Sanvar Level 1 of the Dungeon (0, 0, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (2, 6, D:1) a +0 hunting sling (39, 7, D:1) a +0 short sword (2, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (2, 12, D:1) a beef jerky (9, 15, D:1) a rat corpse (skeletalised by now) (-6, 17, D:1) a +0 dagger (19, 17, D:1) a goblin skeleton (21, 18, D:1) a jackal skeleton (2, 21, D:1) a bat skeleton (11, 26, D:1) a +0 club (16, 27, D:1) a +0 robe (33, 27, D:1) a rat corpse (29, 32, D:1) a giant newt corpse (skeletalised by now) (18, 39, D:1) a +0 short sword (22, 40, D:1) a +0 whip (12, 46, D:1) a +3 dagger Level 2 of the Dungeon (0, 0, D:2) a bat corpse (0, 1, D:2) a +0 dagger a goblin corpse (1, 1, D:2) a rat corpse (2, 1, D:2) a +0 flail a +0 chain mail a wand of heal wounds (0) the human corpse of Terence (-4, 3, D:2) a +0 dagger a kobold corpse (-12, 10, D:2) a sling bullet a cursed +0 club a goblin corpse (-12, 11, D:2) 3 sling bullets (1, 11, D:2) 24 arrows (-12, 12, D:2) a +0 dagger 3 sling bullets (-12, 13, D:2) 2 sling bullets (-12, 15, D:2) a +0 club (unseen) (-12, 16, D:2) a sling bullet