Dungeon Sprint DCSS version 0.31-a0-955-gcb8bc90ed4 (webtiles) character file. Game seed: 12639472473447113716 674 Salticid the Markself (level 7, -35/47 HPs) Began as a Deep Elf Conjurer on Oct 22, 2023. Annihilated by a +0 heavy halberd (37 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:01 (131 turns). Salticid the Markself (Deep Elf Conjurer) Turns: 131, Time: 00:03:02 Health: -35/47 AC: 2 Str: 4 XL: 7 Next: 33% Magic: 13/13 EV: 17 Int: 28 God: Gold: 0 SH: 0 Dex: 15 Spells: 11/12 levels left rFire . . . P - +8 storm bow {elec, penet} rCold . . . (shield currently unavailable) rNeg . . . R - +0 robe of the Sun {Int+5} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn %: no teleportation @: invisible A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons k - the +7 captain's cutlass {speed, disarm} (You found it in the Dungeon) D - a +5 hand cannon I - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). J - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. K - the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. N - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) O - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison P - the +8 storm bow (weapon) {elec, penet} (You found it in the Dungeon) Armour a - a +0 robe z - a +3 buckler A - +5 fire dragon scales B - +5 gold dragon scales C - +5 storm dragon scales L - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. M - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. R - the +0 robe of the Sun (worn) {Int+5} (You found it in the Dungeon) Int+5: It affects your intelligence (+5). Jewellery q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence u - a +6 ring of intelligence v - a +6 ring of strength w - a +6 ring of strength Talismans E - a beast talisman F - a blade talisman G - a maw talisman H - a serpent talisman Wands x - a wand of mindburst (6) y - a wand of acid (11) Q - a wand of roots (2) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance j - 4 potions of resistance l - 7 potions of might Skills: + Level 6.9 Fighting * Level 15.1 Ranged Weapons + Level 10.3 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Dazzling Flash Conj/Hex 32% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Message History The deep elf pyromancer is severely wounded. The arrow completely misses the deep elf archer. The arrow pierces through the deep elf pyromancer. Lightning courses through the deep elf pyromancer! The deep elf pyromancer is moderately wounded. The deep elf pyromancer gestures wildly while chanting. Unknown command. Unknown command. Fire: P) +8 storm bow {elec, penet} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - deep elf archer Aim: a deep elf archer, wielding a +0 dagger and wearing a +0 leather armour (repelling missiles, 22% to hit) You shoot an arrow. The arrow pierces through the +0 heavy halberd!! The +0 heavy halberd is severely damaged. The arrow pierces through the deep elf pyromancer!! You kill the deep elf pyromancer! The fire elemental disappears in a puff of smoke! The fire elemental disappears in a puff of smoke! The arrow closely misses the deep elf archer. The +0 heavy halberd hits you from afar!! Ouch! That really hurt! The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! Your Fighting skill increases to level 6! Your Ranged Weapons skill gained 3 levels and is now at level 15! Your Dodging skill gained 2 levels and is now at level 10! You have reached level 6! You have reached level 7! Unknown command. Fire: P) +8 storm bow {elec, penet} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - +0 heavy halberd Aim: a +0 heavy halberd (purple smoke, heavily damaged, 54% to hit) You shoot an arrow. The arrow misses the +0 heavy halberd. The +0 heavy halberd hits you from afar! * * * LOW HITPOINT WARNING * * * Unknown command. You fade into invisibility! The +0 heavy halberd hits you from afar!!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓.8©8.▓ ▓.==|.▓.....▓.....▓ ▓.§:e.▓..)..▓.†...▓ ▓..)..▓...).▓.....▓ ▓.e(..▓.....▓.....▓ ▓....§▓.....▓..©..▓ ▓..@..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a deep elf archer (repels missiles, unable to see you), a deep elf pyromancer (unable to see you) and a +0 heavy halberd (unable to see you). Vanquished Creatures A deep elf pyromancer (D) 2 scorpions (D) An orc priest (D) 2 orcs (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Salticid the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 46 | D | Entered arena 2. 46 | D | Noticed a scorpion 46 | D | Noticed a scorpion 46 | D | Found a transporter. 55 | D | Killed a scorpion 56 | D | Reached skill level 6 in Ranged Weapons 56 | D | Reached skill level 5 in Dodging 56 | D | Reached XP level 2. HP: 12/18 MP: 6/8 56 | D | Reached XP level 3. HP: 15/22 MP: 6/9 58 | D | Killed a scorpion 59 | D | Reached skill level 8 in Ranged Weapons 59 | D | Reached XP level 4. HP: 18/29 MP: 6/10 65 | D | Reached skill level 5 in Fighting 65 | D | Reached skill level 12 in Ranged Weapons 65 | D | Reached XP level 5. HP: 24/35 MP: 7/11 100 | D | Entered arena 3. 100 | D | Found the +7 captain's cutlass {speed, disarm} 100 | D | Found a transporter. 111 | D | Got the +0 robe of the Sun {Int+5} 127 | D | Entered arena 4. 127 | D | Noticed a deep elf pyromancer 127 | D | Noticed a deep elf archer 127 | D | Noticed a +0 heavy halberd 127 | D | Noticed a deep elf pyromancer 127 | D | Found a transporter. 129 | D | Noticed a fire elemental 129 | D | Noticed a fire elemental 129 | D | Killed a deep elf pyromancer 130 | D | Reached skill level 15 in Ranged Weapons 130 | D | Reached skill level 10 in Dodging 130 | D | Reached XP level 6. HP: 14/42 MP: 12/12 130 | D | Reached XP level 7. HP: 16/47 MP: 13/13 130 | D | HP: 1/47 [+0 heavy halberd (15)] 131 | D | Annihilated by a +0 heavy halberd Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 2 3 5 6 | 6.9 Ranged Weapons | 6 8 12 15 | 15.1 Dodging | 5 6 8 10 | 10.3 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Longbow | 5 | 5 | 1 || 11 Cast: Magic Dart | 1 | | || 1 Evoke: Wand | 1 | | || 1 Use: Potion | 1 | 1 | 1 || 3 Armour: Robe | 6 | 1 | 2 || 9 Dodge: Dodged | 5 | | || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 133 | 133 | 0 | 31 | 10 | 1 | 133.0 | Dungeon | 133 | 133 | 0 | 31 | 10 | 1 | 133.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 133 daAuts