequipped. (51, 13, D) a +4 scale mail of fire resistance (51, 14, D) a +0 heavy scimitar (unseen) (51, 24, D) a +2 robe (51, 25, D) a +2 chain mail of fire resistance (51, 28, D) a +0 quarterstaff a +0 animal skin (51, 36, D) a +4 ring of slaying (52, 1, D) a +5 longbow of freezing (52, 3, D) a +0 long sword (52, 4, D) a +0 halberd a +0 scimitar (52, 5, D) a +0 short sword of flaming (unseen) (52, 6, D) a +0 long sword (52, 13, D) a +5 vampiric dagger (52, 15, D) a +2 morningstar (still there?) a +0 robe (still there?) (52, 27, D) a +0 rapier a +0 animal skin (53, 0, D) a +2 chain mail of poison resistance (53, 1, D) the +0 pair of boots of Activism {rF+ Int+6} Int+6: It affects your intelligence (+6). rF+: It protects you from fire. (53, 4, D) a +0 war axe (53, 5, D) a +0 battleaxe (53, 6, D) a +0 war axe (53, 12, D) a wand of polymorph (4) (53, 15, D) a +3 dagger (still there?) a +0 robe (still there?) a +1 battleaxe (still there?) a +0 robe (still there?) (53, 24, D) a staff of poison (53, 25, D) a +6 ring of strength (53, 36, D) a staff of earth (54, 0, D) a staff of air (54, 1, D) a +1 pair of boots of flying (54, 3, D) a +0 long sword (still there?) a +2 cloak (still there?) (54, 12, D) a staff of death (unseen) (54, 15, D) a +0 short sword (54, 24, D) the +12 glaive of Vihepn {protect, Int+2} Int+2: It affects your intelligence (+2). (54, 27, D) a +0 quarterstaff a +0 robe (55, 0, D) a +0 mace of venom (55, 1, D) a +4 dagger of pain (55, 3, D) a +0 trident (55, 4, D) a +0 dire flail (55, 6, D) a +0 short sword a +0 hand axe (55, 12, D) the +3 mace "Toerai" {flame, *Slow Int+7 SInv} Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (unseen) (55, 15, D) a +0 hand axe a +0 robe (55, 16, D) a +0 battleaxe a +0 chain mail (55, 37, D) a +0 robe (55, 40, D) a +0 battleaxe a +0 robe (55, 42, D) a +0 morningstar a +0 robe a +0 hand axe (59, 36, D) the amulet of the Sheltering Enemy {RegenMP Slay+2} [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (60, 36, D) a +0 heavy flail (61, 8, D) a +6 ring of dexterity (61, 16, D) a staff of poison (61, 18, D) a +0 dagger (61, 26, D) a +2 orcbow of freezing (61, 36, D) the +1 sling "Weekuer" {speed, Fragile rC- Will++ Dex+4} Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Fragile: It will be destroyed if unequipped. (61, 37, D) a +1 spear of venom (unseen) (62, 9, D) a +0 club (62, 16, D) the +11 mace of Purpose {flame, Dex+3} Dex+3: It affects your dexterity (+3). (62, 17, D) the -2 buckler of Analysis {rC+++ Dex-5 SInv Stlth+} Dex-5: It affects your dexterity (-5). rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (62, 19, D) a +0 dagger (62, 26, D) the +4 rapier of Gallantry {vamp, MP+9 Dex+2} Dex+2: It affects your dexterity (+2). MP+9: It affects your magic capacity (+9). (62, 27, D) a +0 dagger a +0 robe a +2 great mace of protection (62, 29, D) a +0 short sword a +0 robe (63, 0, D) a +0 robe (63, 16, D) a +2 leather armour of poison resistance (63, 17, D) a book of Party Tricks (63, 18, D) a +0 dagger (63, 19, D) a +0 short sword (63, 26, D) the +0 ring mail of Wariness {Harm Int+2 Slay+2} Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Harm: It increases damage dealt and taken. (63, 28, D) a +0 short sword a +0 robe (63, 29, D) a +0 quarterstaff a +0 robe (63, 37, D) a +5 quick blade (64, 16, D) a +0 hand axe a +0 chain mail an amulet of faith (64, 17, D) a +0 halberd a +0 arbalest a +0 plate armour an amulet of reflection (64, 30, D) a +6 ring of intelligence (65, 17, D) a +0 dagger (68, 40, D) a +0 trident (69, 36, D) a +5 hand cannon (69, 38, D) a +0 trident (70, 8, D) a staff of poison (70, 9, D) the +7 short sword "Goblinbane" {heavy, rElec rF+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. a ring of flight a +6 ring of dexterity (70, 36, D) a +1 pair of gloves of stealth (70, 37, D) a ring of poison resistance (70, 38, D) a +0 trident a +0 trident (70, 39, D) a +0 orcbow (71, 8, D) a +1 dagger of speed (71, 16, D) a +1 scale mail of poison resistance (71, 28, D) a +0 scimitar a +0 robe (71, 36, D) a +6 ring of dexterity (71, 37, D) a +5 dagger of venom (unseen) (71, 39, D) 3 large rocks (72, 8, D) an amulet of magic regeneration (72, 9, D) the staff of Karma {Will+ Int+4 Dex+3 Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a two-handed weapon. (unseen) (72, 16, D) +1 shadow dragon scales (72, 38, D) 4 large rocks (73, 16, D) a staff of fire a staff of conjuration (73, 18, D) a +1 battleaxe a +0 robe (73, 26, D) a staff of cold (73, 27, D) a +0 great sword a +0 robe (73, 36, D) the +5 woodcutter's axe (73, 37, D) a +1 dagger of pain