Dungeon Sprint DCSS version 0.31-a0-1301-g7e11add784 (webtiles) character file. Game seed: 1813007990309471386 26 Salticid the Conjurer (level 2, -7/16 HPs) Began as a Deep Elf Conjurer on Dec 19, 2023. Mangled by a water elemental (10 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:37 (419 turns). Salticid the Conjurer (Deep Elf Conjurer) Turns: 419, Time: 00:02:37 Health: -7/16 AC: 3 Str: 4 XL: 2 Next: 89% Magic: 3/9 EV: 13 Int: 22 God: Gold: 13 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . h - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no teleportation @: very slow A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) Scrolls g - a scroll of blinking i - a scroll of amnesia {unknown} k - 2 scrolls of torment l - a scroll of revelation {unknown} Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste j - 3 potions of mutation m - a potion of might {unknown} n - 3 potions of enlightenment p - a potion of cancellation {unknown} Skills: - Level 1.0 Fighting - Level 4.0 Dodging - Level 2.4 Stealth - Level 4.0 Spellcasting + Level 6.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 100% to hit) The magic dart hits the water elemental. The water elemental is lightly damaged. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits the water elemental. The water elemental is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (moderately damaged, 88% to hit) The searing ray hits the water elemental. The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water elemental! The water elemental is severely damaged. The searing ray hits the water elemental. The water elemental is severely damaged. The searing ray hits the water elemental. The water elemental is almost destroyed. You finish channelling your searing ray. The water elemental hits you. The water elemental engulfs you in water! Your unstable footing causes you to fumble your attack. Your lungs strain for air! The water elemental closely misses you. You slip free of the water engulfing you. You gasp with relief as air once again reaches your lungs. The water elemental attacks as it pursues you! The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'...♣.♣ ♣.# ▓..#..#.....♣♣ ♣.# ▓#'####....♣.♣ ♣.# ▓.....#....~♣♣♣♣♣.###+#+# ▓.....#...~~♣♣....#...... ▓.....#..~~@E..♣♣.'.⌠.... ▓####'#..~≈≈~~~♣..#...# ▓.....#.~~≈~~~....# ⌠.# ▓.†.†.#.~≈~~~.....# # ▓.....#†~~~.......# ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Salticid the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D | Reached skill level 5 in Conjurations 158 | D | Reached skill level 6 in Conjurations 158 | D | Reached XP level 2. HP: 16/16 MP: 4/8 161 | D | Learned a level 2 spell: Searing Ray 338 | D | Reached skill level 1 in Fighting 408 | D | Noticed a water elemental 419 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.6 Fighting | 1 | 1.0 Dodging | 4 | 4.0 Spellcasting | 4 | 4.0 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 11 Searing Ray || 2 Use: Scroll || 2 Potion || 1 Armour: Robe || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 426 | 426 | 0 | 308 | 0 | 1 | 426.0 | Dungeon | 426 | 426 | 0 | 308 | 0 | 1 | 426.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 426 daAuts