Salticid the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (47, 43, D) a +1 great sword of flaming (unseen) (47, 44, D) a book of Iron (48, 44, D) a +1 great sword of flaming (still there?) a ring of flight (still there?) a fire giant corpse (still there?) (49, 37, D) a wand of roots (4) (50, 37, D) a wand of flame (5) (51, 37, D) a +8 battleaxe of electrocution (unseen) (52, 37, D) Great Wizards, Vol. II (53, 37, D) a +2 heavy broad axe (unseen) (59, 37, D) the +0 buckler of the Hidden Teeth {rF+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. (60, 36, D) a staff of air (60, 37, D) a +2 trident of protection (61, 0, D) a staff of death (unseen) (61, 8, D) a +2 great sword of freezing (61, 26, D) a +2 trident of distortion (61, 41, D) +0 acid dragon scales an acid dragon skeleton (62, 17, D) the +5 ring mail of Too Many Cooks {rN+ Int-4 Slay+6} Int-4: It affects your intelligence (-4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). rN+: It protects you from negative energy. (62, 37, D) the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (62, 38, D) a +1 vampiric lajatang (63, 17, D) a staff of conjuration (63, 26, D) the +3 kite shield of the Wereyak {Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. (63, 27, D) a staff of conjuration (63, 36, D) a +1 orcbow of draining (unseen) (63, 37, D) a staff of poison (64, 16, D) a +4 rapier of venom (64, 26, D) a +3 mace of protection (64, 27, D) a +2 flail of holy wrath (64, 43, D) +0 ice dragon scales an ice dragon skeleton (64, 44, D) +0 fire dragon scales a fire dragon skeleton (65, 26, D) a staff of earth (65, 43, D) a fire dragon skeleton (66, 22, D) a +3 morningstar a +0 robe (67, 0, D) a +1 chain mail of fire resistance (68, 1, D) a +0 dagger a +0 robe (69, 0, D) the +7 plate armour of the Dice {Rampage Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). Rampage: It bestows one free step when moving towards enemies. (70, 4, D) a +0 rapier a +0 robe (70, 11, D) a +0 dagger a +0 robe (70, 37, D) a +0 arbalest a wand of charming (6) (70, 38, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 10, D) a +0 dagger a +0 robe (71, 12, D) a +0 trident (71, 17, D) the +4 scimitar "Eluzxiz" {antimagic, rF+ Str+10 Int-3} Str+10: It affects your strength (+10). Int-3: It affects your intelligence (-3). rF+: It protects you from fire. (71, 36, D) a +0 war axe a +0 ring mail a staff of death (71, 37, D) a +0 antimagic trident (unseen) (71, 38, D) a +0 war axe a +0 chain mail a +0 kite shield a +0 arbalest a human corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (71, 40, D) a +0 flail a +0 ring mail a +0 dire flail a +0 leather armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (72, 8, D) a +1 antimagic arbalest (72, 9, D) a +5 heavy mace (72, 10, D) a +0 flail (72, 17, D) a +1 short sword of venom (unseen) (72, 36, D) a staff of fire (72, 37, D) a staff of fire (73, 10, D) a +0 falchion (73, 16, D) a staff of conjuration (unseen) (73, 26, D) a +0 spear of flaming (73, 36, D) a +2 dire flail of protection (73, 37, D) a +0 demon trident of venom (74, 3, D) a +0 mace (75, 1, D) a +3 leather armour of poison resistance (75, 3, D) a +0 heavy war axe (unseen)