Dungeon Crawl Stone Soup version 0.28-a0-1387-g3a22ab9bdc (webtiles) character file. Game seed: 15442230643956521207 0 Sapher the Grave Robber (level 1, 11/11 HPs) Began as a Vine Stalker Wanderer on Jan 2, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (0 turns). Sapher the Grave Robber (Vine Stalker Wanderer) Turns: 0, Time: 00:00:17 Health: 11/11 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 9 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit + b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of teleportation Skills: - Level 1.7 Fighting - Level 1.0 Armour + Level 2.1 Spellcasting - Level 4.0 Necromancy - Level 1.0 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 26% N/A 4% 1 Pain Necr 52% 1d6 4% 1 Vampiric Draining Necr 13% 2d6 13% 3 Foxfire Conj/Fire 12% 2x1d4 19% 1 Conjure Flame Conj/Fire 3% 6-21 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, Sapher the Vine Stalker Wanderer. Are you destined to find the fabulous Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a short sword, a scroll labelled TOQUAK TEGERPHONEQO and 10 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, a scroll of teleportation; and the following spells available to memorise: Animate Skeleton, Pain, Vampiric Draining, Foxfire, Conjure Flame. Don't forget about skills Okay, then. You don't know any spells. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #####.....##### #...#.....#...# #.8.#.....#.8.# #...#.....#...# #####.$...##### .............). ............... .......@....... ............... ............... #####...?.##### #...#.....#...# #.8.#.....#.8.# #...#.....#...# #####.....##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sapher the Vine Stalker Wanderer began the quest for the | Orb. 0 | D:1 | Sapher set off with the following items: a +0 club, a +0 | robe, a scroll of teleportation; and the following spells | available to memorise: Animate Skeleton, Pain, Vampiric | Draining, Foxfire, Conjure Flame 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_rooms, hellmonk_ecumenical_altar_lost_god, serial_bayou_pond_c Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+