Salticid the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +10 dark maul {heavy} (10, 1, D) a +0 buckler (10, 4, D) a serpent talisman a blade talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} (48, 25, D) a ring of see invisible (49, 1, D) a phial of floods (49, 24, D) the amulet "Leggor" {Spirit Rampage rN+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (49, 36, D) a +0 mace (49, 37, D) a +2 leather armour of fire resistance (49, 40, D) a +1 bardiche of protection (still there?) a +0 robe (still there?) (50, 1, D) an amulet of reflection (50, 12, D) a staff of air (unseen) (50, 13, D) a +6 ring of intelligence (50, 25, D) an amulet of guardian spirit (50, 41, D) a +2 scimitar of freezing (still there?) a +3 heavy sling (still there?) a +0 robe (still there?) (51, 1, D) the +2 trident of Xiatem {holy, rN+} rN+: It protects you from negative energy. (unseen) (51, 12, D) a +3 sling of flaming (unseen) (51, 13, D) a +6 ring of intelligence (51, 24, D) a +3 heavy quarterstaff (51, 25, D) a staff of earth (unseen) (51, 37, D) a +0 flail of holy wrath (51, 41, D) a +0 war axe a +0 robe (51, 42, D) 2 boomerangs (52, 1, D) a +2 antimagic quarterstaff (unseen) (52, 12, D) a staff of earth (unseen) (52, 36, D) a +0 short sword (52, 40, D) a staff of cold (still there?) a +0 robe (still there?) (52, 41, D) a +0 broad axe a +0 plate armour (53, 1, D) a +0 pair of gloves of hurling (unseen) (53, 13, D) the +0 ring mail of the Blue Moon {+Blink +Inv rC+ Int-3} Int-3: It affects your intelligence (-3). rC+: It protects you from cold. +Inv: It lets you turn invisible. +Blink: It lets you blink. (53, 16, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (53, 19, D) a +5 quick blade (53, 24, D) a +2 robe of willpower (unseen) (53, 25, D) a beast talisman (53, 37, D) a staff of cold (53, 40, D) a +4 morningstar (still there?) a +0 robe (still there?) an amulet of the acrobat (still there?) (53, 41, D) a +0 scimitar a +0 robe (54, 1, D) a staff of earth (unseen) (54, 25, D) a +3 great sword of holy wrath (55, 1, D) a ring of resist corrosion (55, 13, D) the staff of Honour {rN+++ rCorr Conj Hexes Ice} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (55, 21, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (55, 24, D) a beast talisman (56, 20, D) 2 boomerangs (56, 21, D) a +2 spear of freezing a shapeshifter corpse (57, 19, D) a very ugly thing corpse (57, 42, D) a +4 trident of distortion (still there?) a +0 robe (still there?) (57, 43, D) 2 datura-tipped darts a +0 longbow a +0 spear a water nymph corpse (skeletalised by now) (58, 40, D) a +6 ring of strength (58, 42, D) a +1 spear of freezing 3 silver javelins a +0 leather armour of willpower a +6 ring of dexterity 2 large rocks (59, 36, D) the +3 chain mail "Rumesun" {^Contam rElec rN++ Regen+} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. (59, 41, D) a +0 leather armour a manticore corpse (skeletalised by now) (59, 42, D) a +3 heavy spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (59, 44, D) a +1 trident of venom (still there?) a +2 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (60, 36, D) a +5 trident of protection (60, 37, D) a +0 dagger of venom (61, 0, D) a +2 hand axe of electrocution (unseen) (61, 26, D) 4 potions of heal wounds (61, 27, D) a +0 arbalest (61, 36, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (62, 2, D) a +0 short sword a +0 longbow a +0 leather armour (62, 9, D) a +1 dire flail of holy wrath (unseen) (62, 16, D) a +3 heavy broad axe (62, 17, D) a +2 battleaxe of venom (62, 27, D) a +1 sling of flaming (unseen) (62, 37, D) a +3 buckler (63, 5, D) a +0 long sword a +0 chain mail (63, 16, D) a +4 bardiche of protection (63, 17, D) the staff "Rudgh" {Str+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 26, D) a +6 ring of dexterity (63, 28, D) a +0 rapier a +0 scale mail (63, 29, D) a +0 arbalest 8 large rocks a +0 arbalest of electrocution (63, 36, D) a +1 helmet of intelligence (63, 37, D) a +0 mace of holy wrath (unseen) (64, 16, D) a +3 longbow of freezing (64, 26, D) a +2 heavy great sword (unseen) (64, 27, D) a +0 shortbow (still there?) a staff of poison (still there?) (64, 29, D) 3 large rocks (65, 26, D) a staff of conjuration (unseen) (65, 27, D) 4 large rocks (68, 0, D) a staff of poison (70, 36, D) an amulet of magic regeneration (71, 16, D) a +3 heavy flail (unseen) (71, 17, D) a staff of fire (unseen) (71, 27, D) a +1 rapier of venom (71, 36, D) an amulet of the acrobat (71, 37, D) a +3 plate armour of positive energy (unseen) (72, 8, D) a +1 orcbow of flaming (72, 9, D) a +2 arbalest of freezing (72, 16, D) the +3 war axe of the Wary Lies {vamp, ^Drain Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). ^Drain: It drains your maximum health when unequipped. (72, 17, D) a +2 spectral quarterstaff (unseen) (72, 21, D) a +3 flail a +0 robe (72, 26, D) a staff of poison (72, 27, D) a staff of death (72, 36, D) a +0 mace of holy wrath (unseen) (72, 38, D) a +0 shortbow (72, 41, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 42, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 43, D) 4 large rocks a cyclops corpse (skeletalised by now) (73, 1, D) a +7 long sword of electrocution (73, 17, D) a staff of death (73, 26, D) a +0 antimagic great sword (73, 36, D) a +1 battleaxe of freezing (unseen) (73, 37, D) a ring of resist corrosion (73, 38, D) a +6 ring of strength (73, 40, D) a +0 trident (73, 41, D) 3 large rocks (73, 42, D) a wind drake corpse (skeletalised by now) (74, 43, D) 2 atropa-tipped darts (75, 1, D) a staff of earth (75, 41, D) a +2 trident of flaming (still there?) 2 boomerangs (still there?)