Sam Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of electrocution (7, -9, D:1) a cursed +0 scale mail (15, -6, D:1) a +0 robe (16, 31, D:1) a cursed -3 club (17, -6, D:1) a +0 leather armour (18, 5, D:1) a +0 club a goblin corpse (skeletalised by now) (18, 13, D:1) a rat corpse (skeletalised by now) (19, 13, D:1) a frilled lizard corpse (skeletalised by now) (19, 14, D:1) a rat corpse (skeletalised by now) (20, 30, D:1) a +0 mace (21, 0, D:1) 20 stones (24, 15, D:1) a +0 whip 5 stones a +0 club (24, 26, D:1) a +0 club a kobold corpse (skeletalised by now) (27, 24, D:1) a +0 dagger (29, 24, D:1) a +0 helmet (31, -20, D:1) a +0 dagger (34, -3, D:1) 3 curare-tipped needles (37, 27, D:1) 17 bolts (42, 13, D:1) a stone (43, 14, D:1) a stone (49, -15, D:1) a +0 club (52, -15, D:1) a +0 short sword (56, -15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (unseen) (0, 1, D:2) 15 gold pieces (4, 6, D:2) a potion of curing