Salticid the Dungeon (0, 52, D) a +0 leather armour (1, 33, D) a ring of positive energy (1, 50, D) the Almanac of Unstable Allies Spells Type Level a - Gell's Gravitas Translocation 3 b - Summon Ice Beast Ice/Summoning 4 c - Disjunction Translocation 8 (1, 52, D) a +2 spear of venom 2 silver javelins a +0 leather armour (1, 54, D) a ring of protection from cold a +0 longbow a +0 spear a javelin a +0 leather armour 4 large rocks (1, 56, D) a +3 spear a javelin a +1 leather armour of willpower (1, 57, D) 5 large rocks (2, 14, D) a +1 flail of holy wrath (unseen) (2, 16, D) a +4 ring of protection (2, 32, D) a Young Poisoner's Handbook (2, 33, D) a +1 leather armour of poison resistance (unseen) (2, 34, D) a book of Touch (2, 52, D) a +0 leather armour (2, 53, D) a +0 orcbow a +6 ring of intelligence (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +2 orcbow of flaming (unseen) (3, 15, D) a +2 mace of holy wrath a +2 robe of cold resistance (3, 32, D) the +0 plate armour of Ediupon {rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison (3, 33, D) a +3 heavy spear (still there?) a staff of death (still there?) (3, 51, D) a +0 longbow a +0 troll leather armour a +0 leather armour (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a book of Conjurations (4, 16, D) a wand of polymorph (6) a serpent talisman (4, 32, D) a book of Hexes (4, 33, D) a +0 pair of boots of flying (4, 50, D) a +2 plate armour of fire resistance (4, 51, D) a staff of earth a wand of flame (3) (4, 53, D) a +6 heavy orcbow a +0 orcbow (4, 57, D) a +0 longbow the +0 ring mail "Moseduch" {rPois Regen+ Dex+4 Stlth-} Dex+4: It affects your dexterity (+4). rPois: It protects you from poison Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. (5, 14, D) a +2 vampiric scimitar (unseen) (5, 15, D) a +0 chain mail a +1 great sword of flaming (5, 32, D) a ring of protection from cold (5, 33, D) a staff of fire (unseen) (5, 52, D) a +0 hand axe of venom (5, 53, D) a +3 spear of venom 2 javelins a +0 leather armour (6, 14, D) a staff of death (unseen) (6, 32, D) a staff of earth (unseen) (6, 33, D) a staff of air (unseen) (6, 34, D) a wand of flame (11) (6, 51, D) a +0 leather armour (6, 53, D) a +0 arbalest a +0 arbalest a +2 heavy spear 2 javelins a +0 leather armour (6, 55, D) a +0 arbalest a +0 arbalest a +0 orcbow a +0 arbalest a ring of protection from cold (6, 56, D) a +0 longbow a +0 hand cannon of flaming a ring of ice (7, 14, D) a ring of wizardry (7, 15, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. a staff of death (7, 16, D) a +0 dire flail (still there?) a +1 great mace of draining (still there?) a +0 chain mail (still there?) a wand of iceblast (7) (still there?) (7, 32, D) a +4 heavy glaive (7, 33, D) a +1 pair of boots of rampaging (7, 34, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (7, 51, D) a +0 leather armour a book of Displacement 3 silver javelins the ring "Luda" {Will+ rCorr MP-9 Int+5 Stlth+} [ring of willpower] Int+5: It affects your intelligence (+5). Will+: It increases your willpower. MP-9: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (7, 52, D) 4 large rocks (7, 53, D) a +4 trident of venom a +0 arbalest (7, 54, D) a +0 longbow the +0 ring mail of the Giraffatuar {Int+4} Int+4: It affects your intelligence (+4). a +0 spear (7, 56, D) a +6 antimagic spear a silver javelin a +0 leather armour the ring of Liogh {rElec Int+2 SInv} [ring of see invisible] Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (8, 14, D) a wand of flame (11) (8, 16, D) a +0 giant club (still there?) a +2 heavy sling (still there?) (8, 32, D) a staff of conjuration (unseen) (8, 33, D) the ring "Becrocwe" {rPois Dex+4} [ring of poison resistance] Dex+4: It affects your dexterity (+4). rPois: It protects you from poison (8, 34, D) a +3 ring mail of cold resistance (unseen) (8, 51, D) a wand of flame (7) (8, 54, D) the +4 hand axe "Fyizes" {chaos, Str+6} Str+6: It affects your strength (+6). a +0 arbalest a +1 heavy falchion a +0 arbalest a +0 leather armour (8, 55, D) a +0 shortbow a +0 heavy hand cannon (8, 56, D) 6 large rocks a +0 arbalest the +7 great mace of the Poles {venom, rElec rF++ MP-9 Stlth+} rF++: It greatly protects you from fire. rElec: It insulates you from electricity. MP-9: It affects your magic capacity (-9). Stlth+: It makes you more stealthy. 2 javelins a +3 leather armour of poison resistance a ring of poison resistance (8, 58, D) 3 large rocks (9, 14, D) the +0 flail "Neiron" {elec, rF+} rF+: It protects you from fire. (unseen) (9, 15, D) the Reference Book on Combat Magic Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Conjure Ball Lightning Conjuration/Air 6 (9, 16, D) the +6 war axe "Daosucez" {spect, rF- Will+ Dex+2} (still there?) Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. a +0 broad axe of electrocution (still there?) Maxwell's Memoranda (still there?) (9, 32, D) an orb of light (unseen) (9, 33, D) the amulet "Qopise" {rF- Regen+ Int+8} [amulet of regeneration] Int+8: It affects your intelligence (+8). rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. (9, 35, D) a maw talisman (9, 54, D) a +0 longbow a +2 battleaxe of electrocution a silver javelin a +4 chain mail of cold resistance (9, 57, D) a +0 longbow a +0 leather armour (10, 14, D) a +4 halberd of venom (unseen) (10, 23, D) a +0 giant spiked club (10, 31, D) a ring of poison resistance (10, 32, D) the staff of Tocybyf {rElec rN++ Str+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (10, 33, D) the +4 great sword "Poeqo" {vamp, Str+2} Str+2: It affects your strength (+2). (unseen) (10, 51, D) a +4 antimagic spear 2 large rocks (10, 52, D) a +0 leather armour of fire resistance a +3 shortbow of flaming 4 large rocks the Grimoire of Toxicants Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Olgreb's Toxic Radiance Poison 4 (10, 54, D) 4 large rocks (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} (11, 14, D) a staff of conjuration (unseen) (11, 15, D) a +3 sling of flaming (11, 33, D) a beast talisman (11, 34, D) the ring of Zecelim {rC+ rN+ rCorr Str+2} [ring of positive energy] Str+2: It affects your strength (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (11, 50, D) the +12 chain mail of Olough {Int+5} Int+5: It affects your intelligence (+5). (11, 52, D) a +2 vampiric spear a +0 leather armour (11, 54, D) a +0 shortbow 4 large rocks (11, 56, D) a +1 heavy arbalest (12, 15, D) a +3 chain mail of cold resistance a +5 ring of evasion (12, 33, D) a +5 ring of evasion a +1 pair of gloves of infusion (12, 34, D) a +2 falchion of holy wrath (unseen) (12, 51, D) a +2 pair of gloves of stealth (12, 53, D) a +0 shortbow a +0 shortbow (13, 32, D) a staff of poison (unseen) (13, 33, D) the +8 shortbow "Wimakuju" {freeze, rC+ Str-3 Dex+8 Stlth-} Str-3: It affects your strength (-3). Dex+8: It affects your dexterity (+8). rC+: It protects you from cold. Stlth-: It makes you less stealthy. (13, 34, D) a ring of poison resistance (13, 50, D) a +2 plate armour of positive energy (13, 51, D) a +0 orcbow (14, 50, D) a +0 leather armour (18, 1, D) a wand of flame (20) (18, 48, D) a +4 ring of protection (18, 49, D) an amulet of faith (19, 0, D) a +4 morningstar of freezing (19, 1, D) the +8 sling of Reamn {drain, rElec} rElec: It insulates you from electricity. (19, 16, D) an amulet of faith (19, 17, D) a +4 heavy mace (19, 32, D) a +0 long sword of holy wrath (unseen) (19, 33, D) a +3 scimitar of holy wrath (unseen) (19, 49, D) an amulet of magic regeneration (19, 50, D) the +5 falchion of the Candelabrum {heavy, rCorr Int+6} Int+6: It affects your intelligence (+6). rCorr: It protects you from acid and corrosion. (20, 2, D) a +2 scimitar of holy wrath a +0 tower shield (20, 16, D) a +3 ring mail of fire resistance (20, 17, D) a staff of conjuration (20, 19, D) a +0 robe (20, 32, D) a book of Dangerous Friends (20, 33, D) an amulet of magic regeneration (20, 48, D) a +2 orcbow of draining (20, 49, D) the ring of Boshuick {^Contam rF+ rN+ Slay+2} [ring of protection from fire] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (20, 53, D) a +0 giant club (21, 0, D) a +5 mace of protection (21, 1, D) a +0 robe (21, 16, D) the ring "Huuvuanku" {*Slow rElec rPois rF+ rN++} [ring of protection from fire] rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison rN++: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. (21, 17, D) a +1 scimitar a ring of see invisible (21, 32, D) a +0 hand axe (21, 33, D) a +1 cloak of willpower (21, 34, D) a +1 war axe of venom (unseen) (21, 48, D) a +8 chain mail of ponderousness (21, 49, D) a +1 hat of see invisible (21, 50, D) a staff of death (22, 0, D) a staff of death (22, 1, D) a +9 shortbow (22, 17, D) a +5 arbalest of flaming a +0 flail of venom a +0 great sword (22, 32, D) a +2 halberd of venom (unseen) (22, 33, D) a +4 heavy halberd (22, 34, D) a wand of flame (8) (22, 48, D) the +4 mace "Trog's Outrage" {vamp, Stlth+} Stlth+: It makes you more stealthy. (22, 49, D) a staff of conjuration (22, 50, D) the +5 sling of Quick Death {heavy, Will+} Will+: It increases your willpower. (23, 0, D) a staff of poison (23, 1, D) the ring of the Mutiny {rPois rF- rC+ rN+} [ring of positive energy] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison rN+: It protects you from negative energy. (23, 2, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (23, 17, D) a +1 war axe of flaming (23, 19, D) a +0 robe a +0 great sword a +3 long sword a +0 chain mail the ring "Beysoclany" {rF- rC- MP+9 Int+8 Stlth+} [ring of magical power] Int+8: It affects your intelligence (+8). rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (23, 34, D) a +0 halberd of protection (unseen) (23, 48, D) a staff of fire (23, 50, D) a book of Touch (23, 51, D) a +1 great sword of flaming a +0 plate armour (24, 0, D) a +2 leather armour of fire resistance (24, 5, D) a +3 whip of holy wrath a +1 robe of willpower (24, 16, D) a +6 dagger of speed (24, 17, D) a +1 ring mail of poison resistance (24, 33, D) a +4 dagger of venom (unseen) (24, 34, D) a +1 robe (unseen) (24, 37, D) a +1 morningstar of holy wrath a +0 robe (24, 48, D) the +7 captain's cutlass {speed, disarm} (25, 0, D) the +1 robe of Tenacity {+Inv Str+2} Str+2: It affects your strength (+2). +Inv: It lets you turn invisible. (25, 1, D) a +0 pair of boots of flying (25, 4, D) a +1 sacred scourge of holy wrath a +0 robe (25, 16, D) a +3 quarterstaff of speed a +0 robe Muev's Vellum of Astrapomancy Spells Type Level a - Airstrike Air 4 b - Plasma Beam Fire/Air 6 (25, 17, D) a +0 dagger (25, 18, D) a +0 robe a +2 longbow of electrocution (25, 32, D) a staff of poison (25, 33, D) a staff of poison (unseen) (25, 34, D) a wand of polymorph (6) (25, 48, D) a staff of death (25, 50, D) the ring "Wahiemaf" {Fire rElec rPois Str-2} [ring of fire] Fire: It enhances your fire magic. Str-2: It affects your strength (-2). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison (25, 58, D) a +0 giant club (26, 0, D) a staff of poison (26, 4, D) a +0 orcbow of flaming a +0 sling a +0 robe an amulet of the acrobat a +1 sacred scourge of holy wrath a +0 robe (26, 24, D) the +8 scimitar of the Feeding Traitor {venom, rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. a +0 chain mail (26, 32, D) the +7 flail of Ziwkudik {heavy, rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (26, 33, D) an amulet of magic regeneration (26, 34, D) a +3 heavy halberd (26, 48, D) a wand of flame (9) (26, 49, D) a +0 orcbow of electrocution (26, 50, D) a +6 trident (26, 59, D) a +0 giant club (27, 0, D) a +0 buckler a +2 falchion of flaming (27, 2, D) a +3 scimitar of holy wrath a +1 ring mail of willpower a +0 tower shield (27, 16, D) a +0 robe a +2 chain mail of poison resistance (27, 17, D) a staff of fire (27, 19, D) a +0 morningstar a +3 scale mail of cold resistance (27, 32, D) a staff of earth (27, 34, D) a +5 heavy halberd (unseen) (27, 49, D) the +10 rapier of Bofraitt {flame, rF- Dex+4} Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. (27, 50, D) a staff of air (27, 63, D) a +0 giant club (28, 2, D) a book of Lightning (28, 3, D) a +3 eudemon blade of holy wrath a +0 tower shield (28, 15, D) a wand of digging (8) (28, 32, D) a +3 glaive of venom (unseen) (28, 33, D) the ring of Cyet {Wiz rPois Dex+3} [ring of wizardry] Wiz: It improves your spell success rate. Dex+3: It affects your dexterity (+3). rPois: It protects you from poison (28, 48, D) a book of Air (28, 50, D) the +8 dagger of Zuigg {elec, rPois MP+9 Dex+6} Dex+6: It affects your dexterity (+6). rPois: It protects you from poison MP+9: It affects your magic capacity (+9). (29, 0, D) +1 steam dragon scales (29, 16, D) a +2 hand axe of flaming (29, 17, D) a +1 long sword of protection (29, 32, D) a +1 falchion of protection (unseen) (29, 33, D) a ring of protection from fire (29, 48, D) a staff of earth (29, 49, D) a +1 scimitar of holy wrath (29, 60, D) a +0 giant club (29, 64, D) a +0 morningstar (30, 3, D) a +6 ring of intelligence the +1 pair of gloves "Jacawax" {Regen+} Regen+: It increases your rate of health regeneration. (30, 17, D) a +3 ring mail of fire resistance (30, 48, D) a ring of resist corrosion (30, 49, D) a wand of digging (5) (30, 50, D) a +5 halberd of protection a +6 ring of dexterity (31, 48, D) a +2 halberd of flaming (31, 49, D) a +2 quarterstaff of draining (31, 50, D) a ring of fire (32, 50, D) a staff of conjuration (32, 53, D) a +0 giant club (33, 49, D) a +4 heavy flail (33, 50, D) an amulet of the acrobat (33, 52, D) a +3 heavy great mace a +0 plate armour the ring "Xoilecimm" {rC+ Will+ rCorr Dex+2} [ring of resist corrosion] Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (33, 62, D) a +0 giant club a +0 giant spiked club (34, 28, D) a +2 falchion of holy wrath (34, 48, D) the ring "Caawekoz" {rPois rF+} [ring of protection from fire] rF+: It protects you from fire. rPois: It protects you from poison (34, 49, D) the +3 triple sword of the Shining Light {heavy, rCorr Int+4} Int+4: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. (34, 50, D) a wand of flame (10) (35, 0, D) +5 storm dragon scales (35, 15, D) a +3 leather armour of willpower (35, 28, D) a book of Lightning (35, 29, D) the +5 dagger of Vuig {spect, rF+ rN+ rCorr} rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (36, 3, D) 5 scrolls of identify (36, 15, D) a +2 short sword of venom (unseen) (37, 1, D) a +0 trident (still there?) a +2 plate armour of cold resistance (still there?) a ring of protection from fire (still there?) a +3 chain mail of poison resistance (still there?) (37, 4, D) a +3 long sword (still there?) a +0 chain mail (still there?) (37, 14, D) a staff of death (unseen) (37, 15, D) a +6 ring of dexterity (37, 28, D) a +0 pair of gloves of strength (37, 30, D) a +0 troll leather armour (38, 1, D) a +0 arbalest (still there?) a +4 ring of protection (still there?) a staff of cold (still there?) (38, 2, D) a +2 battleaxe (still there?) a +0 orcbow of electrocution (still there?) a +0 plate armour (still there?) (38, 16, D) a serpent talisman (38, 19, D) a +0 robe (38, 29, D) 4 large rocks (still there?) a +0 shortbow of flaming (still there?) (38, 30, D) 2 large rocks (38, 32, D) 4 large rocks (38, 48, D) a +0 spear (38, 49, D) the ring "Vomiufur" {rElec MP+9} [ring of magical power] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (39, 0, D) an amulet of guardian spirit (39, 1, D) a +0 giant club (39, 2, D) a +0 short sword a +0 ring mail (39, 4, D) a +0 dagger a +0 robe (39, 16, D) a +2 scimitar of holy wrath (still there?) a +3 leather armour of willpower (still there?) a +0 tower shield (still there?) (39, 19, D) a +3 whip of holy wrath a +3 whip of holy wrath (39, 28, D) a +3 flail of holy wrath (unseen) (39, 29, D) a staff of cold (39, 30, D) 5 large rocks (39, 48, D) the +10 scale mail of Jixaim {Str+4} Str+4: It affects your strength (+4). (39, 49, D) the +0 plate armour of Somewhere Else {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (40, 0, D) a staff of conjuration (unseen) (40, 1, D) an amulet of the acrobat (40, 2, D) a +0 battleaxe a +0 plate armour (40, 4, D) a +0 giant spiked club (40, 14, D) a +0 mace of draining (40, 20, D) a +3 sacred scourge of holy wrath (unseen) (40, 28, D) a +1 glaive of freezing (40, 29, D) a book of Frost (40, 31, D) a +0 giant spiked club a +0 giant club (40, 32, D) 4 large rocks a +0 giant club a +0 giant club (40, 33, D) 4 large rocks (still there?) a +2 great sword of flaming (still there?) a +0 giant club (still there?) a +0 giant club (still there?) (40, 48, D) a staff of air (40, 49, D) a +0 spear (40, 50, D) a staff of fire (40, 54, D) a +0 dire flail the ring "Yjoth" {^Contam rC+ AC+4 Int+2} [ring of protection] AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. (41, 0, D) a +0 battleaxe (41, 1, D) a +1 falchion of flaming (still there?) a +0 arbalest (still there?) the amulet of the Nice God {Spirit Will++ Str+5 Dex-3} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). Will++: It greatly increases your willpower. (41, 14, D) the +2 chain mail "Bykal" {rN+ Regen+ Str+2 Stlth-} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. (41, 15, D) a book of Party Tricks (41, 20, D) a +0 robe (41, 28, D) 3 large rocks (still there?) the staff of the Moth {rC+ Str+8 Int-3 Stlth- Ice Earth} (still there?) [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+8: It affects your strength (+8). Int-3: It affects your intelligence (-3). rC+: It protects you from cold. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (41, 31, D) 4 large rocks (41, 32, D) 6 large rocks (41, 49, D) a +0 short sword (41, 50, D) a +2 leather armour of cold resistance (41, 53, D) a +2 halberd of flaming a +0 robe (42, 1, D) a +0 heavy great mace (still there?) a +0 plate armour (still there?) (42, 2, D) a +0 battleaxe a +0 arbalest a +0 chain mail a ring of ice (42, 16, D) a +0 robe (still there?) an orb of guile (still there?) (42, 30, D) a ring of flight (42, 32, D) a +2 great sword of flaming (unseen) (42, 49, D) a staff of earth (42, 50, D) a +0 hand axe (42, 53, D) a +0 battleaxe a +0 robe a +0 club the +5 flail "Gram" {drain, Int+2} Int+2: It affects your intelligence (+2). (42, 54, D) a ring of willpower (43, 14, D) a book of Conjurations a +2 orcbow of freezing (43, 28, D) a ring of positive energy (43, 48, D) a +0 club (43, 50, D) a +0 short sword (43, 51, D) a wand of mindburst (17) (44, 28, D) a +2 halberd of holy wrath (unseen) (44, 49, D) a wand of digging (2) (44, 50, D) a staff of death (44, 52, D) a +0 heavy sling (44, 54, D) a +1 hand axe of flaming (44, 57, D) a +2 heavy hand axe a +0 robe a +0 spear (45, 48, D) a staff of death (45, 50, D) a staff of cold (45, 52, D) a +0 trident (45, 58, D) a +3 arbalest of flaming a +0 hand axe (45, 59, D) a +0 morningstar a wand of flame (11) an amulet of regeneration (45, 60, D) a +0 halberd (45, 61, D) a +0 mace of venom (46, 50, D) an Inescapable Atlas (46, 51, D) the staff of the Noxious God {rF+ rC- Will+ Hexes Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (46, 52, D) a +0 club (46, 56, D) a +0 battleaxe a +0 short sword (46, 59, D) a +0 hand axe a +0 robe (47, 49, D) a +1 demon blade of venom (47, 50, D) a +4 trident of venom (47, 54, D) a +0 robe (47, 56, D) the +1 morningstar of Irigoro {freeze, Int+2} Int+2: It affects your intelligence (+2). a +0 robe a +2 hand axe of electrocution a +0 robe (47, 60, D) the +1 mace of Disarray {pain, Will+} Will+: It increases your willpower. (47, 61, D) a staff of earth a +3 heavy orcbow (48, 50, D) a staff of death (48, 54, D) a +0 halberd a +0 robe a +0 spear a +0 robe a +5 ring of evasion (48, 55, D) a +0 whip a +0 robe (49, 0, D) a +2 pair of gloves of hurling (49, 12, D) the +0 leather armour "Surussat" {Harm Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (49, 27, D) a +0 robe (49, 48, D) a staff of conjuration (49, 49, D) a +2 plate armour of fire resistance (49, 52, D) a +0 spear (49, 54, D) a +0 arbalest of freezing a +0 glaive of freezing the +5 acid dragon scales of Life {Rampage Will+ rCorr MP-9 Dex+6} Dex+6: It affects your dexterity (+6). Will+: It increases your willpower. MP-9: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (50, 0, D) a +6 ring of dexterity (50, 1, D) a +2 battleaxe of freezing (50, 2, D) a +2 spectral quarterstaff (50, 12, D) a +1 cloak of willpower (50, 26, D) a +0 robe (50, 48, D) the staff of the Onslaught {rElec Int+3 Ice Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 54, D) a +0 long sword a +1 hand cannon of freezing a +0 robe a ring of wizardry a +0 flail a +0 robe (50, 55, D) a +0 glaive a +0 robe (51, 0, D) the +7 double sword "Byamob" {distort, Dex+3} Dex+3: It affects your dexterity (+3). a staff of fire (51, 12, D) a +2 quarterstaff of draining a +0 scale mail of willpower (51, 24, D) a +0 dagger of flaming (51, 25, D) a +3 plate armour of cold resistance (51, 27, D) an amulet of reflection a +0 robe a +0 dagger a +0 robe (51, 36, D) a +5 ring of evasion (51, 37, D) a +3 heavy shortbow (51, 48, D) a +0 club (52, 1, D) a +1 rapier of freezing (52, 12, D) a +2 quarterstaff of distortion the +9 rapier of Purpose {freeze, *Rage rC+ rN++ Str-2} Str-2: It affects your strength (-2). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (52, 24, D) a +6 ring of strength (52, 25, D) the +5 mace "Zues" {heavy, *Rage Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). *Rage: It berserks you when you make melee attacks (+20% chance). a +0 robe (52, 27, D) a +2 glaive of protection the +0 sling "Cess" {freeze, rElec rN++ rCorr Dex-3} Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 chain mail (52, 36, D) a +5 dagger of venom (52, 53, D) a +3 scimitar of electrocution (53, 0, D) the staff of Parts Unknown {rPois Str-3 Dex+3 Tloc Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison Tloc: It increases the power of your Translocations spells. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 1, D) a book of Sloth (53, 12, D) the staff of Eternal Harmony {rElec Int+3 Summ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 13, D) a +6 ring of intelligence (53, 25, D) a +1 dire flail of draining a +0 robe the +0 pair of gloves of Responsibility {Str-4 Int+4} Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). (53, 36, D) a +2 heavy scimitar (53, 40, D) a +1 battleaxe of freezing (53, 48, D) a book of Ice (53, 50, D) a +0 trident (54, 2, D) a +5 ring of evasion (54, 12, D) the +1 chain mail "Imitysedgh" {Dex+5} Dex+5: It affects your dexterity (+5). (54, 13, D) the staff "Zuozoh" {rPois Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 16, D) +0 shadow dragon scales (54, 25, D) a +0 battleaxe a +0 robe (54, 49, D) a +4 hand cannon of electrocution (54, 50, D) a +0 long sword (55, 1, D) a +4 great sword of protection (55, 13, D) a +2 sling of freezing (55, 25, D) a +0 morningstar (56, 0, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (56, 25, D) a ring of positive energy (58, 37, D) a beast talisman (58, 47, D) a wand of polymorph (7) (58, 48, D) a +2 hand axe of freezing (58, 49, D) a +3 glaive of venom (59, 36, D) the +0 long sword of Piodisox {freeze, rPois rCorr Str+3 Stlth+} Str+3: It affects your strength (+3). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (59, 47, D) a staff of poison (59, 48, D) a +2 leather armour of poison resistance (59, 49, D) a +1 heavy mace (60, 37, D) a +1 dagger of venom (60, 41, D) a +3 troll leather armour {Snorg} (60, 47, D) a +3 mace of protection (60, 49, D) the +6 lajatang "Sisisin" {freeze, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (61, 26, D) the +10 short sword "Viylom" {holy, MP+9 Int+3 Stlth+} Int+3: It affects your intelligence (+3). MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (61, 29, D) a +3 dagger of flaming a +0 robe (61, 38, D) the +4 hand axe "Ibrirus" {speed, Str+2} Str+2: It affects your strength (+2). a +0 cloak a wand of polymorph (7) (61, 39, D) a +0 short sword a +0 leather armour (61, 47, D) a +9 sling (61, 48, D) a staff of earth (61, 49, D) a +0 chain mail of fire resistance (61, 52, D) a shard shrike corpse (skeletalised by now) (62, 1, D) the +0 plate armour of Failure {^Drain Fly rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (62, 9, D) a staff of death (62, 16, D) a +2 glaive of venom (62, 17, D) a +0 scale mail a +0 buckler (62, 29, D) a +2 dagger of speed a +0 robe (62, 30, D) a +1 heavy war axe a +0 plate armour (62, 31, D) a +2 dagger of speed (still there?) a +0 robe (still there?) (62, 36, D) a +3 short sword of draining (62, 38, D) a +2 longbow of flaming a +0 barding (62, 39, D) a +3 rapier of electrocution (still there?) a +2 cloak of preservation (still there?) a +1 pair of gloves (still there?) (62, 41, D) a +0 great sword a +0 plate armour (62, 47, D) a book of Debilitation (62, 48, D) the +6 chain mail of the Skies Above {rF- rN++ Int+8 Dex-2} Int+8: It affects your intelligence (+8). Dex-2: It affects your dexterity (-2). rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. (62, 49, D) the +5 ring mail of Tenacity {rC+ rCorr Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (63, 8, D) a +0 great sword of holy wrath (63, 16, D) a staff of cold (63, 26, D) a +1 great sword of protection (63, 29, D) a +0 hand axe a +0 halberd a +0 plate armour (63, 37, D) a +0 scale mail of willpower (63, 41, D) a staff of cold (63, 47, D) a +3 ring mail of cold resistance (63, 48, D) the staff "Reugeck" {^Contam rN+ Will+++ Dex-3 Necro Tmut} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. ^Contam: It causes magical contamination when unequipped. Necro: It increases the power of your Necromancy spells. Tmut: It increases the power of your Transmutations spells. It falls into the 'Staves' category. It is a one-handed weapon. a +6 heavy bardiche a shard shrike corpse (skeletalised by now) (64, 17, D) a staff of earth (64, 27, D) a staff of cold (64, 29, D) a +0 dagger a +0 robe (64, 47, D) the ring "Unkaenla" {*Corrode EV+5 Int+3 Slay+3} [ring of evasion] EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). *Corrode: It may corrode you when you take damage. (64, 48, D) a wand of flame (15) a wand of mindburst (3) (64, 51, D) a ring of flight (65, 26, D) a staff of poison (65, 28, D) a +0 trident a +0 chain mail (65, 47, D) a +1 leather armour of fire resistance (65, 48, D) a +6 ring of strength (65, 49, D) a wand of flame (11) (65, 50, D) a +4 hand axe of electrocution a wand of flame (9) (66, 48, D) the +0 chain mail "Murrik" {rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (66, 49, D) a +1 heavy mace (66, 50, D) a wand of digging (6) (66, 51, D) a +2 scale mail of fire resistance (67, 47, D) the staff of the Unliving {rC+ Str+6 Dex+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (67, 48, D) a wand of digging (6) (67, 49, D) a book of Touch (68, 47, D) a +5 hand axe of electrocution (68, 48, D) a +3 dire flail of draining (68, 49, D) a +1 falchion of flaming (68, 50, D) a +5 ring of evasion (68, 51, D) a +1 rapier of protection (69, 0, D) a +3 scale mail of cold resistance (69, 2, D) a +0 giant spiked club (69, 36, D) a +2 chain mail of fire resistance (69, 47, D) Great Wizards, Vol. VII (69, 48, D) a +1 long sword of venom (70, 9, D) a +0 shortbow of draining (70, 36, D) a +2 rapier of venom (70, 37, D) an amulet of regeneration (70, 47, D) a staff of conjuration (71, 8, D) a staff of earth (71, 16, D) the staff "Qittacuwk" {^Fragile rN+ Dex+4 Stlth+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 17, D) a staff of cold (71, 19, D) a +0 trident (71, 26, D) a +3 plate armour of cold resistance (71, 27, D) the orb "Vevaisk" {mayhem, rF+} rF+: It protects you from fire. (71, 30, D) a +0 long sword a +0 ring mail (71, 36, D) a staff of cold a staff of fire (71, 40, D) a +0 robe a +0 battleaxe a +0 robe a +4 battleaxe of freezing (71, 47, D) a +2 broad axe of electrocution (71, 48, D) a staff of poison (71, 49, D) a ring of wizardry (72, 9, D) a staff of fire (72, 16, D) a +1 spectral quarterstaff (72, 17, D) a +1 spear of venom (72, 19, D) a +0 trident a +0 trident (72, 20, D) a +0 trident (72, 26, D) a +4 heavy scimitar (72, 27, D) a +3 dagger of venom (72, 28, D) a +0 dagger a +0 shortbow a +0 leather armour a +0 long sword a +0 leather armour (72, 29, D) a +0 long sword a +0 leather armour (72, 36, D) a +0 flail of protection (72, 47, D) a staff of earth (72, 48, D) Moonat's Grimoire of the Winter Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Polar Vortex Ice 9 (72, 49, D) a +2 long sword of holy wrath (73, 18, D) a +0 orcbow (73, 19, D) a +0 trident (73, 27, D) a +1 leather armour of fire resistance (73, 28, D) a +0 dagger a +0 longbow a +0 leather armour (73, 37, D) the +2 demon blade of the Sixty-Six Mystics {pain, +Blink rElec Will++ Str-5} Str-5: It affects your strength (-5). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. +Blink: It lets you blink. (73, 47, D) the +5 trident "Teosiam" {speed, rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. (73, 48, D) a +3 mace of holy wrath (73, 49, D) a book of Unlife (74, 47, D) a book of the Tundra (75, 1, D) +2 steam dragon scales (75, 47, D) a staff of death (75, 48, D) an Everburning Encyclopedia