Sanvar Level 1 of the Dungeon (0, 0, D:1) 12 stones (1, -27, D:1) a +0 ring mail (25, 18, D:1) 20 arrows (29, 7, D:1) a +0 club (29, 9, D:1) 14 arrows (31, 6, D:1) 16 sling bullets (31, 16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 4 fruits (3, 12, D:2) a +0 club (4, 6, D:2) a +0 robe (8, 3, D:2) 3 fruits (9, 19, D:2) a +0 short sword (20, 14, D:2) a +0 rapier (31, 23, D:2) a +0 dagger (33, 21, D:2) a bread ration (33, 27, D:2) a +0 spear (34, 7, D:2) a +0 mace (34, 18, D:2) a +2 dagger of electrocution (36, -10, D:2) 8 needles of confusion (45, 8, D:2) 2 tomahawks (46, 21, D:2) a +0 short sword (51, 14, D:2) a +0 club a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (2, 14, D:3) 4 curare-tipped needles (6, 19, D:3) a +0 spear (11, -1, D:3) a +1 trident of piercing a +0 leather armour (20, 23, D:3) a +0 club (20, 25, D:3) a +0 leather armour a +0 mace (27, 0, D:3) a +0 spear (30, 0, D:3) a cursed -2 leather armour (31, 16, D:3) 16 arrows (32, 26, D:3) a +1 dagger of venom Level 4 of the Dungeon (0, 0, D:4) a +3 spear (2, 13, D:4) a +0 spear (4, -9, D:4) 20 stones (9, 21, D:4) a cursed -2 war axe (12, 15, D:4) 17 arrows (15, 1, D:4) a bread ration (18, 1, D:4) a +0 robe (19, -8, D:4) 25 arrows (22, 31, D:4) 14 stones (22, 34, D:4) a +0 leather armour (34, -13, D:4) a +0 club a +0 leather armour (34, -10, D:4) a +0 flail a cursed +0 ring mail (36, -13, D:4) a +2 flail of protection (36, 2, D:4) a +0 ring mail (37, -13, D:4) 7 needles of confusion (38, -13, D:4) a +0 club (38, 12, D:4) a +0 leather armour (40, -5, D:4) 7 needles of paralysis (42, -2, D:4) 20 stones (42, 0, D:4) 22 arrows (42, 9, D:4) 11 stones (47, -1, D:4) a +0 hunting sling (61, -2, D:4) 3 fruits Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (3, -20, D:5) a +0 mace (12, 7, D:5) 13 sling bullets (16, 11, D:5) 4 fruits (21, 0, D:5) 21 bolts (26, -15, D:5) a +0 robe (34, -24, D:5) an uncursed staff of fire Level 6 of the Dungeon (4, -26, D:6) a +0 hand axe (4, -8, D:6) a +1 flail of draining (5, -12, D:6) a +0 mace a +0 club a +0 leather armour (5, -10, D:6) a +0 long sword a +0 chain mail (6, -11, D:6) a cursed -1 mace a +0 hand crossbow (13, -17, D:6) 14 poisoned needles (19, -21, D:6) 19 stones (22, -5, D:6) a +0 pair of boots (23, -16, D:6) a +0 long sword (25, -14, D:6) 12 arrows (27, 0, D:6) 14 arrows (28, -31, D:6) a +0 short sword (30, -23, D:6) a +0 short sword Level 7 of the Dungeon [Shop] Kofudupy's Antique Weapon Emporium a +0 trident (66 gold) a +2 short sword of electrocution (370 gold) a +0 arbalest (85 gold) a +0 dagger (38 gold) a +1 rapier of electrocution (323 gold) the +6 dagger "Onaab" {pierce, +Fly rN+ Stlth+} (932 gold) It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you fly. It makes you more stealthy. a +0 long sword (66 gold) a +0 club (19 gold) a +0 hand axe (57 gold) (0, 0, D:7) a +0 robe (3, 30, D:7) the cursed +1 long sword "Fish" {freeze, *Rage rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. It may make you go berserk in combat. It has a curse placed upon it. (10, 9, D:7) 15 poisoned needles (13, 8, D:7) a +0 plate armour (15, 29, D:7) a stone (17, 24, D:7) a +0 giant club a +0 giant club (19, 25, D:7) 2 stones (19, 26, D:7) a +0 dagger (20, 21, D:7) a +0 ring mail a +0 mace (20, 22, D:7) 5 curare-tipped needles a +0 blowgun a cursed -3 whip (21, -8, D:7) a +0 war axe (21, 21, D:7) a +0 robe a +0 dagger (21, 22, D:7) 2 stones (22, 21, D:7) a +0 club (22, 22, D:7) a +0 dagger (25, 33, D:7) 5 needles of frenzy (26, 22, D:7) a stone (33, 34, D:7) a +0 club (35, 20, D:7) a +0 leather armour a +0 whip a +0 club (38, 26, D:7) a +0 giant spiked club a +0 giant spiked club (39, 29, D:7) a +0 dagger (unseen) (39, 31, D:7) a +0 club (unseen) (52, 2, D:7) a +0 long sword Level 8 of the Dungeon (6, -10, D:8) a +0 robe (14, 1, D:8) a +0 hand crossbow (17, -13, D:8) a +0 long sword (17, 30, D:8) a +0 giant spiked club a +0 giant club (19, 2, D:8) a +0 club a +0 ring mail (19, 4, D:8) a +0 dagger a +0 robe (21, -6, D:8) a +0 ring mail a +0 dagger (22, 1, D:8) a +0 hand axe (22, 13, D:8) a bread ration (27, 35, D:8) a +0 dire flail a +0 robe a +0 short sword a +0 robe (28, -8, D:8) 2 stones (28, 35, D:8) a +0 short sword a +0 robe (29, 32, D:8) 8 arrows (29, 34, D:8) a +0 hand axe a +0 robe (29, 35, D:8) a cursed +0 war axe a +0 robe (30, -6, D:8) a curare-tipped needle (31, -7, D:8) a +0 short sword (34, -5, D:8) a curare-tipped needle (34, -3, D:8) a +0 whip a +0 dagger a cursed -2 blowgun a +0 dagger a +0 club a +0 dagger 4 stones a +0 dagger a +0 club a +0 club a +0 blowgun 11 curare-tipped needles a +0 short sword (35, -19, D:8) 13 arrows (35, -2, D:8) a +0 club (36, -11, D:8) 28 sling bullets (36, -2, D:8) 3 stones (36, -1, D:8) a stone (36, 0, D:8) 6 stones (42, 6, D:8) a +0 giant club a +0 giant spiked club (42, 15, D:8) a +0 chain mail (48, -7, D:8) 17 stones (48, 7, D:8) a +0 giant club (48, 34, D:8) 12 poisoned needles (50, 17, D:8) 4 fruits (50, 19, D:8) a +0 double sword (51, 17, D:8) 4 fruits (51, 18, D:8) 4 fruits (52, 3, D:8) a bread ration (54, 28, D:8) an uncursed amulet of harm (56, 21, D:8) a bread ration (56, 23, D:8) a +0 short sword (57, 18, D:8) a +0 robe 4 fruits (59, 16, D:8) 4 fruits (60, 17, D:8) 4 fruits Level 9 of the Dungeon (0, 0, D:9) a book of Callings (8, -2, D:9) a +0 giant spiked club a +0 giant spiked club (8, 1, D:9) a +0 robe a +0 dagger of venom a +0 chain mail a +0 scimitar (8, 10, D:9) a +0 dagger a +0 robe a +0 long sword a +0 chain mail a +0 club a +0 chain mail (9, 1, D:9) a +0 chain mail a +0 dagger a cursed -2 robe a +0 dagger a +0 giant club (15, 0, D:9) a book of Callings (18, 10, D:9) a cursed -2 pair of boots (19, 11, D:9) a cursed -3 trident a +0 chain mail of magic resistance (20, -16, D:9) a +0 hunting sling (22, -11, D:9) 8 stones (24, 4, D:9) 17 stones (29, -13, D:9) a +0 war axe (30, 15, D:9) a +0 trident (33, -6, D:9) 3 stones (33, 0, D:9) a +0 hand axe (34, 2, D:9) a +0 flail (34, 3, D:9) a +0 robe a +0 dagger (36, 10, D:9) a +0 robe (43, -13, D:9) 9 stones Level 10 of the Dungeon (0, 0, D:10) a +0 quarterstaff (6, 0, D:10) a +0 ring mail (8, 6, D:10) a +0 dagger (11, -16, D:10) an uncursed amulet of regeneration (13, 20, D:10) a +0 war axe (19, -23, D:10) a +0 chain mail a +0 halberd (21, -25, D:10) a +0 falchion (21, 20, D:10) a +3 great mace (23, 7, D:10) 2 arrows (24, 7, D:10) 11 arrows a +0 shortbow (25, 7, D:10) an arrow (25, 8, D:10) 3 arrows (25, 9, D:10) an arrow (27, -15, D:10) 24 arrows (27, -4, D:10) a +0 shortbow (27, 5, D:10) an arrow (30, -15, D:10) 18 stones (32, 3, D:10) 3 arrows (32, 4, D:10) an arrow (33, -1, D:10) a bread ration (35, -24, D:10) a +0 leather armour a +0 flail a +0 leather armour a +0 falchion (36, -24, D:10) a +0 leather armour a +0 war axe (37, 1, D:10) 7 stones (39, 8, D:10) an arrow (48, 4, D:10) a +0 leather armour a +0 whip (49, -2, D:10) a cursed +0 robe a +0 dagger (49, 3, D:10) 27 stones (49, 21, D:10) a +0 hunting sling (50, 1, D:10) a +0 shortbow Level 11 of the Dungeon (0, 0, D:11) 15 stones (5, -2, D:11) a +0 war axe (9, -3, D:11) a +0 giant club (10, -3, D:11) 4 fruits the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 spear (7, -11, Lair:1) a bread ration (16, -9, Lair:1) a fruit (17, -20, Lair:1) a bread ration (20, -12, Lair:1) 14 stones (23, -27, Lair:1) a +0 ring mail (23, -14, Lair:1) an uncursed ring of ice (25, -14, Lair:1) a +0 robe (27, -9, Lair:1) 18 stones (27, -1, Lair:1) a +0 giant club (36, -6, Lair:1) 17 bolts (37, -32, Lair:1) a +0 robe (44, 6, Lair:1) 11 poisoned needles (63, 7, Lair:1) 23 sling bullets Level 2 of the Lair of Beasts (0, 0, Lair:2) 17 stones (9, 49, Lair:2) a cursed -3 hand axe (13, 55, Lair:2) 11 stones (15, 1, Lair:2) a +0 ring mail (18, 35, Lair:2) a +0 shortbow (28, 6, Lair:2) a +0 pair of gloves (42, 17, Lair:2) an uncursed staff of poison (43, 0, Lair:2) 6 poisoned needles (45, 34, Lair:2) 23 bolts (47, -2, Lair:2) 24 stones (48, 22, Lair:2) a +0 pair of gloves (50, -2, Lair:2) a +0 battleaxe Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 club (0, 25, Lair:3) 15 arrows (5, 27, Lair:3) a +0 spear of venom (7, -12, Lair:3) a +0 short sword (9, 8, Lair:3) the felid corpse of Sanvar (skeletalised by now) (11, 19, Lair:3) a +0 robe (23, 11, Lair:3) 9 gold pieces (23, 24, Lair:3) a +0 robe (31, -20, Lair:3) a +0 buckler (32, 23, Lair:3) a +0 leather armour (38, -11, Lair:3) the felid corpse of Sanvar (skeletalised by now) (41, 5, Lair:3) a +0 chain mail of magic resistance a +3 great mace of protection (43, 15, Lair:3) a hydra corpse (49, 12, Lair:3) the +11 quarterstaff "Guerylil" {elec, *Rage rPois rN+ Str+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It protects you from poison. It protects you from negative energy. It may make you go berserk in combat. (53, -13, Lair:3) a +0 plate armour (60, -19, Lair:3) 21 arrows Level 4 of the Lair of Beasts (0, 0, Lair:4) 15 arrows (0, 1, Lair:4) a porcupine skeleton (4, -1, Lair:4) a potion of curing