Dungeon Crawl Stone Soup version 0.32.0-15-g2566bce654 (webtiles) character file. Game seed: 596882367011290242 6 Salticid the Conjurer (level 1, -6/14 HPs) Began as an Armataur Conjurer on Sept 15, 2024. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 4 of the Dungeon. The game lasted 00:03:20 (489 turns). Salticid the Conjurer (Armataur Conjurer) Turns: 489, Time: 00:03:21 Health: -6/14 AC: 4 Str: 12 XL: 1 Next: 75% Magic: 1/3 EV: 8 Int: 18 God: Gold: 64 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . h - +0 mace rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons c - a +0 club d - a +0 sling h - a +0 mace (weapon) Armour a - a +0 robe (worn) e - a +0 chain mail g - a +0 leather armour Potions b - a potion of magic f - a potion of invisibility {unknown} Skills: + Level 0.3 Fighting + Level 0.5 Armour - Level 1.3 Dodging + Level 2.3 Stealth + Level 1.8 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History 2 orcs come into view. The orc shouts! x2; You hear a shout! An orc priest comes into view. It is wielding a +0 flail. An orc comes into view. It is wielding a +4 trident. Unknown command. The magic dart hits the orc. The orc is severely wounded. The orc shouts! The orc priest shouts! You now have 2/3 mp. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. An orc wizard comes into view. It is wielding a +0 dagger. You now have 1/3 mp. You roll towards the orc! You barely miss the orc. The orc is severely wounded. The orc hits you with a +0 trident. The orc barely misses you. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) You take 5 damage, and have 9/14 hp. MASSIVE DAMAGE!! The magic dart hits the orc. You kill the orc! Unknown command. The orc attacks as it pursues you! The orc hits you with a +0 club. Your magical contamination has completely faded away. You take 2 damage, and have 8/14 hp. The orc attacks as it pursues you! The orc hits you with a +0 club. The magic dart hits the orc. The orc is lightly wounded. The orc hits you but does no damage. You now have 0/3 mp. Unknown command. The orc priest begins to cast a cantrip, but forgets the words! The orc attacks as it pursues you! The orc hits you with a +0 club. You take 1 damage, and have 7/14 hp. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #.# #.# #o# ####.##### #.# #)# ....#....# #.# #.# ####.###.# #.########.# #.# #.# #.o.o.o....# #.##.#.######.################ #...###......o# #..... ####.#.######.# #####.###. ##.# #@# #......... #.# #.# #<###.###. #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.#######.###.# #.# #..........##.# ##.# #########.....# ##.#.#### #.##### You could see an orc priest and an orc. Vanquished Creatures An orc (D:4) An endoplasm (D:4) A goblin (D:3) A hobgoblin (D:3) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Salticid the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 233 | D:5 | Entered Level 5 of the Dungeon 233 | D:5 | Noticed an ice beast 471 | D:4 | Noticed an orc priest 473 | D:4 | Noticed an orc wizard 489 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_ring, serial_shops, shop, minmay_misc_feat_iff, chequers_garden, chequers_serial_rivers_room_b D:2: layout_loops_ring, amcnicky_mini_rare_corridor_liquid D:3: layout_basic, minivault_5, kennysheep_doodads D:4: layout_loops_ring, minmay_liquid_box, uniq_sigmund D:5: layout_loops_corners, minmay_temple_entry_statues, grunt_decor_cap, minmay_misc_feat_four_crosses, chequers_hall_statues_corner_a, dreamdust_wishing_well Action || total ---------------------------++------- Melee: Mace || 4 Tailslap || 3 Club || 1 Cast: Magic Dart || 18 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 8