Salticid the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} (48, 2, D) a wand of iceblast (6) (48, 24, D) a beast talisman (49, 12, D) the +5 bardiche of Dishonesty {venom, Int+6 Dex-3} Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). (49, 31, D) +0 shadow dragon scales a shadow dragon skeleton (50, 1, D) a +1 buckler of fire resistance (unseen) (50, 13, D) a +6 broad axe of draining (50, 24, D) a +3 chain mail of willpower (50, 36, D) a +3 leather armour of cold resistance (50, 40, D) an ugly thing corpse (skeletalised by now) (50, 43, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (51, 1, D) a book of Party Tricks (51, 2, D) a rime drake corpse (51, 12, D) a +0 spear (51, 18, D) the +8 glaive "Jyczouha" {venom, rN+} rN+: It protects you from negative energy. a merfolk corpse (51, 25, D) a +0 lajatang of speed (51, 36, D) the +6 chain mail of Oblivion {Int+4} Int+4: It affects your intelligence (+4). (51, 37, D) a +3 scimitar of freezing (51, 42, D) a shapeshifter corpse (skeletalised by now) (52, 1, D) the macabre finger necklace {Finger+ rN+} [amulet of nothing] Finger+: It enables you to equip an extra ring. rN+: It protects you from negative energy. (unseen) (52, 4, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (still there?) (52, 5, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (still there?) (52, 8, D) Mutuil's Disquisition on Location and the Barrage Spells Type Level a - Searing Ray Conjuration 2 b - Fulminant Prism Conjuration/Hexes 4 c - Passage of Golubria Translocation 4 d - Freezing Cloud Conjuration/Ice/Air 5 (52, 12, D) a +0 trident (52, 13, D) +5 gold dragon scales (52, 15, D) a +0 trident a boomerang a merfolk corpse (52, 16, D) a +1 heavy hand axe a +0 robe (52, 17, D) a +0 trident a +0 leather armour a +2 arbalest of freezing 2 javelins a +0 leather armour a +3 rapier of freezing a +0 robe a merfolk corpse a merfolk corpse (52, 18, D) a +0 vampiric trident a +0 robe a +0 trident a +2 robe a merfolk corpse (52, 36, D) a staff of death (53, 1, D) a +3 flail of protection (unseen) (53, 12, D) a +0 rapier (53, 13, D) the +11 quarterstaff of Indomitability {distort, rN+} rN+: It protects you from negative energy. (53, 16, D) a +0 spear a silver javelin a +2 robe of cold resistance (53, 25, D) a +3 scale mail of fire resistance (unseen) (53, 36, D) the +1 short sword of Xoxzirr {heavy, Str+2} Str+2: It affects your strength (+2). (53, 37, D) a +3 heavy mace (54, 1, D) Maxwell's Memoranda (54, 2, D) an ice dragon corpse (54, 12, D) a book of Burglary (54, 13, D) a +2 sling of draining (54, 24, D) a ring of protection from cold (54, 25, D) the Volume of Icy Injury Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Static Discharge Conjuration/Air 2 c - Simulacrum Ice/Necromancy 6 d - Polar Vortex Ice 9 (55, 1, D) Ozocubu's Autobiography (55, 12, D) a +0 robe (55, 13, D) a staff of air (58, 40, D) a +1 great sword of flaming (unseen) (59, 12, D) a +0 dire flail a +0 robe (59, 37, D) the +6 morningstar of Kindness {elec, rPois} rPois: It protects you from poison (59, 40, D) a +3 great sword of flaming (unseen) (60, 27, D) a +0 spear a +4 demon trident of venom the +5 sling "Cawugyijeph" {freeze, rPois Int+6} Int+6: It affects your intelligence (+6). rPois: It protects you from poison (60, 37, D) a +3 dagger of venom (61, 9, D) a +1 scythe of freezing a +0 robe (61, 16, D) a +0 heavy glaive (61, 26, D) a +1 quarterstaff of distortion (61, 29, D) a +0 whip (61, 36, D) a +6 ring of intelligence (61, 37, D) a +3 buckler a staff of cold (61, 41, D) a +1 great sword of flaming (62, 0, D) the +2 hand axe "Spider's Demise" {heavy, Dex+4} Dex+4: It affects your dexterity (+4). (62, 8, D) a +0 dagger a +0 robe a +6 morningstar of holy wrath (62, 9, D) a +4 quarterstaff of chaos a +0 cloak (62, 17, D) a staff of poison (62, 26, D) a ring of flight (62, 27, D) a ring of see invisible (62, 29, D) a +0 dagger (62, 36, D) a +1 falchion of freezing (unseen) (62, 37, D) a staff of cold (62, 40, D) a +2 great sword of flaming (63, 17, D) a +0 orcbow of freezing (63, 29, D) a +0 arbalest a +0 dire flail a +0 plate armour (63, 30, D) a +0 dagger a +0 robe (63, 31, D) a +0 whip a +0 leather armour (63, 37, D) the +3 dagger "Measunu" {freeze, rElec rF+ rN+ Str-3} Str-3: It affects your strength (-3). rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (64, 16, D) a staff of death (64, 26, D) a +3 flail of protection (64, 29, D) a +0 dagger a +0 robe (64, 30, D) a +0 dagger a +0 robe (64, 33, D) a +0 mace a +0 plate armour (65, 20, D) a +0 short sword a +0 robe (67, 0, D) a +2 flail of holy wrath (68, 0, D) a +2 dagger of venom (70, 28, D) a +0 hand axe (70, 36, D) a +4 halberd of flaming (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a staff of death (unseen) (71, 36, D) a staff of conjuration (71, 37, D) a staff of earth (unseen) (72, 16, D) a +1 battleaxe of flaming (72, 17, D) the +6 great mace of Revolt {freeze, *Slow Int+3 Stlth+} Int+3: It affects your intelligence (+3). *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (72, 22, D) a +0 long sword a +0 short sword (72, 26, D) a +0 hand axe of freezing (unseen) (72, 27, D) a +7 hand axe (unseen) (72, 28, D) a +0 hand axe (72, 29, D) a +0 dagger a +0 chain mail (72, 36, D) a +2 vampiric lajatang (unseen) (73, 16, D) a +0 leather armour (73, 22, D) a +0 long sword (73, 29, D) a +0 scimitar a +0 chain mail (73, 30, D) a +0 dagger a +0 robe a +0 halberd a +0 plate armour