Salticidae the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (59, 36, D) a staff of cold (unseen) (59, 37, D) a +3 heavy battleaxe (unseen) (60, 36, D) a +3 mace of holy wrath (unseen) (60, 37, D) a +2 robe of fire resistance (unseen) (61, 0, D) a staff of death (61, 8, D) a maw talisman (61, 10, D) a +0 short sword a +0 scale mail (61, 16, D) a +5 ring of evasion a +6 ring of strength (61, 36, D) a +1 sling of freezing (unseen) (61, 37, D) the +1 scimitar of Juhoo {speed, rElec rN+ Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (62, 1, D) a staff of conjuration (62, 8, D) a +0 dagger a +0 robe (62, 9, D) a staff of poison (62, 11, D) a +0 hand axe a +0 dagger a +0 robe (62, 27, D) a serpent talisman (62, 37, D) the Omnibus of Friendly Transmogrification Spells Type Level a - Irradiate Conjuration/Transmutation 5 b - Haunt Necromancy/Summoning 7 c - Summon Horrible Things Summoning 8 (unseen) (62, 40, D) an amulet of reflection (63, 1, D) a +0 shortbow a +5 quick blade (63, 8, D) a +4 shortbow of flaming (63, 16, D) a +2 quick blade of draining (63, 17, D) a +2 chain mail of fire resistance (63, 26, D) a +2 flail of protection (63, 27, D) the +0 leather armour of Qazlal's Regard {*Slow Dex+5} Dex+5: It affects your dexterity (+5). *Slow: It may slow you when you take damage. (63, 33, D) a death scarab corpse (63, 36, D) a +1 halberd of flaming (unseen) (63, 37, D) a +1 chain mail of poison resistance (unseen) (64, 16, D) the staff "Juyvuwn" {rElec rN+ SInv Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 17, D) the +1 long sword of Iconoclasm {freeze, Str+4} Str+4: It affects your strength (+4). (64, 26, D) the +8 great mace "Soel" {heavy, Str+2} Str+2: It affects your strength (+2). (64, 27, D) a +6 spectral quarterstaff (67, 0, D) a +0 leather armour (69, 38, D) a wand of mindburst (6) (70, 8, D) a +0 club a +0 leather armour a ring of poison resistance (70, 9, D) the staff of Disorder {rPois rC+ Hexes Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison Hexes: It increases the power of your Hexes spells. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 36, D) a wand of flame (7) (71, 9, D) a blade talisman (71, 10, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (71, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 12, D) a +0 dagger a +0 robe (71, 16, D) a +6 ring of strength (71, 26, D) the +1 chain mail of Waejug {rC+ Str+3 Int-5} Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). rC+: It protects you from cold. (71, 27, D) a staff of conjuration (71, 28, D) a +0 spear a +0 robe (71, 37, D) a +2 shortbow of electrocution (72, 8, D) a +1 leather armour of willpower (unseen) (72, 10, D) a +5 shortbow (72, 12, D) a +0 hand axe (72, 27, D) a +2 plate armour of cold resistance a ball python corpse (skeletalised by now) (72, 32, D) an adder corpse (skeletalised by now) (72, 36, D) a +0 buckler of protection (72, 37, D) a +1 vampiric whip (72, 38, D) a necrophage corpse (73, 1, D) a +1 dagger of electrocution (73, 17, D) a +6 ring of dexterity (73, 26, D) a ring of flight a ball python corpse (skeletalised by now) (73, 27, D) a +0 spear a +1 flail of protection a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (73, 35, D) the +9 sword of Power {lifebolt} (73, 37, D) the staff "Xuma" {rF+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (75, 1, D) a staff of conjuration (unseen)