Salticid the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} (47, 31, D) a +0 scimitar a +0 robe (47, 32, D) a +0 war axe of electrocution (still there?) a +0 robe (still there?) (47, 42, D) a +0 dagger a +0 cloak (47, 43, D) a +0 battleaxe (still there?) the ring "Kiegunt" {MP+9 Str+6} (still there?) [ring of strength] Str+6: It affects your strength (+6). MP+9: It affects your magic capacity (+9). a +0 war axe (still there?) (48, 31, D) Sif Muna's Encyclopedia of Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Kiss of Death Conjuration/Necromancy 1 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Freezing Cloud Conjuration/Ice/Air 5 (48, 42, D) a +1 scimitar of holy wrath (unseen) (48, 44, D) a +0 short sword a +0 mace a +0 scimitar (49, 24, D) the +5 mace of Pestilence {flame, Fly rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Fly: It grants you flight. (unseen) (49, 43, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison (49, 44, D) a +0 mace (50, 24, D) the +5 scythe "Finisher" {speed, execute} (unseen) (50, 25, D) a book of Spatial Translocations (50, 36, D) a +3 scale mail of cold resistance (50, 40, D) a +0 long sword a +0 cloak (50, 44, D) a +0 short sword a +0 cloak of poison resistance (51, 24, D) a +0 pair of gloves of dexterity (51, 25, D) the +6 trident "Coutesm" {heavy, rElec rF- rC+ rCorr} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (51, 37, D) a +4 whip of electrocution (unseen) (52, 24, D) a +2 war axe of venom (unseen) (52, 25, D) the Essays on the Wild Squall Spells Type Level a - Magic Dart Conjuration 1 b - Arcjolt Conjuration/Air 5 c - Orb of Destruction Conjuration 7 (unseen) (52, 36, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (52, 37, D) a +1 scale mail of poison resistance (53, 24, D) a staff of death (unseen) (53, 25, D) the staff of Duty {rPois Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (53, 37, D) a staff of conjuration a ring of flight (54, 24, D) a wand of charming (4) (54, 25, D) a wand of charming (5) (54, 36, D) a +0 hand axe (55, 24, D) the staff "Fyizeqank" {rPois rC+ rCorr Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (59, 36, D) a +0 short sword (59, 37, D) a ring of poison resistance (59, 41, D) a +0 dagger (60, 40, D) a +6 flail of holy wrath (still there?) a +0 leather armour (still there?) (60, 41, D) a +0 short sword (60, 42, D) a +0 dagger (still there?) a +0 leather armour (still there?) a wand of roots (5) (still there?) the ring of Icrukhyt {*Slow +Blink MP+9 EV+5} (still there?) [ring of evasion] EV+5: It affects your evasion (+5). MP+9: It affects your magic capacity (+9). +Blink: It lets you blink. *Slow: It may slow you when you take damage. (61, 0, D) a staff of air (unseen) (61, 8, D) a +3 heavy falchion (61, 9, D) a +0 battleaxe a +0 robe (61, 37, D) a +6 ring of strength a staff of earth (61, 40, D) a +0 longbow a +0 leather armour (61, 41, D) a +2 vampiric short sword (unseen) (61, 42, D) a +0 scimitar a +0 leather armour (62, 0, D) a staff of poison (62, 16, D) the +0 ring mail of the Hunter {rF- Will- Dex+5 Slay+6} Dex+5: It affects your dexterity (+5). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). rF-: It makes you vulnerable to fire. Will-: It decreases your willpower. (62, 26, D) the +0 robe of Rotini {rPois Int+4 Dex+2} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison (62, 27, D) a +4 plate armour of poison resistance (62, 37, D) a staff of air (unseen) (63, 8, D) a +3 mace of draining (63, 9, D) a +4 great sword a +0 robe (63, 17, D) a +2 shortbow of draining (unseen) (63, 20, D) a +2 mace of freezing a +0 robe (63, 27, D) the +5 flail of the Hall of Blades {flame, Int-3 Dex+7} Int-3: It affects your intelligence (-3). Dex+7: It affects your dexterity (+7). (64, 17, D) the +2 leather armour of the Morning {Dex+3} Dex+3: It affects your dexterity (+3). (64, 41, D) a +0 rapier a +0 leather armour (67, 0, D) the +4 mace of Ixzu {venom, rElec Will- Str-3 Stlth+} Str-3: It affects your strength (-3). rElec: It insulates you from electricity. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (68, 0, D) a +0 hand axe a +2 war axe of electrocution (68, 4, D) a +0 short sword (69, 4, D) a +0 short sword (69, 13, D) a +0 short sword (69, 36, D) a +2 hand axe of venom (unseen) (70, 36, D) a staff of poison (70, 37, D) the +8 hand axe of Gehenna {spect, rPois rCorr Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (71, 11, D) a +0 dagger a +0 longbow a +0 leather armour (71, 27, D) a +2 robe (71, 35, D) a +0 club (71, 36, D) a +1 short sword of electrocution (72, 9, D) a +0 short sword a +0 shortbow a +0 ring mail a +5 dagger of protection (72, 10, D) a +0 long sword a +0 leather armour (72, 16, D) the +1 ring mail of the Moon {rElec rF- SInv} rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. (72, 27, D) a +7 plate armour of ponderousness (72, 37, D) a +1 orcbow of freezing (73, 1, D) a staff of fire (73, 16, D) a +3 flail of protection (73, 26, D) a +2 dire flail of venom (unseen) (75, 1, D) a +3 halberd of protection