Sanvar Level 1 of the Dungeon (0, 0, D:1) a +4 short sword a stone (-6, 2, D:1) 2 stones (-1, 2, D:1) 27 stones (7, 2, D:1) 15 stones (-13, 7, D:1) a +0 club (-14, 11, D:1) a +0 short sword 4 stones (4, 11, D:1) 18 stones (-23, 12, D:1) a stone (19, 13, D:1) a +0 spear (15, 18, D:1) a +0 mace (-20, 24, D:1) 16 arrows (-42, 25, D:1) a +0 centaur barding (10, 30, D:1) 2 stones (7, 32, D:1) a +0 short sword (-6, 33, D:1) a +0 short sword 4 stones (-28, 44, D:1) a cursed -2 dagger Level 2 of the Dungeon (0, 0, D:2) a swamp dragon hide (-1, 2, D:2) a stone (0, 5, D:2) a stone (4, 8, D:2) 7 tomahawks (12, 17, D:2) a +0 spear (-7, 18, D:2) a +0 centaur barding (-4, 19, D:2) a +0 club 20 stones (14, 21, D:2) a +0 mace (36, 22, D:2) a +0 short sword (43, 22, D:2) a cursed -1 dire flail (13, 23, D:2) a +0 spear (24, 28, D:2) 18 stones (17, 34, D:2) 30 stones (41, 40, D:2) 17 stones (32, 53, D:2) a cursed -3 short sword a stone (32, 55, D:2) a +0 mace Level 3 of the Dungeon (-19, 3, D:3) 9 arrows (-15, 6, D:3) a +0 robe a +0 dagger (-15, 7, D:3) a +0 whip (17, 10, D:3) a +0 helmet (-13, 13, D:3) a +0 leather armour (-25, 15, D:3) a +0 whip (-12, 16, D:3) a +0 dagger (-12, 18, D:3) a +0 club (-5, 22, D:3) a +0 mace (0, 25, D:3) a +0 trident (-3, 30, D:3) a +0 club Level 4 of the Dungeon [Shop] Uhau's Antique Weapon Boutique a +0 glaive (162 gold) a cursed -3 long sword (87 gold) the +8 Wrath of Trog {antimagic, *Rage} (2500 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. the +3 rapier of Pride {vamp, rC+ Int+3} (225 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It protects you from cold. a +0 hunting sling (37 gold) the cursed +3 rapier of Wousoraq {flame, +Inv} (225 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. It has a curse placed upon it. a +0 dagger (50 gold) a +0 long sword of slicing (87 gold) a +0 spear (75 gold) a +0 war axe (87 gold) a cursed +0 hand axe (75 gold) a +7 hunting sling of evasion (37 gold) a +0 falchion (75 gold) (0, 0, D:4) a giant newt corpse (-1, 10, D:4) a +0 giant club (33, 11, D:4) a +0 dagger a +0 robe (33, 12, D:4) a +0 club (33, 14, D:4) a +0 club (47, 21, D:4) a +0 hunting sling (-11, 24, D:4) a +0 giant club (-9, 26, D:4) a quokka corpse (36, 29, D:4) a +0 falchion (39, 29, D:4) a +0 trident (40, 29, D:4) a +0 flail a +0 leather armour a +0 hand axe (31, 30, D:4) a +0 leather armour (31, 33, D:4) a +2 dagger of speed a cursed +0 robe (32, 42, D:4) a +0 dagger a +0 robe