Salticid the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a +4 giant spiked club (60, 36, D) a +0 trident (60, 37, D) a staff of air (unseen) (61, 16, D) a staff of fire (unseen) (61, 26, D) a +6 ring of strength (61, 36, D) a +3 rapier of protection (unseen) (61, 37, D) a +1 shortbow of freezing (unseen) (61, 38, D) a +0 demon trident a +0 robe (61, 40, D) a +0 spear a merfolk corpse (61, 42, D) a +0 trident a boomerang a merfolk corpse (61, 44, D) Sif Muna's Monograph on Enchantment and Cryomancy Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Confusing Touch Hexes 3 c - Ozocubu's Armour Ice 3 d - Dimensional Bullseye Hexes/Translocation 4 e - Summon Ice Beast Ice/Summoning 4 f - Simulacrum Ice/Necromancy 6 g - Ozocubu's Refrigeration Ice 7 h - Discord Hexes 8 (62, 1, D) a +0 spear of venom (62, 2, D) a +0 dire flail a +0 robe (62, 4, D) a ball python corpse (skeletalised by now) (62, 9, D) a +0 scythe a +0 robe a staff of death (62, 10, D) a +0 dagger of protection a +0 robe (62, 11, D) a +0 battleaxe a +0 robe a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (62, 16, D) a +0 flail (still there?) a +0 leather armour (still there?) the staff "Daaklis" {rF+ Will+ Fire} (still there?) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a two-handed weapon. an orc corpse (skeletalised by now) (still there?) (62, 17, D) a +2 halberd of distortion a +0 chain mail an orc corpse (skeletalised by now) (62, 22, D) a +0 hand axe a +0 leather armour (62, 27, D) a +3 great sword of freezing (62, 36, D) a dragon-blood talisman (62, 37, D) a scroll of brand weapon (63, 0, D) a +3 short sword of draining (still there?) a ball python corpse (skeletalised by now) (still there?) (63, 1, D) a water moccasin corpse (skeletalised by now) (63, 16, D) the +8 longbow of Gallantry {elec, rF- Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. (63, 17, D) +2 gold dragon scales (63, 22, D) a +0 dire flail a +0 chain mail (63, 26, D) a +7 dagger of venom (63, 27, D) a +1 spear of distortion (unseen) (63, 36, D) a +0 trident (63, 37, D) a ring of see invisible (64, 17, D) an amulet of the acrobat (64, 18, D) a +0 club a +0 chain mail (64, 22, D) a +0 hand axe a +0 chain mail a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (64, 27, D) a staff of fire (unseen) (65, 26, D) a staff of air (67, 0, D) a +5 hand axe of flaming (67, 4, D) an iguana corpse (skeletalised by now) (68, 4, D) a river rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (69, 0, D) a staff of fire (69, 36, D) a +0 glaive of freezing (70, 9, D) a staff of air (70, 37, D) a +0 spear a book of Chaos a hornet corpse a spriggan corpse (71, 8, D) a +1 heavy battleaxe (71, 16, D) a +0 spear of freezing (unseen) (71, 17, D) a +0 scimitar of holy wrath (unseen) (71, 27, D) a staff of earth (unseen) (71, 37, D) a staff of cold (unseen) (71, 40, D) a +0 dagger a +0 robe a +0 buckler (71, 41, D) a +0 spear a hornet corpse a spriggan corpse (71, 42, D) a +0 dagger a +0 robe a +0 buckler a wolf corpse (72, 8, D) a staff of poison (72, 9, D) a +0 falchion of protection (72, 16, D) the +3 hand axe of the Two Names {antimagic, Dex+4} Dex+4: It affects your dexterity (+4). (72, 17, D) a staff of cold (unseen) (72, 19, D) a +0 long sword (72, 26, D) an amulet of guardian spirit (72, 27, D) the ring "Xotriof" {Drain rN+ Will++} [ring of positive energy] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Drain: It drains your maximum health when unequipped. (unseen) (72, 36, D) a staff of air (72, 37, D) a +0 dagger a +0 robe a wand of roots (5) (72, 38, D) a +0 spear a spriggan corpse (72, 41, D) a hornet corpse (73, 17, D) a +1 long sword of holy wrath (73, 19, D) a +0 long sword a +0 short sword a +0 chain mail (73, 26, D) the amulet of Anwunokh {Faith rF+ rC+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (73, 27, D) the +5 mace "Lavajap" {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (73, 37, D) the +1 quarterstaff of the Philosopher {pain, Will++ Int+2} Int+2: It affects your intelligence (+2). Will++: It greatly increases your willpower. (74, 0, D) a +0 trident a merfolk corpse (skeletalised by now) (74, 1, D) a +0 trident a boomerang (74, 19, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (74, 21, D) a +0 long sword a +0 leather armour