Salticid the Dungeon (0, 18, D) a +0 scythe a +2 robe of positive energy the human skeleton of Sigmund (1, 17, D) a +0 club a +0 robe (2, -22, D) 2 potions of heal wounds (2, -13, D) a +3 ring of intelligence (2, 4, D) 10 stones (3, -25, D) 2 potions of heal wounds (3, -15, D) +2 swamp dragon scales a +0 kite shield an amulet of magic regeneration a ring of protection from fire (3, -14, D) +0 storm dragon scales (3, -13, D) a +4 chain mail of willpower (3, 17, D) a bat skeleton (4, -15, D) a +0 hat of intelligence (4, -14, D) +4 fire dragon scales (5, -23, D) 2 potions of heal wounds (5, -14, D) a +4 plate armour of fire resistance (5, -13, D) a +1 helmet a +0 helmet of see invisible (5, 4, D) a +2 quarterstaff a +2 trident (6, -15, D) a +3 glaive of distortion (6, -14, D) a +0 executioner's axe of electrocution (6, -13, D) a +6 battleaxe (6, 4, D) a +2 mace a +2 hand axe (6, 7, D) a +0 whip a gnoll skeleton (7, -14, D) a +9 broad axe (7, -13, D) a +6 great mace (7, 4, D) a +2 falchion of holy wrath (8, -13, D) a +6 giant spiked club (8, 8, D) 5 potions of heal wounds (8, 9, D) a +1 dagger of electrocution (8, 10, D) a +1 long sword of holy wrath (8, 11, D) a +0 heavy trident (8, 19, D) a black bear corpse (skeletalised by now) (8, 22, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (9, 9, D) a +3 mace of protection (9, 10, D) a +2 hand axe of freezing (9, 11, D) a +0 quarterstaff of speed (10, 21, D) a river rat corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (11, -14, D) a +1 sacred scourge of holy wrath a +0 robe (12, -22, D) a +0 plate armour (12, -21, D) a +5 battleaxe a +0 plate armour a potion of degeneration a hell hound skeleton (12, -20, D) a +0 great mace a +0 plate armour a human skeleton (12, 21, D) a +0 orcbow (13, -22, D) the serpent talisman of Deomeek {rC+ Dex-4 Stlth+} [serpent talisman] Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. Stlth+: It makes you more stealthy. 2 stones (13, -21, D) a +5 war axe of flaming a +0 chain mail a +0 demon whip of pain a +0 chain mail the +1 leather armour "Gemuose" {Regen+ MP+6 Slay+6} Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). MP+6: It affects your magic capacity (+6). Regen+: It increases your rate of health regeneration. (13, -20, D) a +1 dagger of pain a +0 robe a human skeleton (13, -14, D) the +4 robe of the Jolly Visions {Harm rN+ Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. (14, -21, D) a +3 scythe of venom (14, -20, D) a +2 trident of protection (15, -19, D) a +0 arbalest a wand of polymorph (6) (15, 20, D) 2 potions of heal wounds (16, -5, D) a +0 flail (16, -3, D) a +0 giant club a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (16, 19, D) 2 potions of heal wounds (16, 22, D) 2 potions of heal wounds (16, 23, D) 2 potions of heal wounds (17, -13, D) a +0 dire flail a +0 dire flail (17, -1, D) a +0 flail (17, 21, D) the +1 broad axe "Tisminop" {drain, rC+ Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (17, 22, D) a +4 quarterstaff of speed (17, 23, D) a +2 heavy dire flail (18, -5, D) a staff of conjuration (unseen) (18, 0, D) a wind drake corpse (skeletalised by now) (18, 20, D) a +3 plate armour (18, 21, D) a +2 rapier of venom (18, 22, D) a +2 scimitar of holy wrath (18, 23, D) a +2 halberd of protection (19, -23, D) a +0 arbalest a +0 broad axe a +0 chain mail a yaktaur skeleton (19, -22, D) a +0 arbalest a yaktaur skeleton (19, -18, D) a +1 war axe of flaming (still there?) a +0 chain mail (still there?) (19, -1, D) a swamp drake corpse (skeletalised by now) (20, -22, D) a +5 halberd the +0 ice dragon scales of an ice cave {^Contam rF- rC++ Dex+3} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. ^Contam: It causes magical contamination when unequipped. a human skeleton (20, -19, D) a +0 trident (20, -18, D) a +0 spear a javelin a +0 leather armour a merfolk skeleton (20, -5, D) a +2 chain mail of cold resistance (unseen) (20, -1, D) a +0 giant club a +0 giant club (21, -24, D) a +2 trident of freezing a +2 robe of cold resistance the merfolk skeleton of Ilsuiw (21, -22, D) a +0 flail (21, -21, D) a +0 arbalest a +0 robe a yaktaur skeleton (21, -20, D) a +3 long sword of flaming (still there?) a +0 plate armour (still there?) (21, -6, D) a staff of death (21, 15, D) a +3 scimitar of flaming (22, -18, D) a +0 spear a merfolk skeleton (22, -17, D) 5 large rocks a stone giant skeleton (23, -18, D) a +0 battleaxe a +0 chain mail +0 steam dragon scales a +0 spear of freezing 3 javelins a +0 leather armour a human skeleton a steam dragon skeleton a merfolk skeleton (23, -6, D) a +2 mace of protection (25, -4, D) a +2 halberd of venom (26, -5, D) a +3 scale mail of cold resistance (26, -1, D) a storm dragon corpse (skeletalised by now) (26, 0, D) a deep troll corpse (skeletalised by now) (26, 4, D) a +0 robe the human corpse of Psyche (skeletalised by now) (28, -5, D) a +1 scale mail of cold resistance (29, -13, D) a +3 long sword a +0 plate armour (29, 22, D) a +0 scimitar of flaming (30, -17, D) the +1 war axe "Xuurruy" {freeze, Str+3} Str+3: It affects your strength (+3). (30, -16, D) a +5 heavy sling (30, -14, D) a +0 chain mail (30, -13, D) a +0 robe (30, -3, D) a hell hog corpse (skeletalised by now) (31, -22, D) a +0 dagger (31, -21, D) a +1 leather armour of fire resistance (31, -16, D) a +0 chain mail (31, -9, D) a +0 giant spiked club (31, -6, D) a +0 giant spiked club a +0 giant club (33, 20, D) a yak skeleton (34, 19, D) an adder skeleton a komodo dragon skeleton (34, 22, D) a +0 short sword a +0 cloak (36, -3, D) a +0 dire flail a purple draconian skeleton (36, 0, D) a +0 quarterstaff of speed (36, 1, D) a +3 dagger of venom (36, 12, D) a +0 orcbow (36, 22, D) a snapping turtle skeleton (37, -7, D) a +0 giant club a +0 giant club a two-headed ogre skeleton (37, -1, D) a +2 demon trident of electrocution (37, 0, D) the +5 great sword of a treasure trove {antimagic, rElec rC+ Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. rElec: It insulates you from electricity. (37, 2, D) a flux talisman (37, 18, D) a +0 dagger a goblin skeleton (38, -6, D) the +9 great sword of Earthquakes {freeze, ^Drain Fly Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. a +0 robe (38, 12, D) a +0 dagger a +0 robe (41, 7, D) a +0 hand axe an orc skeleton (41, 8, D) a +0 plate armour (41, 17, D) a +0 mace (42, 3, D) a dire elephant skeleton (42, 21, D) 2 potions of heal wounds (42, 22, D) 2 potions of heal wounds (43, 21, D) 2 potions of heal wounds (45, 0, D) a +3 great sword (45, 1, D) a +3 lajatang (45, 7, D) a +0 longbow (45, 8, D) a +3 glaive (45, 17, D) an adder skeleton (46, 0, D) a +3 battleaxe (46, 1, D) a +5 quick blade (46, 7, D) a +4 spectral quarterstaff (47, 7, D) a +3 demon blade of pain (47, 8, D) a +5 broad axe (47, 16, D) a bog body skeleton (48, 7, D) a +3 great sword (48, 8, D) a +5 dire flail (50, 5, D) a +0 short sword a +0 scale mail (50, 7, D) the +3 great sword of the Apocalypse {vamp, *Slow Will+++ Stlth+} Will+++: It greatly increases your willpower. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (51, 3, D) a +0 glaive a +0 robe a naga skeleton (51, 4, D) a +0 scimitar a +0 buckler an elf skeleton (51, 7, D) a +6 double sword (51, 8, D) a +1 broad axe of venom (52, 0, D) a +2 short sword of electrocution (52, 1, D) a +3 great mace (52, 4, D) a +0 arbalest a yaktaur skeleton (52, 5, D) a +0 broad axe a +0 chain mail (53, 0, D) a +3 lajatang (53, 1, D) a +3 giant spiked club (53, 11, D) a +0 ring mail (54, 12, D) a +0 chain mail (54, 13, D) a staff of cold (54, 14, D) 4 stones (57, -33, D) a +1 rapier of electrocution (still there?) a +1 cloak (still there?) a +0 pair of gloves (still there?) (57, -2, D) a +0 dire flail a +0 chain mail (58, -32, D) a staff of alchemy an orb spider corpse (58, -31, D) a death drake corpse (58, -2, D) a +2 war axe a +0 chain mail a +0 battleaxe a +0 plate armour a +0 long sword a +0 plate armour a +3 battleaxe a +2 chain mail of cold resistance an orc skeleton an orc skeleton an orc skeleton (58, -1, D) a +0 battleaxe a +0 chain mail an orc skeleton a yak skeleton a yak skeleton (58, 0, D) a +0 war axe a +1 chain mail of fire resistance an orc skeleton (59, -1, D) a +3 great sword a +0 chain mail an orc skeleton (59, 0, D) a +1 great mace a +0 chain mail a +0 great sword a +0 plate armour (59, 22, D) a +0 long sword an elf corpse (skeletalised by now) (62, -32, D) a +2 demon blade of freezing a +1 robe (63, 11, D) the ring of Hulyqu {Fire rPois SInv} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. (63, 22, D) the amulet "Seilath" {Spirit rN+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. (64, 0, D) a +0 plate armour (64, 1, D) +2 swamp dragon scales (64, 4, D) a +3 battleaxe a +0 plate armour an orc skeleton (64, 5, D) a +0 bardiche a +0 plate armour (64, 11, D) a +6 ring of intelligence (64, 12, D) a +3 ring of evasion (64, 21, D) the amulet of Muuting {^Contam +Inv RegenMP+ Str+5 Dex+2} [amulet of magic regeneration] It increases your rate of magic regeneration. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). +Inv: It lets you turn invisible. ^Contam: It causes magical contamination when unequipped. RegenMP+: It increases your rate of magic regeneration. (64, 23, D) the amulet of Piurucis {rElec rN+ RegenMP+ Stlth+} [amulet of magic regeneration] It increases your rate of magic regeneration. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. RegenMP+: It increases your rate of magic regeneration. (65, -33, D) a +10 club of electrocution (unseen) (65, -23, D) a +0 short sword a +0 cloak (65, 1, D) a +2 dagger of chaos a +3 plate armour a +0 cloak a +3 ring mail a +3 chain mail a +0 buckler a +0 scale mail (65, 3, D) a +0 great sword of flaming (65, 4, D) a +0 great mace a +0 plate armour (65, 5, D) a +0 arbalest a yaktaur skeleton (65, 11, D) the ring "Icuar" {Ice rPois rCorr Str+3 Slay+5} [ring of ice] Ice: It enhances your ice magic. Str+3: It affects your strength (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (65, 12, D) the ring "Puaxes" {rF+ rC- rCorr Str+6} [ring of strength] Str+6: It affects your strength (+6). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (65, 18, D) a +4 great sword of flaming (65, 20, D) a ring of protection from fire a +3 ring of slaying a staff of air (65, 23, D) the amulet of the Rabble {Reflect rC+ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. SH+5: It affects your SH (+5). (66, 4, D) a +3 long sword a +0 chain mail a guardian serpent corpse (skeletalised by now) (66, 7, D) the +0 buckler of Cimowna {rPois Dex+4 Stlth-} Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. Stlth-: It makes you less stealthy. (66, 11, D) a +6 ring of dexterity (66, 12, D) the ring of Wasmully {Fire Dex+3} [ring of fire] Fire: It enhances your fire magic. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (66, 15, D) a guardian serpent skeleton (66, 21, D) the amulet "Huischuf" {Faith Rampage rElec rCorr Str-5} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str-5: It affects your strength (-5). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (67, -32, D) a +4 sacred scourge of holy wrath a +0 tower shield a golden dragon corpse (67, 7, D) the +3 leather armour "Weruk" {rF++ Str+2} Str+2: It affects your strength (+2). rF++: It greatly protects you from fire. (67, 8, D) a +2 robe of fire resistance (67, 11, D) the ring "Oweithry" {+Blink rPois rC- AC+6 Str-5} [ring of protection] AC+6: It affects your AC (+6). Str-5: It affects your strength (-5). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. +Blink: It lets you blink. (67, 12, D) the ring of Palaewn {rN+ Int+5} [ring of positive energy] Int+5: It affects your intelligence (+5). rN+: It protects you from negative energy. (67, 14, D) a +0 halberd a +0 robe a naga skeleton (67, 15, D) a +2 eudemon blade of holy wrath a +0 tower shield (67, 21, D) the amulet "Weask" {rPois Will+ RegenMP+} [amulet of magic regeneration] It increases your rate of magic regeneration. rPois: It protects you from poison. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. (67, 22, D) a +2 pair of boots the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. (68, -21, D) a +0 rapier a +0 ring mail (68, 11, D) the ring of Qeixe {rElec rN+ Dex+5} [ring of positive energy] Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (68, 12, D) the ring of Midwinter {MP+7 Int+6 Dex+4} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). MP+7: It affects your magic capacity (+7). (68, 14, D) a +0 short sword (68, 22, D) the amulet of Moaggyniso {Faith rF+ Str+2 Int+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rF+: It protects you from fire. (69, 7, D) a +0 pair of gloves (69, 8, D) a +1 tower shield (69, 11, D) a ring of ice (69, 12, D) the ring "Cuhacvie" {Ice Fly rPois Str+3 Slay-6} [ring of ice] Ice: It enhances your ice magic. Str+3: It affects your strength (+3). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison. Fly: It grants you flight. (69, 14, D) a +0 dagger a +0 robe a sphinx skeleton (70, -31, D) an iron dragon skeleton a titan skeleton (70, 7, D) a +6 chain mail (70, 11, D) the ring "Ipusotis" {rElec SInv Stlth+} [ring of see invisible] rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (70, 14, D) a +0 dagger a +0 robe (71, 0, D) +2 swamp dragon scales (71, 8, D) a +6 chain mail (71, 15, D) a +0 battleaxe a +0 robe a red draconian skeleton (71, 16, D) a +0 flail a +0 robe a +2 halberd of flaming a +4 war axe a naga skeleton (72, 0, D) a +1 pair of gloves (72, 8, D) +2 acid dragon scales (72, 12, D) a sphinx skeleton (72, 14, D) a +0 war axe a yellow draconian skeleton (72, 16, D) a +0 robe (74, -2, D) 3 large rocks a stone giant corpse (skeletalised by now) (74, -1, D) a +0 short sword a +0 robe (74, 10, D) a +0 whip a +0 cloak a +0 short sword a white draconian skeleton (74, 11, D) a +0 robe (74, 12, D) a +0 hand axe (74, 17, D) a staff of alchemy (75, -16, D) a +0 halberd (75, -11, D) a titan corpse (skeletalised by now) (75, -8, D) a +0 rapier a +0 cloak a white draconian corpse (skeletalised by now) (75, -5, D) a +0 spear a merfolk corpse (skeletalised by now) (75, -4, D) a +2 trident of venom a +0 leather armour a merfolk corpse (skeletalised by now) (75, 2, D) a +0 rapier a +0 rapier a +0 leather armour (75, 11, D) a +6 flail of protection (75, 18, D) 5 potions of heal wounds