Dungeon Crawl Stone Soup version 0.28-a0-1510-gd0f6b136d3 (webtiles) character file. Game seed: 6891820863847165581 6 Sapher the Digger (level 1, 15/15 HPs) Began as a Deep Dwarf Earth Elementalist on Jan 15, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:29 (66 turns). Sapher the Digger (Deep Dwarf Earth Elementalist) Turns: 66, Time: 00:00:29 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 75% Magic: 2/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles c - 26 stones Armour b - a +0 robe (worn) Scrolls d - a scroll of magic mapping {unknown} Potions a - a potion of brilliance {unknown} Skills: + Level 2.3 Dodging + Level 2.6 Stealth + Level 1.8 Spellcasting + Level 1.0 Transmutations + Level 4.1 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 26% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 7% N/A 12% 2 Animate Skeleton Necr 2% N/A 22% 1 Pain Necr 4% 1d4 22% 1 Stone Arrow Conj/Erth 14% 3d7 28% 3 Vampiric Draining Necr 1% 2d6 56% 3 Petrify Tmut/Erth 9% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm hits you but does no damage. A ball python comes into view. Found a book of Necromancy. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (98% to hit) The blast of sand hits the endoplasm! You kill the endoplasm! You see here a scroll labelled BIENOTHAVIN. d - a scroll labelled BIENOTHAVIN Your magical contamination has completely faded away. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The helpless ball python fails to defend itself. You hit the ball python. The ball python is heavily wounded. The ball python barely misses you. The ball python closely misses you. You hit the ball python but do no damage. You punch the ball python. You kill the ball python! You see here a ball python corpse. You pick up a book of Necromancy and begin reading... You add the spells Pain, Animate Skeleton and Vampiric Draining to your library. A jackal comes into view. Found a ring mail. 2 jackals come into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### ### #.......########@# #. *#..........#h.# #..* #..†#####.#.#.# #..###..## #.#...h. #.......# #.###[##.* #.......# #.. h#* # #.###..## ### *#*.# #.###..### ## .### #........# * * * #.,...# You could see 2 jackals. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sapher the Deep Dwarf Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 31 | D:1 | Reached skill level 1 in Transmutations 66 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_cross, lemuel_flame_loot_1 Skill XL: | 1 | ---------------+----+----- Transmutations | 1 | 1.0 Dodging | | 2.3 Stealth | | 2.6 Spellcasting | | 1.8 Earth Magic | | 4.1 Action || total -------------------------++------- Melee: Unarmed || 2 Punch || 1 Cast: Sandblast || 4 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 66 | 66 | 0 | 0 | 0 | 1 | 66.0 | Dungeon | 66 | 66 | 0 | 0 | 0 | 1 | 66.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 66 daAuts