Salticid the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} (49, 11, D) a staff of poison (unseen) (49, 26, D) a staff of death (unseen) (49, 36, D) an amulet of regeneration (50, 13, D) a book of Ice (still there?) a +2 hand axe of flaming (still there?) (50, 24, D) a +0 leather armour (50, 25, D) a staff of air (51, 13, D) 4 potions of heal wounds (still there?) a scroll of brand weapon (still there?) a +2 pair of gloves of infusion (still there?) (51, 25, D) a +8 triple crossbow (51, 30, D) an ugly thing corpse a very ugly thing corpse (51, 35, D) a +1 robe of positive energy a +4 ring of protection (51, 37, D) a +0 sling of flaming a wand of flame (3) (52, 24, D) the +6 war axe of the Shrinking King {drain, rElec rN+ Will- Str+8} Str+8: It affects your strength (+8). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. (52, 26, D) a glowing shapeshifter corpse (52, 28, D) a glowing shapeshifter corpse (52, 38, D) a +2 vampiric war axe (53, 13, D) a +3 heavy flail (still there?) a +1 chain mail of cold resistance (still there?) (53, 24, D) the +9 trident "Dasianal" {speed, rElec rPois Str-3} Str-3: It affects your strength (-3). rElec: It insulates you from electricity. rPois: It protects you from poison (53, 26, D) a shapeshifter corpse (53, 36, D) a staff of earth (53, 37, D) a ring of magical power (54, 12, D) a +0 antimagic long sword (still there?) a lightning rod (4/4) (still there?) (54, 24, D) the +3 leather armour of Xobrarch {rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. (54, 36, D) a staff of air (55, 12, D) a condenser vane (still there?) a +2 dagger of venom (still there?) (55, 13, D) the +0 chain mail "Xeanuk" {rElec rN+ Regen+ rCorr} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (unseen) (55, 24, D) the amulet of Cyfuj {Spirit +Blink} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. +Blink: It lets you blink. (55, 25, D) a +4 ring of protection (58, 41, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (58, 42, D) a +1 demon blade of venom (58, 44, D) a +2 war axe a +0 robe (59, 36, D) a staff of poison (unseen) (59, 40, D) a +0 long sword (60, 36, D) an amulet of faith (60, 37, D) a +0 heavy great mace (unseen) (61, 3, D) a +1 short sword of draining (61, 8, D) the +4 great mace of Trauma {holy, rF+ rN+ MP+9 Dex-5} Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (61, 10, D) a +0 war axe (61, 11, D) a +0 hand axe (61, 16, D) a +0 flail of protection (61, 36, D) a +0 dagger of speed (62, 3, D) a +2 scimitar of holy wrath a +0 buckler (62, 8, D) the +3 trident "Hunubapp" {pain, rN+} rN+: It protects you from negative energy. (62, 10, D) a +0 club (62, 16, D) the +1 halberd of the Vanishing Wars {venom, rN+ Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (62, 19, D) a +0 short sword a +0 robe (62, 27, D) a staff of poison (unseen) (62, 37, D) a +0 spectral quarterstaff (63, 2, D) a +0 dagger (63, 3, D) a +0 short sword (63, 11, D) a +0 short sword a +0 ring mail (63, 17, D) a +3 great sword of holy wrath (63, 20, D) a +0 quarterstaff a +0 robe (63, 26, D) a staff of poison (unseen) (63, 36, D) a +0 spear (63, 37, D) an amulet of magic regeneration (64, 20, D) a +0 spear (64, 26, D) a +2 hand axe of flaming (unseen) (65, 26, D) a +2 leather armour of fire resistance a +3 leather armour of fire resistance (69, 36, D) a +6 falchion of holy wrath (69, 38, D) a staff of cold (69, 39, D) a +0 long sword (70, 8, D) a staff of fire (70, 9, D) a +2 shortbow of flaming (70, 40, D) a +5 trident of freezing (unseen) (71, 8, D) a +0 barding of flying (71, 16, D) a +2 dagger of speed (unseen) (71, 17, D) a +3 trident of freezing (unseen) (71, 27, D) a +0 quarterstaff of speed (unseen) (71, 37, D) a +2 long sword of holy wrath a +0 trident of freezing a +0 short sword a +2 shortbow of freezing a +0 leather armour a +0 leather armour a +0 long sword a +5 ring of evasion (71, 40, D) a +3 heavy glaive (71, 41, D) a +2 long sword of protection (72, 26, D) a +2 plate armour of cold resistance (72, 41, D) a +2 flail of draining (73, 36, D) a +0 short sword (73, 39, D) an amulet of guardian spirit a +0 leather armour